Project 1999

Go Back   Project 1999 > General Community > Rants and Flames

Reply
 
Thread Tools Display Modes
  #1  
Old 01-19-2025, 06:30 AM
Ekco Ekco is online now
Planar Protector

Ekco's Avatar

Join Date: Jan 2023
Location: Felwithe
Posts: 4,903
Default

i don't think the addiction part was intentional though, the old greybeard DnD players working on it quite literally thought nobody would sit and camp rare items, most player behavior was emergent, same way the meta on classes developed. bard wasn't designed to be played the way it was..etc..etc
__________________
Ekco - 60 Wiz // Oshieh - 60 Dru // Kusanagi - 53 Pal // Losthawk - 52 Rng // Tpow - 53 Nec // Tiltuesday - EC mule
Reply With Quote
  #2  
Old 01-19-2025, 06:45 AM
Cecily Cecily is offline
Planar Protector

Cecily's Avatar

Join Date: Jan 2012
Posts: 5,777
Default

That's fair. EQ did have a sandbox element to it and that's the purest form of fun you'll get from video games, literal play. I wonder what happens when I do this. The core game loop does however focus on acquiring items and progressing via number go up on dubious statistics, and that relies heavily on a gambling mechanic gated by time. 60% to get common thing, 40% to get rare thing. 1 chance per 45 mins.
Reply With Quote
  #3  
Old 01-19-2025, 07:51 AM
Ekco Ekco is online now
Planar Protector

Ekco's Avatar

Join Date: Jan 2023
Location: Felwithe
Posts: 4,903
Default

Quote:
Originally Posted by Cecily [You must be logged in to view images. Log in or Register.]
The core game loop does however focus on acquiring items and progressing via number go up
yeah, but in classic eq the game more closely mimicked Dungeons & Dragons concepts regarding item acquisition. For example, obtaining a magical +1 sword is a big fucking deal in a properly run DnD campaign. The gameplay loop in EQ that mimicked this was seeing willow-wisps since level 1 and then finally grinding enough plat to invest into a combined long sword.

you can see the ghosts of this objectively correct take on Everquest all over classic, the scarabs in Rathe Mountains being apart of Brad's original idea of a epic quest involving puzzles and having to talk to NPCs all over the world to Kedge Keep's dungeon design and loot tables of the common drop being wands with charges.

the game is suppose to have permadeath and you die on your first vox/naggy raid then reroll or play something else.
__________________
Ekco - 60 Wiz // Oshieh - 60 Dru // Kusanagi - 53 Pal // Losthawk - 52 Rng // Tpow - 53 Nec // Tiltuesday - EC mule
Reply With Quote
  #4  
Old 01-19-2025, 03:35 PM
bcbrown bcbrown is offline
Fire Giant


Join Date: Jul 2022
Location: Kedge Keep
Posts: 737
Default

Quote:
Originally Posted by Cecily [You must be logged in to view images. Log in or Register.]
That's fair. EQ did have a sandbox element to it and that's the purest form of fun you'll get from video games, literal play. I wonder what happens when I do this. The core game loop does however focus on acquiring items and progressing via number go up on dubious statistics, and that relies heavily on a gambling mechanic gated by time. 60% to get common thing, 40% to get rare thing. 1 chance per 45 mins.
This reminds me of an interesting essay I read about EQ: http://www.nickyee.com/eqt/skinner.html
Reply With Quote
  #5  
Old 01-19-2025, 04:38 PM
Cecily Cecily is offline
Planar Protector

Cecily's Avatar

Join Date: Jan 2012
Posts: 5,777
Default

Quote:
Originally Posted by bcbrown [You must be logged in to view images. Log in or Register.]
This reminds me of an interesting essay I read about EQ: http://www.nickyee.com/eqt/skinner.html
Who doesn't enjoy a nice food pellet on a random ratio reward schedule? Thanks for sharing that.
Reply With Quote
  #6  
Old 01-19-2025, 06:47 AM
Cecily Cecily is offline
Planar Protector

