01-26-2017, 02:56 PM
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Planar Protector
Join Date: Aug 2013
Location: Norway
Posts: 1,697
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Quote:
Originally Posted by deezy
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Every melee gets a little something during that patch. Bards get on the warrior damage table & can use epic in off-hand without a penalty, rangers get a buff to their atk stat, monks get tripple attack, warriors can switch hands on epics, knights get the 2handed buffs, and some high end rogue daggers get upgraded. It's a pretty nice patch overall for melee.
http://everquest.allakhazam.com/hist...es-2001-2.html
Code:
* Summary of Melee Changes *
- Two-Handed Weapons have been given an increased damage bonus for
characters over level 50. Also, certain post-epic quality two-handers
have been improved.
- Warriors have had their taunt skill cap increased to 230 at 60th
level. Also, the Blades of Strategy and Tactics can now be used in
either hand.
- Rogues, as the primary user of piercing weapons, will benefit from an
improvement in the quality of a few existing high-end daggers. At some
future date new piercing weapons will be added to the game to fill gaps
in equipment availability.
- Monks will now be on an improved combat table at levels 55 and again
to a better table at 60. Monks now have the ability to Triple Attack at
60th level. The minimum damage done by Flying Kick will be greatly
increased for monks starting at 51st level and scaling up to level 60.
We also intend to add more monk weapons in the future to fill equipment
gaps.
- Rangers have their Double Attack skill cap raised to 245. They have
also gained an innate offensive bonus that starts at level 55 and
increases until level 60. Ranger's Defense skill cap has been raised to
220, and their Riposte skill cap has been raised to 185.
- Paladins and Shadowknights, besides the benefits they gain from the
two-handed weapons change mentioned above, have also been moved to the
same combat tables as warriors. In the future we intend to examine the
existing one-handed weapons useable by knights for possible upgrades.
We are also increasing the Taunt skill cap for these two classes to
220.
- Bards have had their 1h blunt and 1h slash skill caps increased to
250. Their piercing skill cap has been increased to 240. Their Offense
skill cap has been raised to 252. Bards are also being moved to the
same combat table with all the other melee and hybrid classes (save
monks who have separate tables after level 55). Bards Parry skill cap
has been raised to 185 as well. Finally, the Singing Shortsword can now
be equipped in the off hand and still give full song enhancing
benefits.
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On a side note, what piercing weapons are getting upgraded, anyone know?
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