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  #701  
Old 08-04-2013, 10:50 PM
Faerie Faerie is offline
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Can anyone provide links to them talking about pvp? People keep talking about teams, and Sirken said they wouldn't even release with a pvp server but I have no idea where the info is coming form.
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  #702  
Old 08-04-2013, 10:50 PM
liveitup1216 liveitup1216 is offline
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Quote:
Originally Posted by Anderdale [You must be logged in to view images. Log in or Register.]
So does this mean that there will be no trading/loot etc?

The no levels and no trinity have me skeptical. No trading loot etc would really suck.
Bind on equip to allow for trading.

There's sort of leveling in that you level the classes via skill pickups/unlocking and tiering based on in game actions etc.

Trinity still there, just not required due to the AI playing more like a tactics game than hate mechanics. AI will adapt to combat on the fly, one example given is druid NPC's could try to snare and kite you etc.
  #703  
Old 08-04-2013, 11:07 PM
Razdeline Razdeline is offline
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Quote:
Originally Posted by Faerie [You must be logged in to view images. Log in or Register.]
Can anyone provide links to them talking about pvp? People keep talking about teams, and Sirken said they wouldn't even release with a pvp server but I have no idea where the info is coming form.
They didn't talk about PVP at all. They are keeping it under wraps. Darrin Mcphereson was talking about the possibility of servers with different rulesets, using a "Hardcore" server as an example.

Also, Georgeson was talking about the types of crazy things that could be done with pvp in this system(in an excited tone).

So I would expect there to be pvp in some fashion when this game releases.
  #704  
Old 08-04-2013, 11:10 PM
Arterian Arterian is offline
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It's too bad they didn't do the right thing and use the original EQ models as inspiration. Instead, they artists that created these were probably only 5 or 6 years old when EQ came out.
  #705  
Old 08-04-2013, 11:17 PM
Ellouelle Ellouelle is offline
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Quote:
Originally Posted by Arterian [You must be logged in to view images. Log in or Register.]
It's too bad they didn't do the right thing and use the original EQ models as inspiration. Instead, they artists that created these were probably only 5 or 6 years old when EQ came out.
you do realize that the original eq models are barely more detailed than the pixel sprite era right
  #706  
Old 08-04-2013, 11:18 PM
Faerie Faerie is offline
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I never understood the gripes about WoW graphics. WoW graphics had character, and were fun.
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  #707  
Old 08-04-2013, 11:27 PM
Nips Nips is offline
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HATE how ogres look, ruins it all for me
  #708  
Old 08-04-2013, 11:30 PM
Anderdale Anderdale is offline
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Quote:
Originally Posted by liveitup1216 [You must be logged in to view images. Log in or Register.]
Bind on equip to allow for trading.

There's sort of leveling in that you level the classes via skill pickups/unlocking and tiering based on in game actions etc.

Trinity still there, just not required due to the AI playing more like a tactics game than hate mechanics. AI will adapt to combat on the fly, one example given is druid NPC's could try to snare and kite you etc.
ahh yeah i remember what bind on equip is now. Makes me feel much better.
  #709  
Old 08-04-2013, 11:48 PM
fastboy21 fastboy21 is offline
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Quote:
Originally Posted by Arterian [You must be logged in to view images. Log in or Register.]
It's too bad they didn't do the right thing and use the original EQ models as inspiration. Instead, they artists that created these were probably only 5 or 6 years old when EQ came out.
The art director for eqn also did much of the art for original eq, so no.
  #710  
Old 08-04-2013, 11:55 PM
t0lkien t0lkien is offline
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Quote:
Originally Posted by Faerie [You must be logged in to view images. Log in or Register.]
I never understood the gripes about WoW graphics. WoW graphics had character, and were fun.
WoW graphics were awesome for their time and their context (and a really smart, elegant technical marriage to the main challenge of MMOs at the time - fillrate bottlenecking). For the EQ world they are fekking horrible.

Quote:
Originally Posted by Ellouelle [You must be logged in to view images. Log in or Register.]
you do realize that the original eq models are barely more detailed than the pixel sprite era right
The man said "inspiration". EQN's art style bears no resemblance to EQ's at all - which was his point (and is a concern of many of the fans commenting on other forums).
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