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View Poll Results: What server you want
FFA pvp range 1-50 14 13.08%
FFA pvp range +-8 18 16.82%
FFA pvp range +-8 raid zones range 1-50 26 24.30%
Team based +-8 49 45.79%
Voters: 107. You may not vote on this poll

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  #61  
Old 04-08-2011, 03:02 AM
wehrmacht wehrmacht is offline
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Quote:
Originally Posted by mimixownzall [You must be logged in to view images. Log in or Register.]
Team PVP is better for those new people who dont have a guild to join. Being by yourself in a FFA is pretty shitty.
Which is why Ultima Online was originally a full FFA PvP game then they changed it to two worlds: Felucia and Trammel. One where you can PvP and one where you can't.

It wasn't because the PvP was too hard. It's because most monsters and loot were in dungeons and people would form guilds of 30 people and zerg all solo players to death. Unless you had the hide skill or were good at spamming the gate button (recall), the game was completely unplayable due to all the zergs. Maybe if you logged in at 5am it was playable.

FFA always ends up with big problems like this that result in a majority of the population quitting. I still like UO and like the FFA nature of it. It gets by because the PvE is completely solo based and you can always go off in some remote location in the middle of a swamp and kill lizardmen. EQ is almost entirely group based for PvE so FFA makes little sense in this game.

You can't go off and kill stuff in a remote location for fun and loot in EQ. You're funneled into dungeons and planes for stuff like that. Since you're already going to be forced to group with other people for PvE, you might as well start off with teams in the first place if you want to have PvP enabled.
  #62  
Old 04-08-2011, 10:44 PM
minakto minakto is offline
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of the teams you have suggested which one will have you playing on wehrmacht?
  #63  
Old 04-09-2011, 05:53 AM
Macken Macken is offline
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Quote:
Originally Posted by wehrmacht [You must be logged in to view images. Log in or Register.]
You don't have an argument. All you said was "that sucks". You could give no reasons why. Nobody takes feeble minded posts like that seriously. You also just admitted you only want something because it "suits you", not because it actually would be good for the server long term. Why do you think Macken posts are so annoying? He does the same thing. He can't list any reason why anything he wants would actually be a good idea. He just expects people to magically consider his opinion valid with no logical reasoning behind any of it.

There are middle school children putting together more sound arguments than you people.
You are the most confused individual on these pvp threads. I've only ever contradicted your obtuse claim that 100mr = 100% magic resist for CC spells on SZ during launch.

Wether or not it's in my hypothical best interest has no bearing. It's the way it was. It's not what i want, it's the way it was. I don't need to provide support for the good idea, it's the way it was. I don't need magic, it's the way it was.

I think you are getting hung up on the fact i busted you out for being a poser on SZ.

ROOTED, HALP????
  #64  
Old 04-09-2011, 07:30 AM
wehrmacht wehrmacht is offline
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Quote:
Originally Posted by minakto [You must be logged in to view images. Log in or Register.]
of the teams you have suggested which one will have you playing on wehrmacht?
Whatever the opposite team of Heresy is. If they made it team based using the list below which is the best, most balanced one imo, I would go on the human's side unless Heresy was already there:

Dark Elf Alliance (evil)
-------------------------
Dark Elf
Troll
Iksar
Ogre
Half Elf
Erudite


Human Alliance (good)
--------------------------
Human
Dwarf
Gnome
Halfling
High Elf
Barbarian
Wood Elf
  #65  
Old 04-09-2011, 07:41 AM
wehrmacht wehrmacht is offline
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Quote:
Originally Posted by Macken [You must be logged in to view images. Log in or Register.]
I've only ever contradicted your obtuse claim that 100mr = 100% magic resist for CC spells on SZ during launch.
I said 100-120MR and it's probably more like 96-99% resistant. They probably cap it somewhere under 100%. All I know is that it's so high that nobody ever bothers casting root on EQ live PvP during this era. You're completely full of shit if you claim people were landing root in PvP during Kunark or Velious PvP. I don't care what the actual percent was. The only important thing is that it never landed. You didn't play during this time period so you're just making up lies by claiming you know anything about how it worked.


Quote:
Originally Posted by Macken [You must be logged in to view images. Log in or Register.]
I think you are getting hung up on the fact i busted you out for being a poser on SZ.
You busted me for being a "poser" on SZ? What does this even mean? Can you speak english so I can figure out what you're talking about.
  #66  
Old 04-09-2011, 08:46 AM
minakto minakto is offline
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In 3.0 in vztz Heresy resulted in seperating into 2 guilds and fighting at each other. Bigger names of Rexx,Xant,Skunky,Lasher,Vile, and HPT were split up fighting at each other. Heresy will even be around for a p99red?
  #67  
Old 04-09-2011, 08:52 AM
Bombfist Bombfist is offline
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NOBODY IS ALLOWED TO ROOT, LETS DUEL, NO ROOTS, I GET TO START ON 100% HP AND YOU ON 50% BECAUSE YOU HIT HARDER THAN ME.
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  #68  
Old 04-09-2011, 08:57 AM
minakto minakto is offline
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I can be amazing yen the greasemen?
  #69  
Old 04-09-2011, 09:32 AM
wehrmacht wehrmacht is offline
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Quote:
Originally Posted by minakto [You must be logged in to view images. Log in or Register.]
In 3.0 in vztz Heresy resulted in seperating into 2 guilds and fighting at each other. Bigger names of Rexx,Xant,Skunky,Lasher,Vile, and HPT were split up fighting at each other. Heresy will even be around for a p99red?
I guarantee all of those people (and 20+ more) will be in the same guild on day 1 zerging down everyone. If server goes FFA instead of teams, Heresy gets a free, happy meal prize victory just for showing up with the most people. With teams, there would at least be some kind of counter insurgency.

Even if another guild showed up with enough semi-competent players to deal with the Heresy zerg, everyone that's not in one of those 2 guilds would quit if server is FFA. Teams is like the only way to maintain decent population.
  #70  
Old 04-09-2011, 09:48 AM
minakto minakto is offline
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What prohibits Heresy to rolling in one team as a zerg( evil?) and shit stomping good guild aswell as steamrolling through pve.

I see you trying to hinder big guilds which i like but i see it not mattering.

Heresy you say is zerg and zerg is related to other competition of guilds. 40 heresy in guild is zerg if next guild is 20-25. Next guild is 30+ then it is not a zerg.

If heresy true zerg then they will defeat opposite team and smother out guilds on same team of heresy. Goods will be beaten and will stop playing or roll again to evil.

Good vs Evil sounds fun to me but i dont see it stopping a zerg.It will hinder other guilds recruiting prospects. Heresy will be guilded together be it FFA or good vs evil. in FFA 2nd top guild has entire server to recruit from to contest heresy. Good vs evil 2nd top guild has near to half the server to recruit from to compete against heresy
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