![]() |
#61
|
|||
|
![]() .
| ||
#62
|
|||
|
![]() .
| ||
#63
|
|||
|
![]() .
| ||
Last edited by Calabee; 12-23-2013 at 04:34 AM..
|
#64
|
|||
|
![]() .
| ||
Last edited by Calabee; 12-23-2013 at 04:34 AM..
|
#65
|
|||
|
![]() .
| ||
Last edited by Calabee; 12-23-2013 at 04:34 AM..
|
#66
|
|||
|
![]() Just want to confirm that the following issue:
7 - Playing a song with pulsed instrument to swap out to weapons still has instrument modifier until song is stopped. ... was still happening up until the last patch with Selos, but now appears fixed.
__________________
![]() | ||
Last edited by t0lkien; 07-16-2013 at 09:38 PM..
|
#67
|
|||
|
![]() false... if i pulse selo with drums and equip wpns i still run as fast as long as i dont stop the song.
Same as if i pulse resists with a drum and switch to wpns, they will still have the percussion modifier. | ||
#68
|
|||
|
![]() Yes, I've been kiting and you are correct. It worked a few times, but usually doesn't. It worked for me twice immediately after the patch (i.e. the pulse slowed me down after swapping out the drum - I am absolutely certain of this hence my first posting), but has not worked since. It does however work with heal song (I just checked).
__________________
![]() | ||
#69
|
|||
|
![]() .
| ||
Last edited by Calabee; 12-23-2013 at 04:35 AM..
|
#70
|
|||
|
![]() .
| ||
![]() |
|
|