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| View Poll Results: What to do? | |||
| Wipe it and use it as a login server for P1999 Zek |
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17 | 26.56% |
| Let it continue on with it's meager population |
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47 | 73.44% |
| Voters: 64. You may not vote on this poll | |||
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#61
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vztz had on average 80-120players but that was two boxing so its 40-60 actual people. Usually around 20 in top guild 20 in 2nd guild and other 20 casual players. Vztz saw higher peaks at start of server but number dipped down fast.
Ive seen 52 people in fear working together on p99 and CT wasnt even up. I heard first few trak raids had higher, but i only heard that so maybe a lie The heresy crew is probably around 25 crew if all come back and play. Unless they decide they want to guild with people they had shit stomped or take in people from p99 i see the a p99 guild being a bigger force than heresy/tdt or what ever. How many show up for Trak and kunark dragon raids? 20,30,40,50? I havent payed attention. Im asking because i dont know and havent been on in a while to see and only hear rumors | ||
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#62
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im super glad we have a bunch of ppl that have never played on a pvp server declaring that they in fact know for sure what is best for the upcoming pvp server
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#63
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I MADE a zerg guild once, spent the majority of my time playing in small elite guilds thanks.
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#64
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#65
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alot of <Defiant> and <Torrent> in Heresy from VZ? i was in <Aduentus> for awhile and i kno there is one or 2.
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#66
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Look at it this way. Say you form a zerg guild of 25 (unboxed) people, while the rest of the server consists of 100 people. Say that those 100 people split off evenly into each team, and so you have 50 people joining the good team, while 50 people go to the evil team. Now the good team outnumbers their only competitor (the evil team) by 3 to 2. This isn't great, sure, but the alternative is even worse. On an ffa server those 25 people outnumber unguilded people by 25 to 1, they'll surely outnumber small guilds by even more than 3 to 2, and if there's another zerg guild with comparable numbers, then it might as well be a teams server since the only meaningful difference is that the big guilds get to grief casual players more easily. Sure, it's not great when someone is camping an item or engaging a raid boss and you can't kill them because they're on your team. But a small sacrifice to the end-game experience is worth it so that the server's population stays healthy.
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Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity> Starman Deluxe, 24 Enchanter Lardna Minch, 18 Warrior Project 1999 (PvP): [50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis | |||
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Last edited by Lazortag; 05-18-2011 at 03:14 PM..
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#67
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#68
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how is that broken, they agreed to group with you, you maybe got some kills, but you betrayed the people you grouped with to what advantage? FFA ruleset allows people to be people. If you can't function without hardcoded rules or if you choose to go that route more power to you, doesn't mean it works on everyone.
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#69
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#70
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This talk of same team shit is dumb and you obviously never played on a teams server (at least not SZ). It is a PVP server. People join to pvp, if not they can stay on p99. People will either join the top guild or form one on a different team to compete. Think about it. If you were in the other person's shoes, what would you do? Would you continue to be on that team and squabble about rights to raid mobs or would you join the opposing team and duke it out? The mentality on teams is different too. You work a lot better with others on your team because you might need their help one day, or you might need to join them cause your guild folded or whatever. There is a much larger sense of communion due to pvp.
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