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  #61  
Old 04-11-2012, 11:35 PM
Slave Slave is offline
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Where exactly are these magical experience spots that high level groups use to chain pull mobs with 4-5000 hps?
  #62  
Old 04-11-2012, 11:42 PM
Ikonoclastia Ikonoclastia is offline
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I think a lot of people don't like wizards because they themselves are just plain bad players.

"If you have a wizard you're going to need an evac" - what does that say about you and your group? U / It sucks. No group should fail simply because a lower dps class is added. If one of your DPS goes LD you should still be able to function till they get back, if you can't you should probably xp somewhere else.
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Old 04-11-2012, 11:48 PM
Lazortag Lazortag is offline
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Quote:
Originally Posted by Slave [You must be logged in to view images. Log in or Register.]
Where exactly are these magical experience spots that high level groups use to chain pull mobs with 4-5000 hps?
It's too bad I didn't say exactly where these magical experience spots are, in great detail, in a previous post.

http://www.project1999.org/forums/sh...7&postcount=49

Seriously though, have you never been inside howling stones?
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  #64  
Old 04-11-2012, 11:52 PM
Slave Slave is offline
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Originally Posted by Lazortag [You must be logged in to view images. Log in or Register.]
Seriously though, have you never been inside howling stones?
You mean the zone where there is currently one player? Good example! Really in line with the rest of your misdirection.
  #65  
Old 04-12-2012, 12:12 AM
inyane inyane is offline
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eh, if we are going to talk utility, i'll take a druid over a wizard any day.

evacs, snare, root, buffs/regen/resists, heals, ds, dots, and nukes that are almost as mana efficient as a wizard.

1615 for 450 wiz 3.6
1024 for 320 dru 3.2

as pointed out, where you really need the wizards is in velious, and lure nukes.
  #66  
Old 04-12-2012, 12:20 AM
Slave Slave is offline
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Originally Posted by inyane [You must be logged in to view images. Log in or Register.]

as pointed out, where you really need the wizards is in velious, and lure nukes.
Lure nukes will only get you a lower mana-to-dps conversion rate, and you fall even farther behind on the damage over time calculation. If you blow your whole mana bar of 3250 with level 60 Lure of Ice, congratulations, you've just done 8250 hps out of 400,000 on that Velious boss.
  #67  
Old 04-12-2012, 12:56 AM
Ikonoclastia Ikonoclastia is offline
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Quote:
Originally Posted by Slave [You must be logged in to view images. Log in or Register.]
Lure nukes will only get you a lower mana-to-dps conversion rate, and you fall even farther behind on the damage over time calculation. If you blow your whole mana bar of 3250 with level 60 Lure of Ice, congratulations, you've just done 8250 hps out of 400,000 on that Velious boss.
i think its more important how fast the damage was done and at what stage, wizards burning down a boss when he's reaching 30% or less is pretty damn important yeah?
  #68  
Old 04-12-2012, 01:01 AM
Slave Slave is offline
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Originally Posted by Ikonoclastia [You must be logged in to view images. Log in or Register.]
i think its more important how fast the damage was done and at what stage, wizards burning down a boss when he's reaching 30% or less is pretty damn important yeah?
At a certain point, mob regeneration will outdo your raid's dps. Generally the tougher the mob, the more dps is required just to overcome that regeneration. A rogue, or monk, or warrior, or ranger, or heck, even a shaman pet will do more to bring a mob to the point of defeat, than a Wizard. I don't deny there are nasty monsters and gods that do things like rampage or switch AOEs at a certain point, but that is something with certain raids and constant dps is something that is useful for every raid.
  #69  
Old 04-12-2012, 01:19 AM
Splorf22 Splorf22 is offline
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Right, I know all this. But clearly if you're in it just for the loot, dps isnt really that big of a deal. If you're in it for loot *and* experience, your point is valid. I just felt that your example was a bit of a red herring since if a player is willingly exping off of mobs with 10K hp, they've already make a decision that they won't be getting very fast exp. But I see why someone would still want mediocre exp over terrible exp, and hence would still choose a rogue over a wizard, so what you're saying is fair.
Giegue, my point is that if a group is at, say, the Chardok fort and killing mostly mid 40s mobs, they will never get in trouble, and there will never be a chance for the wizard to show their supposed group-saving skills. On the other hand, if they are at, say, HS south, the mobs will mathematically have too much HP for them to burn down more than one at most, which leaves evac. And yes, evac is nice, but if you had an enchanter instead of a wizard you wouldn't have needed to evac anyway.

Also, its quite possible to get great XP from L50 mobs like HS south or the Chef/Bar area. You just have to have great dps, i.e. lots of rogues and monks and an enchanter with a charmed pet. Have you ever taken a group that parsed 250 dps to these areas?
  #70  
Old 04-12-2012, 01:26 AM
Splorf22 Splorf22 is offline
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Quote:
Originally Posted by Slave [You must be logged in to view images. Log in or Register.]
Lure nukes will only get you a lower mana-to-dps conversion rate, and you fall even farther behind on the damage over time calculation. If you blow your whole mana bar of 3250 with level 60 Lure of Ice, congratulations, you've just done 8250 hps out of 400,000 on that Velious boss.
IIRC Wizards get 5:1 unresistable nukes for giants and dragons in Velious. If we give them 50 mana/tick from c2+bardsong+meditation, thats 250 damage/tick, plus the initial 15-20k from burning their manapool. So for a 15 minute fight, thats 150 * 250 + 18,000 / 900 = 62 dps, which feels pretty comparable to what a rogue would do, and they don't need healers either if they can nuke in between aoes.

And in Kunark of course, wizards blow everyone else away.
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