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  #61  
Old 11-28-2010, 01:43 PM
mimixownzall mimixownzall is offline
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I used SEQ on live when I played on Sullon Zek. I used it for finding players though, cause tracking was worthless back then for finding players... never worked good at all.
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  #62  
Old 11-28-2010, 01:46 PM
Rareen Rareen is offline
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Originally Posted by Skope [You must be logged in to view images. Log in or Register.]
You learn to play with each other. Guilds talked, you remember that? That's how it went down on live. and anyone that's claiming that it would be a massive problem is someone who never raided back then nor knows what EQ raiding was/is. Let the children learn to play with each other, it becomes a requirement in kunark.
This isnt live. This is a Emulator server with a bunch of "i wanna get all the lewts first". So dont start that shit i remember when i was in DA we tryed to work things out with IB sorry didnt work, You know what they said it ruins the compeitive play in the game which is somewhat true. But throwing 40 ppl at a mob to kill it in 30 seconds doesnt take much skill at all.
  #63  
Old 11-28-2010, 01:52 PM
Skope Skope is offline
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Guilds like that were ostracized and everyone avoided them. They were bullied out from spawns and then quickly fell, reformed and fell.

These stories have been written and they always end the same way.
  #64  
Old 11-28-2010, 01:54 PM
Hobby Hobby is offline
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Originally Posted by Rareen [You must be logged in to view images. Log in or Register.]
Finally some good drama. Anyways Koota was the one that got banned because he was tracking draco in fear with his SK. Draco poped he sent out a twit and when everyone loged in and got to fear they relized that Draco was actually never up because a GM tricked his dumbass and the only way Koota could of seen that Draco spawn was because it was a GM that made himself Draco to catch his ass. So he then decides to petition and ask what happend to Draco and the GM just banned his ass because the GM relized he was using showeq.
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Originally Posted by fastboy21 [You must be logged in to view images. Log in or Register.]
I find it hard, however, to believe that you really think the players here are just "a little bunch of ants". As a player who considers himself loyal to your team and loyal to your project, I find it disappointing if the Dev team really doesn't care at all about the gaming public here---then again, I've already said that it would surprise me if that were really the case. I just don't get why the need to post it.

I'm not saying the players should be your motivation to do anything or that your own reasons shouldn't be paramount to put this much time and other personal resources into the project, but don't the player's matter at all to you? I hope you aren't totally honest when you say that they don't.
Dev's, the coders, have a hardon for coding...the guides, the GM's, have a hardon for the petition que (meaning the players of the server). Although, alot of petitions are some of the most fucking idiotic things ive ever read and i just instantly delete it :/
  #65  
Old 11-28-2010, 01:54 PM
YendorLootmonkey YendorLootmonkey is offline
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Quote:
Originally Posted by Skope [You must be logged in to view images. Log in or Register.]
You can't. People also use druids/rangers/bards and thus makes any accusation worthless, even if they are using SEQ. They can always claim that they hit track and saw it.
Think bigger. Devs have access to the entire EQ Emu code. It would be reasonably trivial for them to spawn a dupe mob named Dracoliche with a notrack = 1 flag, and re-code the tracking interface to not display those mobs.

But because the location/movement of the GM-instanced mob is still getting sent to the client, it would show up on SEQ, create a response from the druid/ranger/bard, and then you can nail them for SEQ use as well.

Bag enough people and the end result should be that anyone using SEQ should be scared as shit that they call a raid force in if they see or react to a raid target popping up on SEQ, because they never know if it's a GM luring them in or not.
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  #66  
Old 11-28-2010, 01:58 PM
Loke Loke is offline
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Quote:
Originally Posted by mimixownzall [You must be logged in to view images. Log in or Register.]
Fixed BTW.
thanks btw, I had just woken up. I actually meant "you are entire argument..." though, so umm, yea.
  #67  
Old 11-28-2010, 01:59 PM
Rhambuk Rhambuk is offline
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Quote:
Originally Posted by YendorLootmonkey [You must be logged in to view images. Log in or Register.]
Think bigger. Devs have access to the entire EQ Emu code. It would be reasonably trivial for them to spawn a dupe mob named Dracoliche with a notrack = 1 flag, and re-code the tracking interface to not display those mobs.

But because the location/movement of the GM-instanced mob is still getting sent to the client, it would show up on SEQ, create a response from the druid/ranger/bard, and then you can nail them for SEQ use as well.

Bag enough people and the end result should be that anyone using SEQ should be scared as shit that they call a raid force in if they see or react to a raid target popping up on SEQ, because they never know if it's a GM luring them in or not.
if a tracking class is in the zone Seqing a mob spawn, when they see it on seq I would think they check track just...why not, so when it showed on seq for them but not in game track they might think somethings a little fishy.

on the other note, if we remove the variance and have 3 guilds on lets say naggys spawn point ready to go and he pops, they all engage because theyve been sitting there waiting. If the guild that gets the ks isnt the guild that got first agro, theres going to be punishment, I dont think it would take long before guilds started being a little more reasonable. Of course this isnt the type of behavior we saw in the past...
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  #68  
Old 11-28-2010, 02:08 PM
Humerox Humerox is offline
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Originally Posted by fastboy21 [You must be logged in to view images. Log in or Register.]
This is the second time I've heard a dev say something like this. There may be more that I have missed, but it is the second one I have seen myself....


I certainly (do not) feel like I am "owed" anything by the Dev Team. If they wanted to they could pull the plug tonight, shut down the server forever, and I would not be able to say anything, in honesty, except that they gave me a great game to play for over a year, that I loved playing, could play no where else, and they did it all for free.

I get that the Dev motivations have nothing to do with making me happy. They do this for their own reasons, and those reasons may have nothing to do with me, the players, the guilds, or anything else except their own personal desires.

I find it hard, however, to believe that you really think the players here are just "a little bunch of ants". As a player who considers himself loyal to your team and loyal to your project, I find it disappointing if the Dev team really doesn't care at all about the gaming public here---then again, I've already said that it would surprise me if that were really the case. I just don't get why the need to post it.

I'm not saying the players should be your motivation to do anything or that your own reasons shouldn't be paramount to put this much time and other personal resources into the project, but don't the player's matter at all to you? I hope you aren't totally honest when you say that they don't.
I couldn't have said it better, myself. Back when I seriously played, the reason I fought so hard against DA and all the bullshit they pulled was because I thought there were enough players that wanted to see a clean game this time around that they could be forced out.

Sadly, P99 has turned into exactly what live was. Whoever cheated better won...and the saddest part of it is that most of the members in the responsible guild(s) don't have a clue.

I still think shit can change come Kunark...but the devs need to step on the pissants that ARE ruining their game. The sandbox is only fun if people keep playing in it.
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if your reason to be here is to ruin other peoples experiences and grief them off the server, then not only do you not deserve the privilege of playing here, but i will remove your ability to do so.
  #69  
Old 11-28-2010, 02:15 PM
YendorLootmonkey YendorLootmonkey is offline
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Quote:
Originally Posted by Rhambuk [You must be logged in to view images. Log in or Register.]
if a tracking class is in the zone Seqing a mob spawn, when they see it on seq I would think they check track just...why not, so when it showed on seq for them but not in game track they might think somethings a little fishy.
Well, at least you'd catch the stupid ones. [You must be logged in to view images. Log in or Register.]
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  #70  
Old 11-28-2010, 02:26 PM
Hogwash Hogwash is offline
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