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#1
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i don't think the addiction part was intentional though, the old greybeard DnD players working on it quite literally thought nobody would sit and camp rare items, most player behavior was emergent, same way the meta on classes developed. bard wasn't designed to be played the way it was..etc..etc
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#2
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That's fair. EQ did have a sandbox element to it and that's the purest form of fun you'll get from video games, literal play. I wonder what happens when I do this. The core game loop does however focus on acquiring items and progressing via number go up on dubious statistics, and that relies heavily on a gambling mechanic gated by time. 60% to get common thing, 40% to get rare thing. 1 chance per 45 mins.
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#3
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you can see the ghosts of this objectively correct take on Everquest all over classic, the scarabs in Rathe Mountains being apart of Brad's original idea of a epic quest involving puzzles and having to talk to NPCs all over the world to Kedge Keep's dungeon design and loot tables of the common drop being wands with charges. the game is suppose to have permadeath and you die on your first vox/naggy raid then reroll or play something else. | |||
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#4
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#5
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#6
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Or in your case, like 2% chance every 90 mins or so for that treasure chest? Lol I had 2 of them on blue I got without really trying, just derping around on my ranger.
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#7
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EQ would be more fun if there weren’t players continuously doing the same stale content for 5-10 years and getting sweaty as hell over it
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#8
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next MMORPG I'll care about is the first decent fantasy virtual reality one in the style of .hack//Sign or Ready Player One [You must be logged in to view images. Log in or Register.] | |||
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#9
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It’s been so long I barely remember the concept of soft reserve but that is what we did in classic WoW. Raid sign up sheets allowed you to soft reserve an item, meaning if it dropped and you had it soft reserved you get it if you were the only person who did. Otherwise you roll against others who did. And if I recall winning a soft reserve roll meant you couldn’t roll on anything else for the rest of the raid (whereas you otherwise could on any drop that wasn’t soft reserved by anyone)
I’m assuming more hardcore guilds did DKP but the casual guilds and PuGs did soft reserve (least until other horrible forms of auctioning insane amounts of credit-card bought gold in raids, known as GDKP, became a thing) But even with soft reserve I quit classic WoW partly because I had burned out on the PVE. After realizing that winning a piece of raid gear made my entire week and doing 3ish hour raids where it didn’t drop wrecked my night…I told myself “This is just fucking gambling. And I hate it” And I quit then | ||
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#10
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Quote:
__________________
lootmaxxed and eq pilled
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