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  #61  
Old 09-13-2012, 11:45 AM
Pudge Pudge is offline
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also i think at level 60 there should be pvp exp loss. if you get killed at 60, half a yellow of exp loss.

i know i said no exp loss probably better for the server.. but just make it only at 60. that way it is an honor to be 60 and you feel powerful, and you can only cause exp loss to other 60s who are on an even footing (at least in levels). if you de-level into 59, then you can't lose any more exp.
  #62  
Old 09-13-2012, 11:45 AM
SearyxTZ SearyxTZ is offline
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Quote:
2. The flat rate serverwide xp bonus should go away, replaced with a scaleing grouping bonus. What keeps people playing the game is in-game relationships and friendships. You dont form those when you solo to max level. The xp bonus on the server should be in the form of grouping bonus ONLY. The larger the group, the bigger the bonus. Groups desperatly need this anyways, as by their nature they are less efficient for xp then solos or duos and FAR less convinient.

I agree with everything you said at the start of this.

There's a lot of pushing for a group XP bonus and I think the intention behind that is great, but a group XP bonus by itself isn't going to do it.

The problem is you can't GET groups if you're a level 25 guy running around, much less a FULL group. There aren't very many people 1-50 and the people that do exist are completely spread out across the hundred zones in the game.

This box needs a single mid-level hotzone so that a decent # of people will be congregated in the same general area.

My pitch is for Lake of Ill Omen. It's centralized (accessible by good races, evil races, and iksar), it's close to the high level hotspots (Karnors, Chardok, DL), it's pretty big, and it has PvE content for levels 1 all the way up to 50 (bloodgil gobbos).
  #63  
Old 09-13-2012, 12:02 PM
Critical Critical is offline
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Seems a lot of people are very interested in playing and maintaining a population on this server..

Yellow text encourages pvp, end of story. Zone info or not.

Grouping should have a huge bonus especially with 6, I remember this on classic. Hybrid Penalty should not be removed unless in a group, then it can be removed in my opinion.

Leaderboards are for ego's it's cool but if it means that the staff has to work on code to make this possible, scrap the idea.

HOT ZONES are an AWESOME idea, Hot zones for 1-20, 20-30, 30-40, 40-50 and so on should be enabled, this will encourage grouping, leveling, pvp, interaction in general
  #64  
Old 09-13-2012, 12:20 PM
SearyxTZ SearyxTZ is offline
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I'd maintain 1 maybe 2 hotzones at most. There just aren't enough people on the server for more than that. If they started tagging zones all across the world, then it defeats the purpose.

A centralized wide level range zone (like LOIO) + some 1-50 grouping / pvp over zone control == hey this is starting to feel like a classic red server. 90% of the pvp in Kunark on the Zek servers I played went down in that Lake-Dreadlands-KC/Chardok area.
  #65  
Old 09-13-2012, 12:25 PM
Dullah Dullah is offline
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Yes, exp penalty is classic, but translocators are not. Can't really be in favor of classic and be for something crazy like translocators.

I personally think the exp bonus right now is outrageously high if you're a solo class. While farming items on mostly light blue mobs, I've almost leveled my wizard twice in the last few days. Thats nuts... I'd really like to see this bonus get moved to a group only bonus to balance out the class population. Being able to quickly solo or powerlevel someone to 60 does nothing to help the population as a whole. Hot zones would be cool for multiple reasons, but only tweaking group bonus will help restore the spirit of the game which is player interaction and accomplishing team driven goals.
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  #66  
Old 09-13-2012, 02:08 PM
hijinks hijinks is offline
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1) YT.
2) Leaderboards.
3) Hybrid XP penalties removed alltogether.
4) HotZones

I cannot emphasize enough on a PvP server with a slower xp rate how much HotZones would promote PvP, and give people incentive to do so and venture into all other zones. On LoZ they had a rotating HotZone script that every 48 hours would update 2 Kunark Zones and 2 Classic Zones with the HotZone bonus. I don't see how you could go wrong with this AT ALL.

I thought the /who all zone feature that listed the players 46+ in it on LoZ was pretty cool, but I'm sure many people be up for that.

But, honestly you could add all of the above and still be stuck with the same limited pool of players that would ever play Red99. You want the pop to improve? Wait 2 months and offer a 1 time only un reversible character copy from Blue99 to Red99, I would be shocked if all those guilds waiting in line for raid content wouldn't consider moving over en masse to this server to try PvP and fight for content. I could be wrong.
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  #67  
Old 09-13-2012, 02:10 PM
Splorf22 Splorf22 is offline
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So here is another totally not classic random idea.

What if any time a player resisted a crowd control type spell (root/stun/blind) he would automatically resist all other CC spells for a small period of time, say 5 seconds?
  #68  
Old 09-13-2012, 02:13 PM
Nirgon Nirgon is offline
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Personally I think past 50 the xp should be slow/classic.

People tend to play more when they need to level.
  #69  
Old 09-13-2012, 02:16 PM
Critical Critical is offline
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Quote:
Originally Posted by hijinks [You must be logged in to view images. Log in or Register.]
You want the pop to improve? Wait 2 months and offer a 1 time only un reversible character copy from Blue99 to Red99, I would be shocked if all those guilds waiting in line for raid content wouldn't consider moving over en masse to this server to try PvP and fight for content. I could be wrong.
Great stuff right here, I love this idea.
  #70  
Old 09-13-2012, 02:36 PM
hijinks hijinks is offline
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Quote:
Originally Posted by Critical [You must be logged in to view images. Log in or Register.]
Great stuff right here, I love this idea.
I really think it would be a viable solution. Honestly, on live games right now Blizzard and other companies are constantly merging servers and offering people char transfer services for free. Lets face it people, you could change Red99 all you want, but it didn't come until well into Blue 99's lifecycle, the vast majority of potential EQ EMU players have already called that place home and probably would never consider starting over on a new server from scratch.

Blue had like what, 600 people last night? I bet it is a huge clusterfuck in there, allowing char xfers would help solve Red99's pop problem, and the bottleneck that exists on blue when it comes to raids.
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