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#61
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![]() it wasn't just that it was too dangerous to fight without a group, but that every room in basically every zone already had a group at every camp. enchanters would join the group because otherwise they'd be camping a single hallway spawn.
I remember the days where lguk had like 60-100 and even cazicthule dungeon had like 30+ | ||
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#63
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#64
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Maybe we'd let you back in if you stopped being a jackass every single post. | |||
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#66
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![]() Enchanters are very capable. They are also very stressful to play properly. You have to buff, mez, watch adds, keep charm up etc. If you're cool with being very active and not having any downtime, it's a very rewarding class.
I have a mage alt for those times I'd rather just chill and not be a neurotic mess at the keyboard. Also, don't play one if you have to AFK. | ||
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#67
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![]() Have not tried the phantasmist but im in love with the torpor shaman
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#68
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![]() When the server first came out, charm and enchanter single target stun were ridiculously overpowered....stun got nerfed first but then charm got seriously nerfed just before kunark release...enchanters could charm much higher level mobs for much longer periods of time...instead of charming a mob and having it fight on par with another mob you could charm the baddest mob in the zone and wreck everything else with it and people didn't worry about magic resistance on the mob.... the biggest danger was that when charm did eventually break your pet was seriously beast and would wreck you instantly if you didn't pay attention....i remember soloing through the 40s as an enchanter by charming the troll warrior guild leaders and going through the zone and killing all of the guards .....and then you could still sell to the merchants because troll faction didn't go low enough ...so collaboration + troll illusion let you sell to the merchants when you had max bad faction
it was before my time but i heard the issue with stun was that whirl-till-you-hurl was like a 12 second stun that let you keep a mob stunned indefinitely in a mana efficient way | ||
Last edited by trite; 10-26-2017 at 01:03 PM..
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#69
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![]() Lvl 4 mez is a 24 seconds stun and costs 20 mana, how is whirl till you hurl better? Honest question.
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#70
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