Cecily's Avatar

Join Date: Jan 2012
Posts: 5,777
Default

Or in your case, like 2% chance every 90 mins or so for that treasure chest? Lol I had 2 of them on blue I got without really trying, just derping around on my ranger.
Reply With Quote
  #7  
Old 01-19-2025, 11:19 AM
zelld52 zelld52 is offline
Fire Giant

zelld52's Avatar

Join Date: Jul 2021
Posts: 988
Default

EQ would be more fun if there weren’t players continuously doing the same stale content for 5-10 years and getting sweaty as hell over it
Reply With Quote
  #8  
Old 01-19-2025, 05:15 PM
Ekco Ekco is online now
Planar Protector

Ekco's Avatar

Join Date: Jan 2023
Location: Felwithe
Posts: 4,903
Default

Quote:
Originally Posted by zelld52 [You must be logged in to view images. Log in or Register.]
EQ would be more fun if there weren’t players continuously doing the same stale content for 5-10 years and getting sweaty as hell over it
yeah, i have zero interest in playing EQ again after multiple runs on different emu servers, i don't even think i'm going to play M&M or Pantheon because it's gonna be the same shitty player behavior.

next MMORPG I'll care about is the first decent fantasy virtual reality one in the style of .hack//Sign or Ready Player One
[You must be logged in to view images. Log in or Register.]
__________________
Ekco - 60 Wiz // Oshieh - 60 Dru // Kusanagi - 53 Pal // Losthawk - 52 Rng // Tpow - 53 Nec // Tiltuesday - EC mule
Reply With Quote
  #9  
Old 01-19-2025, 06:11 PM
NopeNopeNopeNope NopeNopeNopeNope is offline
Planar Protector

NopeNopeNopeNope's Avatar

Join Date: Sep 2024
Posts: 2,175
Default

It’s been so long I barely remember the concept of soft reserve but that is what we did in classic WoW. Raid sign up sheets allowed you to soft reserve an item, meaning if it dropped and you had it soft reserved you get it if you were the only person who did. Otherwise you roll against others who did. And if I recall winning a soft reserve roll meant you couldn’t roll on anything else for the rest of the raid (whereas you otherwise could on any drop that wasn’t soft reserved by anyone)

I’m assuming more hardcore guilds did DKP but the casual guilds and PuGs did soft reserve (least until other horrible forms of auctioning insane amounts of credit-card bought gold in raids, known as GDKP, became a thing)

But even with soft reserve I quit classic WoW partly because I had burned out on the PVE. After realizing that winning a piece of raid gear made my entire week and doing 3ish hour raids where it didn’t drop wrecked my night…I told myself “This is just fucking gambling. And I hate it”

And I quit then
Reply With Quote
  #10  
Old 01-19-2025, 11:41 PM
Reiwa Reiwa is offline
Planar Protector

Reiwa's Avatar

Join Date: Dec 2021
Posts: 6,191
Default

Quote:
Originally Posted by NopeNopeNopeNope [You must be logged in to view images. Log in or Register.]
It’s been so long I barely remember the concept of soft reserve but that is what we did in classic WoW. Raid sign up sheets allowed you to soft reserve an item, meaning if it dropped and you had it soft reserved you get it if you were the only person who did. Otherwise you roll against others who did. And if I recall winning a soft reserve roll meant you couldn’t roll on anything else for the rest of the raid (whereas you otherwise could on any drop that wasn’t soft reserved by anyone)

I’m assuming more hardcore guilds did DKP but the casual guilds and PuGs did soft reserve (least until other horrible forms of auctioning insane amounts of credit-card bought gold in raids, known as GDKP, became a thing)

But even with soft reserve I quit classic WoW partly because I had burned out on the PVE. After realizing that winning a piece of raid gear made my entire week and doing 3ish hour raids where it didn’t drop wrecked my night…I told myself “This is just fucking gambling. And I hate it”

And I quit then
[You must be logged in to view images. Log in or Register.]
__________________
lootmaxxed and eq pilled
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 01:10 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.