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#61
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Through my entire chanter’s lifetime I have followed the guide to only charm mobs that are at the very bottom of the blue levels, basically 1-2 levels away from green. Those have the most reliable charm rates I have almost never attempted to charm something even remotely close to my level, and it’s paid off with very few char lifetime deaths, and little in-game stress over near death experiences and deaths+CR nightmares I also think peridots are a complete rip off. I carry about 10ish on me and only use when I get brought below half health, otherwise it’s rune 3 I know people will say I can make more money that I will spend on peridots but probably not initially, I will likely be burning through a lot trying to get down there or figure out what to do. I can be a slow learner and never had a char above level 40 before when the game came out, so none of this stuff is familiar 2 me | |||
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#62
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If I am to be doing dangerous dungeon crawling I will also need a refresher on how to use /tar when the mob packs all start with “A [type]”
For example, let’s say there’s a pack of mobs in a room, one is “a gnoll” and one is “a bat”. If I just type “/tar a” it will pick the closest thing with a. So if I want to specify a different one, I know that “/tar a gnoll” doesn’t work, it will still only parse the “a”. I forget how to do spaces in mob names with the /tar command I also need to get the spell, I think there is one (at work and can’t check) that lets me see through target’s eyes. That way I can cast that spell on something I can target with /tar, then use that spell to see through its eyes to see other stuff in the room, then either click them to target or use /tar command to pacify them I need to figure both those things out before I even begin to try dangerous dungeon stuff. If people can dungeon crawl without those I’m down to hear other methods, but it won’t change that I still need to figure those out, the /tar command formatting and the mind vision or w/e spell. It’s bad enough I don’t know the layout of any of these dungeons, and I know the old devs looooooved their stupid invisible walls and pit traps too. Not excited about that either | ||
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#63
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Cast sight / bind sight are the vision spells. It's an important spell line but you won't need it to get to ng. To target the second pair of mobs inch up along the far wall from the one you are targeting, and you can target its side before its center can see you. I usually levitate and wait for pathers to avoid any mobs between the 3 spawn and ng. That leaves 11 mobs in the way, maybe about 3 or so of them on average see invis. | |||
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#64
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#65
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Oh yea oops Mind Vision is the WoW priest spell
I played way more WoW than EQ… | ||
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#66
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If you goto Ng,there's a safe spot once your there. Gnome up and tuck into the corner, you can't miss it. From that spot you can charm the pather without any adds. It's also a safe spot to camp if you want to camp your pet rather than break and reset it.
The main mobs at NG are 3 scarabs. You dont need any pacifying to pull them,only the first 2 are agro linked the third doesn't have line of sight I root the first one,paralyzing or fetter if your high enough. Tash it, run back to your pet Scarabs move slow,so you have lots of time once the second starts moving to you. They aren't high Mr mobs so usually the root lasts through the first kill. Easy kills otherwise,even the lowest lvl pather with rip through them. You don't need to haste it,just a torch. Bring lots of empty bags, Ng will fill you up quick with gems | ||
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Last edited by PatChapp; 08-02-2023 at 06:23 AM..
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#67
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Gear update: Got some hot new pants, rings, bracers. All tunnelquested, no grouping, no raiding, no camping
Head: ice silk Neck: amulet of insight Earrings: blazing energy/jade inlaid Shoulders: loam Chest: blackened crystalline Arms: Gaaatorade Cloak: loam Hands: coldain skin Waist: loam Legs: tanned Iksar thighs Bracers: Sarnak honor x2 Rings: 6/65 x2 Main: glamour shots Off: crude Ranged: Sarnak dagger Away from home atm so can’t log in, but if I recall stats were (self-buffed): HP: 1473 Ac: 630 Int: 166 Cha: 255 I need a cheap way to get more cha without losing survivability because I eventually want to try to get an insignia protector for offhand (even though it’s expensive as F, it looks cool ableit kinda fotm), or I may give up and go with the other high AC offhand with decent surv stats but no cha, the name escapes me. Either way, losing the stein is a -10cha at least to make up for elsewhere I know neriad shawl would help make up future cha loss but no way in hell I’m taking my noob ass soloing in SG yet, and I don’t like the idea of hanging at the ent begging to pay for loot rights. But maybe I will eventually go for it Haven’t seen the 6neck LR auctioned much on green, that seems to be hard to find. Also wanted to maybe one day replace mainhand with a non-epic, I see some cool lookin sword in some enchanter vids, but I bet that some raid drop | ||
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#68
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^
Forgot face: stained cloth boots: loam | ||
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#69
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Your gears lookin good dude,almost to the point you need raid stuff if you care to go further. You don't need to,you'll be able to enchanter just fine as is | |||
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#70
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But I can still think of a few hella expensive upgrades: Insig protector, heiro cloak or that cloak with cha that comes off Dain or something, neriad shawl, writ of di’zok or a diff ranged with better surv, spiked seahorse or a diff belt, etc Assuming I could make up the cha elsewhere and couldn’t find a MQ for chest, alendine robe seems to have decent surv, just not a big fan of the look | |||
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