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#61
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[You must be logged in to view images. Log in or Register.] There's an option in-game to hide it, but it looks so cool on my Goblin that I left it on, lol. | |||
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#62
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I bought a wrist pouch for my first purchase on live in 1999.
I wanted to kill myself when i realized i couldn't equip it on my wrist slot.
__________________
I am a highly open and reflective and conscientious individual with moderate to low agreeableness and a moderate level of emotional reactivity/sensitivity.
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#63
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Petition to make these things equipable, and backbacks to go into the back slot. And wasit pouches to go on the belt slot.
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__________________
I am a highly open and reflective and conscientious individual with moderate to low agreeableness and a moderate level of emotional reactivity/sensitivity.
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#64
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But I'll be honest I did start in the elf town and spent an entire night just wandering around exploring the forest because of how huge and how much cool stuff was in it. Really reminded me of a modern GFAY. The boat ride over was insane too, it's not boring like it is in P99, it feels more like you're on an amusement ride. Of course the boat dumped me in the ocean when I zoned into Sanded Dune, which is basically Oasis. I remember being dumbfounded when I swam to shore and realized they had the Oasis zone in the game ... again, it's how I would imagine Oasis of Marr if it were a real place. The sunsets coming off the ocean are so blinding and real it's insane to me. | |||
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#65
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In Evershade Weald there are enough unique and interesting camps to sustain hundreds of players. Some of the lifts lead you to the newby zone, other's lead you to very high level areas of the game, others lead you to a mountainous / cave area, as you actually explore the zone there's all kinds of fallen logs with Mushroom men, lots of areas with orc camps, crypts with undead, I mean it's just this massive place compared to Gfay, you could literally walk around for 6 hours and not even see half of the content in said zone, not to mention it's attached to a zone that is very similar to West Karana. That's one of the problems with P99 even to this day, if you don't get a group in Unrest, there are no other zones to level in, whereas on Antonica you can always grind in Oasis, Karana, Beholder's Maze, Lavastorm etc. On P99 .. on Faydwer you basically get in the one group for your level range in Unrest or you don't really level your character passed level 12. Also Evershade Weald has lakes and rivers, you can actually fish and what not. I remember always being confused as a kid when I would look at the map and see bodies of water in Faydwer, yet there were none in game. The docks in Felwithe never made sense to me... be cause where did they go to? Also the elven city isn't even finished. As you get to the top of the elven city there's another elevator that takes you even higher to an unfinished area. You are so high up at this point it's actually scary, it feels like being on top of the world's tallest building etc. I really don't understand how anyone could even confuse this place with a exact copy of Kelethin. The newby lift alone is several hundred feet in the air, there's no falling from the top and surviving even if you are max level. Also it's cool how the forest is much darker than the Night Harbor area. Explains the Infravision I guess. | |||
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#66
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The only thing I disagree with with this sentiment (since the rest is legitimate feedback) is that they need to make this game more like an action RPG. Which again, I may be misinterpreting what you meant by that, if so, I apologize. I actually play a lot of Retail WoW, even actively played it prior to MnM launched (canceled sub afterwards). It's not that I don't appreciate action RPGs, it's just that like.... IDK, there's something super chill and relaxing about MnM that I really enjoy. Sitting on a beach in Sanded Dunes drinking coffee, listening to some good music, just casually grinding some EXP out. You don't really get that type of vibe from WoW where you're constantly mashing buttons as fast as you can and can't even glance at your character or your environment because you're too busy staring at the cooldowns on your abilities the entire time. Zero down time and no incentive to just chill out in the world somewhere, sharing a campfire with complete strangers, trading buffs and heals, chit chatting about the world and the game. You just don't get this from an action RPG. I think it's fine to have the genres separate. I think there's enough space for both. | |||
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#67
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All that being said, I actually think this game is going to be a lot more popular than people realize. I genuinely don't think that MnM is just going to be a game played exclusively by 40+ year old EQ veteran boomers. During this play test I played with a bunch of young folks who admittedly never even heard of EQ before playing MnM and they all seemed to really enjoy it. There's a ton of high rating WoW players in the MnM Discord who already love this game. I think it's going to be one of those games you see people like streamers talking about in a few months. Especially the Classic WoW crowd. Genuinely believe that. Game like this would probably even appeal to a lot of people who normally play survival games, it has a lot of those elements, cutting down trees, starting a camp fire, killing animals and cooking them etc. I really expect all of my friends who never played EQ but know I played it to be asking me if I've ever heard of MNM before in the near future. | |||
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#68
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MnM on the other hand is completely different, I 100% believe that most of my friends could hop into the game right now and play it and have fun. Also for those of you who haven't tried MnM yet, the lack of maps isn't as big of a deal as you would think it is. The zones are massive, yes, but they have huge landmarks you can see from a long distance that really help you figure out which way to go. For instance, Night Harbor, which is basically Freeport, can be seen from miles away, so even if you do manage to get lost in the desert, you can almost always find your way home, or at least tell which direction you're heading. The elven forest is very similar. You can look up and see the glow of the elven structures high in the sky from anywhere in the zone. Even in the neighboring zone, Keepers Bight, you can glance towards the forest and get a pretty good idea where the Elven City is because you can see the glowing lights in the dark forest from the coast line where the boat docks are. I have to assume it was intentional, but the game is relatively navigable even without a map. | |||
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#69
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I hope Asmongold gets really into it.
__________________
I am a highly open and reflective and conscientious individual with moderate to low agreeableness and a moderate level of emotional reactivity/sensitivity.
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#70
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