#61
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Imagine: you're FD, very low hp, and your former pet (undead, obviously, so see invis) is standing right next to you. You're just gonna have to lie there for a while, getting no exp and bored out of your mind. With iksar regen, that wait isn't as bad. A couple minutes here and there adds up.
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Winga - 59 Barbarian Shaman <BDA>
Hairyporter - 29 Halfling Druid | |||
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#62
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Was in a group with two 60 necros the other day on my druid. When they were standing tapping people, after Id hit them with group regen and Skin like nature... The iksar wasn't losing health from Demi Lich. The gnome still was.
Iksar regen is glorious.
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#63
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I don't think there is any reason NOT to roll an Iksar Necro unless solely for looks regardless of the fact that it will never make it to 60 or is only an alt.
This thread has proved this point many times over. | ||
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#64
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Winga - 59 Barbarian Shaman <BDA>
Hairyporter - 29 Halfling Druid | |||
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#65
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http://www.project1999.com/forums/sh...52&postcount=8 The problem is that Vexenu makes some really terrible assumptions. Most glaringly, he magically gives his erudite necromancer a 700 mana infusion every hour on the hour. In reality he needs to make up the 1800 mana per hour, not 1100. Then he calculates "additional liched medding time needed" rather than comparing mana/hour to mana/hour. His comparison is wrong for multiple reasons: 1. Comparing this way skews ratios (much in the way that 1/0.95 != 1.05/1.00) 2. it neglects that this additional liched medding time is going to cost even more hp 3. It gives the illusion of minutes per hour yielding some true percentage, when in fact one is not even close to always medding (casting, pulling, etc.) Let's assume for his lvl 54 necs that he's medding 80% of the time and standing/casting 20% of the time, with lich on constantly. 600 ticks in an hour: 480 sitting ticks, 120 standing ticks Normal Mana Regen: 20 mana / tick when sitting, 1 mana / tick standing. Lich Mana Regen: 20 mana / tick from lich HP Regen: +5 sit, +2 stand for Erudite, +12 sit, +6 stand for Iksar Lich HP Loss: 21 per tick Mana Regen: 19320 mana HP Loss: Erudite - 9960 ; Iksar - 6120 Mana Cost to Regain HP: Erudite - 4980 ; Iksar - 3060 Net Mana Regen: Erudite - 14340 ; Iksar - 16260 At this point, we have 16260/14340 = 1.134. So you have 13.4% more non-BoD mana for the iksar - not enough to make up for all the xp penalty, but much better than what was cited before. If we repeat the same analysis for lvl 56 regen, all else equal except for: HP Regen: +6 sit, +3 stand for Erudite, +16 sit, +10 stand for Iksar We end up with: Net Mana Regen: Erudite - 14640 ; Iksar - 17460 At this point, we have 14640/17460 = 1.193. So you have 19.3% more non-BoD mana for the iksar - enough to make up for the penalty. Once you get to 60, there's another bump in regen. Note: In reality, you are not really getting 2 hp per mana unless you never lifetap. It will normally cost you more mana to regain that hp, but this analysis is also discounting the 2 damage / mana that you're doing using those BoDs (as compared to more efficient DOTs). That being said, a lot of time in this game is spent standing and running places, moving around camps, etc. Being able to run with lich on (and then with it off, to regen) is very useful indeed. And being able to regen quickly to full HP without needing a mob to tap around is also useful. EDIT: if you consider a more realistic HP per mana value of 1.75, from a mix of lifetaps and BoD, the values go to 16.1% and 23.1%, respectively. And, as stated before, adding in more realistic scenarios with wipes, having to recover or go AFK while FD, more standing time spent pulling, etc., then iksar clearly evens out and pulls ahead. | |||
Last edited by Victorio; 03-05-2015 at 12:56 PM..
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#66
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Again, I caution everyone away from using simulations as a means of determining what is ideal. In my brief post, look at all the different variables I had to take account of to make a simple 1 minute situation with a VP Stick and Manna Robe. There are so many things to take into account, no basic mathematical breakdown on this forum is going to capture it. Sorry. Unless you can start to gain percentage chance of a roamer hitting you, percentage chance of player failure, percentage chance of your house catching fire so you step away while Liched, etc. you're not going to get an accurate picture of Non-Iksar vs. Iksar. There are too many variables to consider, you're practically going to need to create Hari Seldon's psychohistory.
