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#62
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![]() So now someone can't just get on red, have a friend PL them in a week to 50+ and farm mega times to trade/sell in exchange for blue. Which is waaaay faster than actually farming blue items/cash.
Also, in this widely used scheme, I love that the end goal is always to gain on blue, not red. | ||
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#63
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![]() Bring all the blue players to red that want to come. It will encourage the server growth of Red99, make it one way so that way you can't come back, and make it so that you can't transfer off. This is how it was on everquest live back in the day. A one way ticket to pvp land. There would be no incentive to bring plat over here, you can't transfer it to blue to inflate the server. Worst case scenario, someone brings a item over from blue that is worth 3x as less on our Red server. Personally, I would love for people to be able to transfer characters here. It would force them to pvp on characters if they knew they couldn't go back.
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#64
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![]() PRAS staff, good change here cracking down on the rmt scumlords
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Wipe it clean. | |||
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#65
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![]() just glad i paid pixels for biggy to level me 7 60 toons before this rule came in, hehehehehehehe.
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#66
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#67
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#68
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#69
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![]() good job rogean, one of the biggest exploits people where taking advantage of was actually not even selling items, it was purchasing plat on red and transfering it to blue and tripling there investment, you didnt actually have to play the game itself to RMT. it was creating a huge market.
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#70
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![]() As a player I can see how its got to be hard to keep illegal transactions from veiling themselves as cross-server transfers.
As an economist I can see how allowing this will always hurt one economy at the expense of another. They should be completely independent from outside sources or you are asking from trouble. | ||
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