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#61
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#62
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I would guess the group of level 16 mages all used a fire pet , all sent pets in and didn't cast any aggro causing spells at the mob. Same way we would Duo phiny with 2 mages on blue. with 6 mages the mob would have to cycle between killing all the pets 1 by 1 and eating the pets innate DS with each hit , between 6 of them they would have time to at least cast a new pet when their's died as the mob would have 5 other targets to kill. It's something that you can't put the Genie back in the bottle type of thing that after 20 years people have learned how to min max their powers. I doubt the fire pets landed any of their spells on the mob , but their damage shield is just like it always was , same as any other classes damage shield.
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#63
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Default Magician pets should not cast spells until May 1999 patch era Magician pets should not dual wield, or equip weapons before January 2000 patch era Necro pets should not lifetap until January 2000 patch era | |||
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#64
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Despite mage pets not having spells, they were still extremely powerful at launch. I was able to kill red Sand Scarabs at level 8, which isn't all that crazy considering yellow pet and DS at that level. The ability to solo high cons lasted until the mid 20s, with pet power falling off considerably with the 29 pets and losing access to all 4 being available at vendor starting at 24.
What was definitely true was the perception that Mage pets sucked at the time. I was asked several times during the first couple months of launch to desummon my pet in groups. A large part of this was the confusion around how pets took xp. Until this was clarified, many people did not want the pets around. Not sure how it was on other servers, but on Cazic, once enough people went through Highpass Orcs (which was a DPS race with 15-25 people) on during early classic, and saw how powerful Mages were, the word started to get out. By the time spells were added, it was clear how powerful Mages really were. Tl;dr: a lot of Mage suckiness at launch was perception vs reality.. even though there were important buffs still to come. | ||
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Last edited by Waldo73; 10-17-2019 at 04:40 PM..
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#65
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Who cares if people want to make a pre-made with 6 mages and try and race their way to 50? Sounds extremely boring to me and it seems like they're going to miss out on part of what makes a fresh server so great, but if they really want to do that who cares? That's how they enjoy their EverQuest. Doesn't matter to me. Quote:
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Last edited by cd288; 10-17-2019 at 05:04 PM..
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#66
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#67
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Man those guys are going to be so rich when they quit playing green99 in like 4 months. lol
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#68
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#69
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So, I am not familiar with the true dif between a necro and a mage, could 6 level 16 necros not accomplish this?
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#70
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