A simulation is *only* as good as the assumptions it is founded on, and there are a lot of damn assumptions that are going into the math used by people when arguing necromancer, even my own. Assumptions on gearing makes a major difference, and the Erumancer makes many of those assumptions. These things matter a good deal, because sometimes even though an item has more HP, there are not good alternates to shaft your Int. I disagree with a large number of the gear decisions madew by Erumancer, and I think they show a lack of balance. Going with 15 HP on pants vs 3(6) Mana + 5 Mana + 10 HP is a dumb decision until you're capped on Int. A 55 HP ring vs 25 HP + 35 Mana + 4(6) Mana, going with the former is a dumb decision. So I took my personal build, and removed the Manna Robe and VP Stick to get rid of droppables. I kept items that I see as being a part of basic raiding once would do (Sky shoulders, sky wrists, Yael belt, Vox face, Blighted gear) to give a decent overview of what a more "capped" toon would be. Here is FakeNecro with his 1418 HP, 3055 Mana and Regeneration. He sits at 205 Intelligence and 99 Stamina. With the same gear, lets see FakeErudNecro and his 241 Intelligence. He has 1399 HP, and 3327 Mana but no Regeneration. But of course, one might say "But you're making gearing decisions you wouldn't make as an Erudite! You're stacking too much Int, you need to take more HP biased item alternatives!!!! Stop bullshitting us Sesser!" I hear you cry. The problem is there are not always excellent HP alternatives that make up for the stat loss. For example, there's more HP on a Rokyl Crystal, so why did I choose a Hand for this toon, even when Iksar? Hand of the Reaper vs Rokyl Crystal: Hand of the Reaper = 15(6)+20 = 90 + 20 = 110 Total stat and +10 MR. Rokyl Crystal = 50 HP = 50 Mana = 100 Total stat. I'd still want to use a Hand until I was clipping 255 Int. One may think, "Sure, but that's a rare situation! Hand of the Reaper has so much int, you sort of need to go with it. What about those other things?" Band of Eternal Flame over a HP Ring!: 4(6) + 25 + 35 = 84 total stat. HP Ring = 55 = 55 total stat. I'd still want a Band of Eternal Flame. Mantle of Souls? Why no Sky shoulders all of a sudden?!: 10 (6) = 60 + 75 = 135 vs 5(6)=30 + 30 = 60 + 65 = 125. Why Tobrin's Eyepatch??!!: 15(6)= 90 vs 2(6)=12 + 30 + 30 = 72. I'd want the Eyepatch anyway. GEBs over ShadowBound when you have so much int?: 9(6)=54 vs 15 + 15 = 30. In the end, there is a lack of variety of valuable item upgrades to maximize HP without shafting mana disproportionately, even when taking into consideration the 6 int per of being over 200. So by taking many HP items, you lose more Mana than it is worth simply because there are no other items that become competitive. What do I mean by this? Perhaps the best example of a pair of items that are evenly matched but change value based on your relative position to the int cap is the Blighted Skullcap and the Platinum Tiara. Blighted Skullcap is 8 Int, 10 HP, 20 Mana, 10 SVMagic. The SV Magic is just a cherry topper for now, not a deciding factor. 8 Int below 200 is 8(12)=96, with 10 HP and 30 Mana so 126 total stat. A Platinum Tiara, however, is just 35 HP and 50 Mana, so a mere 85 stat. Blighted Skullcap wins! Except when you go over 200 int. 8(6)=48 + 10 + 20 = 78. Now suddenly, Platinum Tiara is looking pretty good! You get more out of it, and you get to displace Mana into HP! Hell yeah! Now what if you were at 199 Int before a cap? That means 1 of the 8 int would be 12, and the other 7 would be 6. So it would be 48 + 6 = 54 + 10 + 20 = 84. Platinum Tiara still pulling ahead by a squeeker! So what we can now say is when you're at 198 Int or lower without a hat on, the Blighted Skullcap is superior. When you're at 199 or greater intelligence, the Platinum Tiara is better. That is one slot where you have plenty of variety where you have different items with similar values that change based upon your position in the intelligence cap. Most slots lack this variety. So even if you wanted to, you couldn't shaft some intelligence from the Erudite in the example without losing overall stats. I hope the grand point is getting across: When we break things down into this type of math, we're making vast numbers of assumptions. These assumptions change the output of the simulation, and make it appear differently. This obscures the truth, and makes it hard to get a feel for what is going on. Even what I write in this thread is subject to a number of assumptions to limit the external validity. I make a number of assumptions, many of which may not even be apparent to me, when I break down the gear this way. The one I can think of that is most apparent is that 1 Mana is equal to 1 Health. But this changes from situation to situation, as I discussed in my previous thread. Try it. Play two necromancers. Ask your friends if they have a necromancer toon, and play theirs for a bit. Spend a day rolling around as a Non-Iksar, and then a day rolling around as an Iksar. Go solo in HS for a bit. Experience the difference. There is only one way to truly account for the many variables outside of our assumptions, and that is to get into the world where those variables are unavoidable. How about accounting for the value of: Quote:
But I hear you say "But surely that never happens!"... but it does. How can we predict how often it happens? Do we make the faulty assumption that nothing bad will ever happen? Bad things do happen. Doesn't matter how good you are. You will fuck up. How do you weigh the relative value of getting back on your feet versus mana efficiency in a pure sitting situation? These are assumptions, and the more limited they are in simulations, the more external validity issues you have... The more the simulation doesn't represent the reality of the experience. Just try it. Seriously. That's the one way to get a good feeling of all the different variables that need to be captured. I don't think I have ever met someone who has done both as I have, and came out of it thinking regeneration wasn't a massive boon. Just keep in mind: Experience penalties are temporary. Faction problems are a part of the necromancer experience, and they are temporary. Regeneration is forever. | |||
Last edited by Uteunayr; 03-07-2015 at 11:51 AM..
