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  #61  
Old 10-17-2019, 02:18 PM
Kanuvan Kanuvan is offline
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Quote:
Originally Posted by FishBait01 [You must be logged in to view images. Log in or Register.]
how about you play on green before you cry.

there are warriors druids and bards 40+ As well as the mages and necros
guess who they duo'd trio with [You must be logged in to view images. Log in or Register.]
  #62  
Old 10-17-2019, 03:40 PM
the_only_jake the_only_jake is offline
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I would guess the group of level 16 mages all used a fire pet , all sent pets in and didn't cast any aggro causing spells at the mob. Same way we would Duo phiny with 2 mages on blue. with 6 mages the mob would have to cycle between killing all the pets 1 by 1 and eating the pets innate DS with each hit , between 6 of them they would have time to at least cast a new pet when their's died as the mob would have 5 other targets to kill. It's something that you can't put the Genie back in the bottle type of thing that after 20 years people have learned how to min max their powers. I doubt the fire pets landed any of their spells on the mob , but their damage shield is just like it always was , same as any other classes damage shield.
  #63  
Old 10-17-2019, 04:28 PM
skorge skorge is offline
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Quote:
Originally Posted by Tecmos Deception [You must be logged in to view images. Log in or Register.]
Ok then. As I already said, compile your research and present it in a concise way in a good thread. You can't just randomly point to individual comments from back in the day and ALL CAPS FOR EMPHASIS in your summary of things while admitting that you don't even know the truth or falsehood of some of the things you're talking about and then be upset when the staff don't bend over backwards to enact the changes you think they should.
The research was compiled by Dolalin over a week ago and made into a bug report already. The devs know about it but nothing has been done or said as of yet.

Default Magician pets should not cast spells until May 1999 patch era

Magician pets should not dual wield, or equip weapons before January 2000 patch era

Necro pets should not lifetap until January 2000 patch era
  #64  
Old 10-17-2019, 04:38 PM
Waldo73 Waldo73 is offline
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Despite mage pets not having spells, they were still extremely powerful at launch. I was able to kill red Sand Scarabs at level 8, which isn't all that crazy considering yellow pet and DS at that level. The ability to solo high cons lasted until the mid 20s, with pet power falling off considerably with the 29 pets and losing access to all 4 being available at vendor starting at 24.

What was definitely true was the perception that Mage pets sucked at the time. I was asked several times during the first couple months of launch to desummon my pet in groups. A large part of this was the confusion around how pets took xp. Until this was clarified, many people did not want the pets around.

Not sure how it was on other servers, but on Cazic, once enough people went through Highpass Orcs (which was a DPS race with 15-25 people) on during early classic, and saw how powerful Mages were, the word started to get out.

By the time spells were added, it was clear how powerful Mages really were.

Tl;dr: a lot of Mage suckiness at launch was perception vs reality.. even though there were important buffs still to come.
Last edited by Waldo73; 10-17-2019 at 04:40 PM..
  #65  
Old 10-17-2019, 04:53 PM
cd288 cd288 is offline
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Quote:
Originally Posted by skorge [You must be logged in to view images. Log in or Register.]
Read this, see actual patch notes from May 1999: https://www.project1999.com/forums/s...d.php?t=335869

So, no you are wrong...mage pets are OP on P99, not classic! My first character was mage and the pets sucked balls. The pets did not cast up until around 2.5 months in. Pets post level 20 did not exist in-game due to research broke. If research would have been fixed, the only way to get a pet post 20 would have been through research. Keep in mind that research drops were 300% rarer at the time. So most mages who made it past 20 ended up using the level 20 pet until 2.5 months in when it got fixed.
Who cares? Even if they wanted to go through the effort to implement this, it would get you like 8 weeks without a mage group and then these people would just start doing it at that point. It's really not a significant period of time where you'd be without it.

Who cares if people want to make a pre-made with 6 mages and try and race their way to 50? Sounds extremely boring to me and it seems like they're going to miss out on part of what makes a fresh server so great, but if they really want to do that who cares? That's how they enjoy their EverQuest. Doesn't matter to me.

Quote:
Originally Posted by skorge [You must be logged in to view images. Log in or Register.]
The devs know about it but nothing has been done or said as of yet.
Ok, then with all due respect be quiet. If the devs know about it, then maybe they will make the change you want. If they haven't SAID anything about it yet, then there's nothing to complain about because you don't know for sure that they aren't going to make the change. You're complaining about a decision that hasn't been made yet as far as you know. Although, TBH, if I were a dev after all the ranting you've done on here I would just let pets cast spells from day 1, just to trigger you.
Last edited by cd288; 10-17-2019 at 05:04 PM..
  #66  
Old 10-17-2019, 05:00 PM
cd288 cd288 is offline
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Quote:
Originally Posted by Tecmos Deception [You must be logged in to view images. Log in or Register.]
Ok then. As I already said, compile your research and present it in a concise way in a good thread. You can't just randomly point to individual comments from back in the day and ALL CAPS FOR EMPHASIS in your summary of things while admitting that you don't even know the truth or falsehood of some of the things you're talking about and then be upset when the staff don't bend over backwards to enact the changes you think they should.
Lol /thread
  #67  
Old 10-17-2019, 05:00 PM
Jibartik Jibartik is offline
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Man those guys are going to be so rich when they quit playing green99 in like 4 months. lol
  #68  
Old 10-17-2019, 05:27 PM
bum3 bum3 is offline
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Quote:
Originally Posted by Waldo73 [You must be logged in to view images. Log in or Register.]
Despite mage pets not having spells, they were still extremely powerful at launch. I was able to kill red Sand Scarabs at level 8, which isn't all that crazy considering yellow pet and DS at that level. The ability to solo high cons lasted until the mid 20s, with pet power falling off considerably with the 29 pets and losing access to all 4 being available at vendor starting at 24.

What was definitely true was the perception that Mage pets sucked at the time. I was asked several times during the first couple months of launch to desummon my pet in groups. A large part of this was the confusion around how pets took xp. Until this was clarified, many people did not want the pets around.

Not sure how it was on other servers, but on Cazic, once enough people went through Highpass Orcs (which was a DPS race with 15-25 people) on during early classic, and saw how powerful Mages were, the word started to get out.

By the time spells were added, it was clear how powerful Mages really were.

Tl;dr: a lot of Mage suckiness at launch was perception vs reality.. even though there were important buffs still to come.
This is how I remember it too. Confirmation bias confirmed. Thanks.
  #69  
Old 10-17-2019, 06:13 PM
Jibartik Jibartik is offline
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So, I am not familiar with the true dif between a necro and a mage, could 6 level 16 necros not accomplish this?
  #70  
Old 10-17-2019, 06:32 PM
Tecmos Deception Tecmos Deception is offline
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Quote:
Originally Posted by Jibartik [You must be logged in to view images. Log in or Register.]
So, I am not familiar with the true dif between a necro and a mage, could 6 level 16 necros not accomplish this?
The EE in lguk is over level 30, so even lifetaps from the necros aren't going to stick (with blue's resist code anyway), and their pets lack a damage shield and the necros can't cast a damage shield. So they'd be a lot worse at it than mages would be.
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