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  #1  
Old 12-21-2011, 11:39 AM
veto veto is offline
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Cant wait to loot people's manastones when they implement item loot and take out manastones! whewt
  #2  
Old 12-21-2011, 11:35 PM
Slave Slave is offline
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Plain and simple:

More people who consider themselves PvPers would support Item Loot than wouldn't.

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If you have not experienced them, I can see why you wouldn't be as excited for item loot. To you, item loot would be the bogeyman, taunting you with the assurance of experience and evilness.

I assure you folks, it is manageable, it makes every PvP interaction super exciting, and it beats the everloving shit out of money loot. Item Loot + Teams would revive this server BIGTIME.
  #3  
Old 12-26-2011, 02:01 PM
nilbog nilbog is offline
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Quote:
Originally Posted by Slave [You must be logged in to view images. Log in or Register.]
[item loot] makes every PvP interaction super exciting, and it beats the everloving shit out of money loot. Item Loot + Teams would revive this server BIGTIME.
I believe some type of item loot system is possible. Discussions should continue.

One suggestion I haven't heard was droppable items by type. That circumvents the weapon/armor problem and points specifically cash loot. For those who do eqemu stuff, something like items.itemtype 14,15,17,21,38 and != nodrop. So that's droppable food, drink, gems, potions, pages, runes, etc. Just something extra?

I also wondered how many players would choose 1 droppable non-worn item loot if it enabled yellow text kills and leaderboard for them. [You must be logged in to view images. Log in or Register.]
  #4  
Old 12-26-2011, 02:15 PM
Jirr Jirr is offline
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Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
I believe some type of item loot system is possible. Discussions should continue.

One suggestion I haven't heard was droppable items by type. That circumvents the weapon/armor problem and points specifically cash loot. For those who do eqemu stuff, something like items.itemtype 14,15,17,21,38 and != nodrop. So that's droppable food, drink, gems, potions, pages, runes, etc. Just something extra?

I also wondered how many players would choose 1 droppable non-worn item loot if it enabled yellow text kills and leaderboard for them. [You must be logged in to view images. Log in or Register.]
Could you flag pumice, golem wands, gate potions, and such to be looted along with coin automatically?
  #5  
Old 12-26-2011, 02:18 PM
Zallar Zallar is offline
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Normally I don't support item loot but I do support item loot when you limit it to consumables like that.
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  #6  
Old 12-26-2011, 02:24 PM
Dfn Dfn is offline
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Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
I believe some type of item loot system is possible. Discussions should continue.

One suggestion I haven't heard was droppable items by type. That circumvents the weapon/armor problem and points specifically cash loot. For those who do eqemu stuff, something like items.itemtype 14,15,17,21,38 and != nodrop. So that's droppable food, drink, gems, potions, pages, runes, etc. Just something extra?

I also wondered how many players would choose 1 droppable non-worn item loot if it enabled yellow text kills and leaderboard for them. [You must be logged in to view images. Log in or Register.]
What about all non-worn items? This would make alternate gear sets, tradeable clickies, gems, etc lootable. I think it would add a much needed dynamic while still retaining players who would normally not play item loot or quit after getting their split paw tunic looted.

Also, leaderboard is good but it can potentially drive casual players away. On VZ/TZ the top of the leaderboard was always people who invested a lot of timr into farming the new players just barely in range. I think some formula would need to be implemented where players have a "value" based on kill:death ratio, level, total points, and even guild.

Edit, more on leaderboard. A flat point system simply doesn't work - it encourages farming of people that you can dispose of quickly and leads to abuse. Why fight people my level when I can kill the group at ass/sup, log out for 20, and repeat. I think a zero-system where the winner takes points from thr loser based on the above variables is all around best.
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Last edited by Dfn; 12-26-2011 at 02:32 PM..
  #7  
Old 12-26-2011, 02:47 PM
Dfn Dfn is offline
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Leaderboard example...

My math sucks but something like:

The winner gets 10% of victims total +/- 1% based on level differential +level/2.

Bob 200 points. level 45.
Jim 1000 points. Level 50.

If bob kills jim, bob would gain (.15*1000)+(50/2)= 175 points and the new point totals would be bob 375 and jim 825.

If instead? Jim killed bob, jim would gain (.05*200)+(45/2)= 33 points and the totals would be bob 167 and jim 1033.


The formula could be tweaked but i think its a start in creating a leaderboard that encourages pvp, rewards victory, punishes death, prevents exploitation, and recognizes level differential.
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  #8  
Old 12-26-2011, 03:50 PM
Kastro Kastro is offline
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Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
I believe some type of item loot system is possible. Discussions should continue.

One suggestion I haven't heard was droppable items by type. That circumvents the weapon/armor problem and points specifically cash loot. For those who do eqemu stuff, something like items.itemtype 14,15,17,21,38 and != nodrop. So that's droppable food, drink, gems, potions, pages, runes, etc. Just something extra?

I also wondered how many players would choose 1 droppable non-worn item loot if it enabled yellow text kills and leaderboard for them. [You must be logged in to view images. Log in or Register.]
Maybe make planar dropable, and enable looting of bagged droppable stuff from inventory, not random drop, but pick and choose 1 item, if its gems, 1 off the stack... Players using a manastone ect would be fine using inventory as long as they didn't bag it. So if something is very important to you, keep it in the bank, use from inventory or wear it, just don't bag it as the item would be lootable.

Making planar and later velious quest armor components droppable would greatly increase the server economy as well as greatly decrease the time and effort required by casual players to start competing with more established players pvp/pve wise. With 1 bagged item lootable there would be a huge incentive for poorly geared or casual players to gank players in uberguilds as there is a good chance of getting to loot a piece of armor, spell, or gem they can use and the player killed is not using. This would also greatly increase the importance of cities and city faction as there will be a huge incentive to bank early and often...
Last edited by Kastro; 12-26-2011 at 04:28 PM..
  #9  
Old 12-26-2011, 04:15 PM
Haul Haul is offline
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Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
I believe some type of item loot system is possible. Discussions should continue.

One suggestion I haven't heard was droppable items by type. That circumvents the weapon/armor problem and points specifically cash loot. For those who do eqemu stuff, something like items.itemtype 14,15,17,21,38 and != nodrop. So that's droppable food, drink, gems, potions, pages, runes, etc. Just something extra?

I also wondered how many players would choose 1 droppable non-worn item loot if it enabled yellow text kills and leaderboard for them. [You must be logged in to view images. Log in or Register.]
I played RZ so I'm used to item loot, but vztz got me used to coin loot as well. Hope if ya'll decide to do item loot it would be the way it was on RZ cause its proven to work and be solid. Otherwise I'd just leave things the way they are.
  #10  
Old 12-26-2011, 03:21 PM
Softcore PK Softcore PK is offline
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No leaderboard please, we don't need to give the fratboys more pointless numbers to mindlessly obsess over. It's still football season, right?

I also don't like gear being looted from bags. If alt gear, clicky gear and such are going to be lootable, it will just result in everyone only using the gear they have on. It would limit our characters.. clerics choosing either to use stat gear or Donal's items, never both.

imo either make it RZ loot rules with no no drop items, or make it only cash things like gems, pumice, potions and wands that can be looted.
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