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#67
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Victorio: your math is a little difficult to follow, but from what I can tell you seem to be right. Thanks for pointing out my error there.
Uteunayr: those gear profiles are pretty high end, which obviously starts to even out the mana comparison. I've always said flat out that Iksar is the clear choice for anyone whose character goals include hitting 60 and acquiring raid gear, because the INT advantage starts to become irrelevant quickly at that point. Honestly, my main contention this entire time has really just been that Erudite Necros have a shit ton more mana than Iksars except at the very high end game, and that this fact makes Erudites a preferable racial choice for certain niche applications (i.e. you want to lock a Necro at level 51 to PvP with on Red, or you're a new player to P1999 and just want to level a Necro quickly to farm some plat with, knowing you will never level the Necro much past 50 or acquire a ton of gear on him). The nice thing about an Erudite Necro is that you need hardly any INT/mana gear to have a decent sized mana pool, which makes them great for starting out from scratch and for PvPing in full resist gear. But certainly, beyond those limited, niche applications I would recommend Iksar as the obvious choice (I have an Iksar Necro myself on Blue and never considered any other race). | ||
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#68
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Yup, understandable. There are a few points I'll make, but I mostly agree:
If it is your first toon and you plan to only get him to 50... I still wouldn't go Erudite. Plans change, and you may find you love necromancer. And then you'll be stuck 50 levels deep into an Erudite, and wish you had an Iksar. Minimize the total potential loss. In my time on Blue, I talk to a lot of necromancers of a lot of different levels, and more than a few have mentioned that they started their necromancer as a farm mule, and found they really loved it and wanted it to go all the way to 60. To me, mana doesn't do all that much for the leveling experience to be honest. Sure, you get a bigger mana pool so you can cast a couple more spells in case of chain resists, but I'd much rather take health so I don't necessarily get curbstomped the second a fear breaks early and I can't reapply. It's honestly just preference at this point, but when one has Lich involved, health becomes mana, but health also prevents you from getting your face smashed in. It's why the #1 and #2 items I hand out to new players when I meet them are Adamantite Rings and Platinum Fire Wedding Rings. They are items with the best bang for the buck in terms of leveling assistance. But of course, if you *know*, and I mean you *know* the character will not go past 50, then yes, for sure, go Erudite for the lower XP penalty and the Mana Pool (since I assume you'll twink heavy HP). For example, if you're making a necromancer to park somewhere like Frenzy, and you have experience as a necromancer sufficient to know you do not now nor ever want to play and run your own necro. For PvP? Sure. I am not qualified in the least to say anything about PvP necromancer ever. I despise all forms of PvP personally, and stay away from it in as many forms as I can possibly manage. Just my preference. The argument for PvP Erudite seems strong from a blue side perspective. Gnome would probably be a strong 2nd... For only 9 less int, and 5 less MR, you get access to wall hacks. The thing I want to stop is what happened to me: Come to the server, check out the wiki/forums, read that race by and large doesn't matter, make the blind decision to go Dark Elf (I still cringe that of all the non-Iksar races, I went Dark Elf... >.> ), and not until much later do they realize Iksar is actually really fucking great, and then need to reroll a necromancer, or sit pissed off with their character. The worst part is, I know there are others who this has happened to, and I wish I could do more to make sure people don't make the same mistake. That's ultimately why I am rather passionate on this subject: it's important to me to do all I can to prevent that from happening to others. [You must be logged in to view images. Log in or Register.] | ||
Last edited by Uteunayr; 03-15-2015 at 01:53 AM..
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#69
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Like scales? Like regen? Don't mind 30% XP penalty? Iksar.
Like foreheads? Like the least populated starting zone? Don't mind being blind? Erudite. Like being tiny? Like tinkering? Gnome. Like being evil? Don't mind half the npcs hating your guts? Dark Elf. Like being boring? Human.
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Vorloc - Human Bloodsaber Cleric - Blue
Nymedar - Erudite Wizard - Blue Typheus - Half Elven Bard - Blue Jezhir - Iksar Shadow Knight - Blue | ||
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