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  #61  
Old 06-16-2010, 02:20 PM
astarothel astarothel is offline
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Originally Posted by Skope [You must be logged in to view images. Log in or Register.]
Sometimes I wonder what it would be like if the GMs sat down and decided a set of rules and enforced them, having the players give insight as to what would work and what wouldn't, with the GMs trying to take an active role in the formation of the rules as a neutral entity.
Keep wondering. It won't happen.
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  #62  
Old 06-16-2010, 02:20 PM
Aadill Aadill is offline
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Originally Posted by Cyrano [You must be logged in to view images. Log in or Register.]
But that is how it was on live. Any rules were implemented by players and usually broke down eventually.
Rules failed because eventually the gap between guilds was increased and they no longer mattered, anyway. No need for rules where rules couldn't apply to the situation.

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Originally Posted by Cyrano [You must be logged in to view images. Log in or Register.]
You guys don't have to get involved every time someone get's upset about a situation, but for some reason a GM still always shows up.
Sometimes GMs show up even when they are not asked to. They are there to watch over things. Sometimes they overstep their bounds. Due to increasing tensions it's not a surprise that it is starting to become a more common occurrence.
  #63  
Old 06-16-2010, 02:25 PM
Taxi Taxi is offline
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The only way to have self-regulation is to FFA it. Training is already forbidden, so its not an argument to say we had FFA and people were training. Well, its still ban material to train so... nothing changes. You train, you get banned.

Seeing all the bickering here for trivial stuff, i bet on 0 chances of guilds doing the courteous thing and letting another guild have a go at a raid mob. The next best option, and the closest to EQ classic, is to let groups FFA it. GMs can still monitor if people are training or not, wether its FFA or the current raiding rules.

Cuz the choices for me are between Zerg guilds perma-locking the best mobs in the game, or FFA. An easy choice.

Also, it doesnt mean that with FFA all courtesy goes out the window.
Last edited by Taxi; 06-16-2010 at 02:33 PM..
  #64  
Old 06-16-2010, 02:26 PM
Supreme Supreme is offline
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Originally Posted by Akame [You must be logged in to view images. Log in or Register.]
No second server: not enough dev man power or will
Oh but there is...lots of development and will...
  #65  
Old 06-16-2010, 02:27 PM
astarothel astarothel is offline
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Originally Posted by Supreme [You must be logged in to view images. Log in or Register.]
Oh but there is...lots of development and will...
Point is moot. See Nilbog's post.
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  #66  
Old 06-16-2010, 02:37 PM
Supreme Supreme is offline
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Originally Posted by astarothel [You must be logged in to view images. Log in or Register.]
Point is moot. See Nilbog's post.
Quote:
I'm sure Rogean would give more specific reasons as to why he would not patch 2 servers every week as the server hardware admin.

My reasoning should be easy to understand. We will not split the population up for anything other than having too many players on one server. We will not listen to 2 different sets of petitioners and deal with multiple databases just so you can have a rotation. It is already an enormous amount of work.

Another server that was developed independent of P1999. Separate servers, development and staff but working with the fundamental ideas that brought P1999 up. Not competing but working with them.

The fact is that right now i think we could honestly double our active player base if we gave an option. People that played on FFA would KNOW what the server raid environment would be like. While people on a GM enforced raid rotation would know what that raid environment would be as well. There would be a number of people that would return. There will also be a greater influx of people when Kunark is released as well.

There will be no solution on p1999 that will solve the two issue problem of FFA vs Rotation.

A second server would also mean a fresh start for people. People on p1999 would still have their characters there would be no move logging etc..It would just mean a second independent server would be GM enforced rotation to accommodate those players that desire to see such a system.
  #67  
Old 06-16-2010, 02:37 PM
bullet bullet is offline
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This is awesome, so many nerds fighting over limited virtual raid bosses in an old outdated mmorpg.

Too many kids, not enough candy [You must be logged in to view images. Log in or Register.] [You must be logged in to view images. Log in or Register.] [You must be logged in to view images. Log in or Register.]

Glad I stopped, 1-49 was good though.
  #68  
Old 06-16-2010, 02:43 PM
Aadill Aadill is offline
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No reason to fight [You must be logged in to view images. Log in or Register.]
  #69  
Old 06-16-2010, 02:43 PM
Alawen Everywhere Alawen Everywhere is offline
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Quote:
Originally Posted by Supreme [You must be logged in to view images. Log in or Register.]
Another server that was developed independent of P1999. Separate servers, development and staff but working with the fundamental ideas that brought P1999 up. Not competing but working with them.

The fact is that right now i think we could honestly double our active player base if we gave an option. People that played on FFA would KNOW what the server raid environment would be like. While people on a GM enforced raid rotation would know what that raid environment would be as well. There would be a number of people that would return. There will also be a greater influx of people when Kunark is released as well.

There will be no solution on p1999 that will solve the two issue problem of FFA vs Rotation.

A second server would also mean a fresh start for people. People on p1999 would still have their characters there would be no move logging etc..It would just mean a second independent server would be GM enforced rotation to accommodate those players that desire to see such a system.
This sounds awesome. When is your server coming up? I'll probably start an alt there.
  #70  
Old 06-16-2010, 02:44 PM
astarothel astarothel is offline
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Quote:
Originally Posted by bullet [You must be logged in to view images. Log in or Register.]
This is awesome, so many nerds fighting over limited virtual raid bosses in an old outdated mmorpg.

Too many kids, not enough candy [You must be logged in to view images. Log in or Register.] [You must be logged in to view images. Log in or Register.] [You must be logged in to view images. Log in or Register.]

Glad I stopped, 1-49 was good though.
Sup anontroll who was likely banned.
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