Project 1999

Go Back   Project 1999 > Blue Community > Blue Server Chat

Closed Thread
 
Thread Tools Display Modes
  #61  
Old 01-07-2015, 10:11 PM
Mahande Mahande is offline
Skeleton


Join Date: May 2014
Posts: 18
Default

The thing that killed the community aspect of the game was boxing, not POK. POK was just a nice tool for getting around fast without relying on a druid or wizard, you still needed to group with people and interact with them to kill things and gain xp. With the introduction of boxing (Started in Velious btw), EQ started down a slippery slope of becoming a solo game, even at the high end of raiding. If this server were to add luclin under the current IP stipulations, the only thing that would significantly change is that adding the Bazaar would make EC a thing of the past and lets face it, none of us would miss it. Nowhere can you fill your ignore list full of undercutting asshats faster than in EC. I for one welcome it.

Oh and btw, Luclin was complete already when Sony bought EQ at the very least in scope and design, the coding just needed to be finished. The only thing Sony added were the Luclin models for the toons which we all hated.
  #62  
Old 01-08-2015, 03:24 AM
86753o9 86753o9 is offline
Kobold

86753o9's Avatar

Join Date: Jun 2012
Posts: 112
Default

So people left live and came to p1999 to get away from boxing. Riiiight.
  #63  
Old 01-08-2015, 10:22 AM
Bumamgar Bumamgar is offline
Sarnak


Join Date: Apr 2010
Posts: 284
Default

boxing, mercs and instancing... yes [You must be logged in to view images. Log in or Register.]
__________________
-Bumamgar
  #64  
Old 01-08-2015, 12:19 PM
Daldaen Daldaen is offline
Planar Protector


Join Date: Jun 2010
Location: Kedge Keep
Posts: 9,062
Default

Quote:
Originally Posted by Bumamgar [You must be logged in to view images. Log in or Register.]
boxing, mercs and instancing... yes [You must be logged in to view images. Log in or Register.]
Defiant armor, shitty itemization, and the way in which lots of content was made useless too quickly were far more contributory to me coming here.

Boxing - Fantastic. Less fantastic with free accounts. But playing a single character in this era is soooo boring. Being a CH cleric in a chain for 10minures isn't the most thrilling thing ever.

Now instead imagine you can play a Rogue, Ranger and Cleric. You are CHing every so often on the cleric, backstabbing on the Rogue and casting spells / kicking / shooting arrows on your ranger. You interact way more with the game and that activity makes playing more fun.

Mercs - Really just a product of low population and too linear of quest-play. This is one of the greatest downfalls of modern EQ. Too often people want to complete a series of quests in a zone. The problem is if you don't start/finish with the same people you end up having to repeat steps you've done or only have half-finished series which yield minimal reward. It's very difficult to find someone needing the same quests/steps as you unless you plan to play with that person.

Instances - Again, fantastic. See any camp dispute or raid environment here as to why. You should have to stare at a wall for 16 hours or sit on a camp for 7 hours to experience certain content. That's dumb. Instances allowed all types of raiders to experience content and it started to become those who are skilled succeed rather than those who are unemployed. Which is a good thing IMO.

Player interaction, blah blah blah. No one wants to interact with me when they request a port. They just don't want to travel 30 minutes across the world.
  #65  
Old 01-22-2015, 05:31 PM
Sinder Sinder is offline
Aviak

Sinder's Avatar

Join Date: Aug 2010
Posts: 84
Default

luclin sucked... we are still discovering contents and then OH HEY we are on the moon! sounds like a tales of the Blode episode. also the bazaar sucked.

If you wanna get rid of PoK just make the spires port to PoTraq with a level check. I thought PoP was pretty great and without AA it would make it even harder... aka more fun. the gear would be a pretty huge step from Velious to PoP without the focuses and stat increases O_O.

seems a good way to end the game by killing the Gods of the game
  #66  
Old 01-22-2015, 08:49 PM
Voland Voland is offline
Sarnak


Join Date: Feb 2014
Posts: 364
Default

Quote:
Originally Posted by Mistle [You must be logged in to view images. Log in or Register.]
The original team designing it clearly had goals relating to the interaction between Sanctus Seru and Katta Castellum. However, halfway through making it, that team was dismantled and packaged to designing EQ, and much of what we can see in EQ2's version of Freeport and Qeynos can be seen reflecting what was originally planned for SS and Katta.
This is very interesting info, what is your source?
  #67  
Old 01-22-2015, 09:16 PM
Voland Voland is offline
Sarnak


Join Date: Feb 2014
Posts: 364
Default

Quote:
Originally Posted by Laugher [You must be logged in to view images. Log in or Register.]
Would have to be the "more classic" baz if any [You must be logged in to view images. Log in or Register.] none of that Omens/DoN revamp
Original bazaar looked cool, but it was Lag Central.. remember the "Hide Traders" button?
  #68  
Old 01-22-2015, 09:49 PM
planeofdreams planeofdreams is offline
Kobold

planeofdreams's Avatar

Join Date: Apr 2011
Posts: 129
Default

Honestly anything that worked mechanically from Luclin and Pop is on the table for me. PoP is where I stopped playing.

BUT. Personally where I would like to see them add custom content is to add zones and areas that deepen the old world by implementing long rumored game lore. Places like, Caerthiel under Felwithe and a fuller implementation of Cabilis, even Can we find out if there is actually a zone on the other end of orc highway?

I mean, this stuff used to drive me nuts:
"The city is ruled under the iron fist of Emperor Vekin, who resides in a palace located in the center of town. (Oh yeah!?!) Many froglok slaves continue construction there at a constant pace. The palace complex also has a large structure that serves as prison, torture chamber, barracks for the city guard, and pit where froglok slaves are locked up when each shift is exhausted."

A "North Cabilis" with a dungeon crawl through a New Sebilisian palace could be great.

I think that LDoN probably hit on my sentiment, but I don't know if the implementation was something I'd enjoy. Anyone know where I'm coming from?
  #69  
Old 01-22-2015, 10:15 PM
Kender Kender is offline
Fire Giant


Join Date: Aug 2010
Posts: 879
Default

Devs have already said this server stops at velious and will be left there as a legacy server.

any customisations would be on a new server for the devs to have fun with
  #70  
Old 01-22-2015, 11:41 PM
Xer0 Xer0 is offline
Fire Giant

Xer0's Avatar

Join Date: Jul 2012
Posts: 791
Default

Quote:
Originally Posted by Kender [You must be logged in to view images. Log in or Register.]
Devs have already said this server stops at velious and will be left there as a legacy server.
snore
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 04:16 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.