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  #61  
Old 11-04-2021, 04:19 PM
starkind starkind is offline
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windows open right now and it's frigid about to get up and walk around a bit tho maybe i'll sit outside some
  #62  
Old 11-04-2021, 06:15 PM
Tunabros Tunabros is offline
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windows open right now and it's frigid about to get up and walk around a bit tho maybe i'll sit outside some
yeah I'm done

your just fucking rarted
  #63  
Old 11-04-2021, 06:18 PM
Chortles Snortles Chortles Snortles is offline
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  #64  
Old 11-04-2021, 10:57 PM
Shac Shac is offline
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  #65  
Old 11-04-2021, 11:19 PM
eisley eisley is offline
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Originally Posted by Neno [You must be logged in to view images. Log in or Register.]
1v1? Dog shit for most of the classes. You can negate some of the class balance issues with consumables/clickies but that also creates other issues where you can't really do much without seeking out of class assistance via items. So some classes will just be good with no added effort while others need to sink in plat and time to stand a chance. When you are in corpse recovery mode it gets even worse as quite a few classes can't do much of anything while naked while the classes that are naturally good can still put up a fight or avoid them altogether.

Group vs Group can actually quite good, but it also depends on composition, gear, and skill. If both groups are relatively equal then the fight is good.

Raid vs Raid is a shit show but also incredibly fun. Sometimes you rolled the other side and it was done with while other times you get locked into a fight that spans multiple hours and zones.

Skill level often trumps gear but it requires a deeper understanding of the game. A group of pvp vets could reroll and would absolutely destroy any level appropriate group they came across. There are probably some long time players that could 1v2,3,4,5, or even 6 against low skill/beginner players. So just like with PvE there is room for some extreme skill expression.

Overall its fine but somewhat difficult for people to get into. EQ also being a 24/7 PvP game makes it more difficult for more casual players to get into. The success that WoW had with its PvP servers was largely due to being able to step outside of it for a bit and not having to worry about every player you saw. Even though you could gank and corpse camp people 40 levels below you it didn't stop people from being able to go to capital cities, dungeons, or raids to get away from it. This is probably why people enjoyed the Teams servers so much. You could roll whatever the biggest faction was and thus negate most of the anxiety. On Sullon Zek the game played out a lot like WoW did if you played Evil, you could safely sit around your cities, run dungeons, and even sometimes raid without having to deal with PvP. You were free to enjoy most of the PvE aspects of the game while also dipping into PvP when you felt like it. Not to say that Good and Neutrals didn't try their best but they were so outnumbered that some other group or groups would handle them while you sat at your camp collecting pixels.
This.

This is precisely why Vallon Zek is so legendary in EQ lore for having an amazing community.

Teams made for a memorable experience, no relationships were disposable. We came to respect the enemy, and depend on our teammates. The raid scene was still wide enough that anyone could compete. Though xteamers kinda ruined it.

Still, good times.
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  #66  
Old 11-06-2021, 09:15 AM
Chortles Snortles Chortles Snortles is offline
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soon
  #67  
Old 11-08-2021, 02:48 AM
AenorVZ AenorVZ is offline
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Quote:
Originally Posted by Neno [You must be logged in to view images. Log in or Register.]
On Sullon Zek the game played out a lot like WoW did if you played Evil, you could safely sit around your cities, run dungeons, and even sometimes raid without having to deal with PvP. You were free to enjoy most of the PvE aspects of the game while also dipping into PvP when you felt like it.
Yep, Sullon Zek was PvP for bloobs, just like WoW.
  #68  
Old 11-10-2021, 12:04 PM
Gustoo Gustoo is offline
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Sullon had the distinct disadvantage of coming out later than 1999 when the internet world had expanded significantly and the name of everquest had much appeal beyond the bounds of the DnD style fantasy players that originally were most enthusiastic about it.

So sullon launched and never enjoyed the balance of role playing inspired players against normal weirdos who kinda hate the game and want to break it.

Vallon, Tallon, and Rallos all had a great mix of players that we will never see again. Eisleys' Vallon memories are because there were actual roleplayers involved and respected the game and wanted the game to be good for all players and communities not just after their short term gains. Additionally it wasn't as clearly identified for years what was a BEST IN SLOT item and how rare any particular best in slot item was. Once those things were more solidly identified like they are here on p99 people can go full psychopath in order to obtain said item.

X teaming would be day 1 standard on red2.0 if there were soft coded teams, is only one example.
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  #69  
Old 11-11-2021, 03:11 AM
AenorVZ AenorVZ is offline
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My guild Knights of Vallon was once asked by Defiant to help them take down VS because they didn't have the numbers. We wouldn't get rolls on an VS loot but if any regular dungeon loot dropped we could roll on it. Wouldn't you know it, a t-staff dropped on the clear in. Defiant being Defiant, they kept the t-staff.

I suspect that Defiant was a gigantic zerg because they understood that in order to do raid content on a PvP server with a +/- 8 level spread (not that bluebie four level spread like Rallos), you had to have a zerg big enough to PvP while your raid force took down mobs. In the end, it's the fault of EQ's developers for creating the massive bottlenecks that WoW avoided to great success.

I don't think there should be hard coded or soft coded teams. There should be temporary teams that dissipate over the life of the server.
  #70  
Old 11-11-2021, 11:35 AM
Gustoo Gustoo is offline
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So...rallos style?

Rallos level range was probably selected more for pvp viability. When item loot is in play a character with an 8 level advantage is a virtual guaranteed win. A 4 level advantage was still huge but a group could handle that and a group of PK's was rare until max level.

You guys should have turned on Defiant the second that T staff dropped and you didn't get a roll.
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