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  #61  
Old 05-20-2015, 02:45 AM
mycoolrausch mycoolrausch is offline
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Quote:
Originally Posted by mr_jon3s [You must be logged in to view images. Log in or Register.]
It's not really possible because EQ hit a sweet spot. The internet was young and didn't have many sources for information about games. Hardly anyone had MMO experience. It took years for people to figure out everything in EQ. Now in a modern MMO people know everything about the game in a week and are max level.

I think the only real way to recapture the feeling will be when the first full immersion VR MMO comes out. Pretty much with you actually being the character.
I don't know about VR specifically but I think your point is more or less correct. There needs to be a substantial technology leap before the next great MMO can come out. Gameplay technology in terms of AI/procedural tech/emergence/dynamic content/etc has only very incrementally improved since 1999 in games in general. Surfaces have gotten a lot shinier though.
  #62  
Old 05-20-2015, 03:58 AM
iruinedyourday iruinedyourday is offline
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Oh shit, figured it out.

Take dark souls.

Make it open world.

Done!
  #63  
Old 05-20-2015, 04:23 AM
Chandorean Chandorean is offline
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Join Date: Mar 2011
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One of my favorite things about EQ is the many and unique ways of slaying pixels depending on the circumstance. On my necro alone I can pet tank, kite in half a dozen various ways, tap tank, charm undead, root rot...tons of variety. Pulling mobs is an art form. Quad kiting..someone figured out how to do that! The diversity of attacks is something I haven't found elsewhere and it adds a real thrill to the game. I get wildly bored spamming 2 or 3 hot keys in other games. Any new MMO to capture lightning in a bottle would have to offer similar depth for me.
  #64  
Old 05-20-2015, 07:56 AM
webrunner5 webrunner5 is offline
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Quote:
Originally Posted by Teneran [You must be logged in to view images. Log in or Register.]
^^^^^

We on P99 enjoy how punishing and challenging and the forced community of EQ. We like earning our rewards and levels, sometimes through arduous questing and/or camping. But ... most people don't. If you launched the original EQ today, it would fail, there wouldn't even have been Kunark because it would have been shut down before any expansions were launched. You cannot make money on classic EQ. This project is thriving but it has ONE blue server. There aren't enough people for even two blue servers ... that equals a failed business model in the real world.
He makes some damned good points. Wow is a LOT more popular than EQ live and here by far.

I think Brad's EQ Next may be popular also. People now want a lot more flash in the game, and the graphics engines are capable of doing it along with newer graphic cards.

And I don't think most people anymore have the time it takes here to get to 60 playing a couple hours 2, 3 times a week. It is just to hard to do that. And hard to group for only a few hours also.

I know there is like 1,700 people on here as of late, but that is a very little amount of people from the whole damn world that are playing. This is not some roaring success. [You must be logged in to view images. Log in or Register.]

We are a few, and damned few people, that still enjoy a game in a sense that can never be duplicated again. It is hard mode and very time consuming. And that is what makes us come back to it, and obliviously old memories. [You must be logged in to view images. Log in or Register.]
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