#731
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#732
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Check out this page link as the discussion about changing the pet health % bar...
https://www.project1999.com/forums/s...=28335&page=69 | ||
#733
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Quote:
Provided picture to show. | |||
#734
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Quote:
To move it up change the <y>#</y> in between <location></location>. Save it, reload UI, continue until you get it where you want it. Edit: Forgot to mention but lower numbers (towards 0) in between <y></y> moves it up, and higher numbers (towards 100) moves it lower on the gauge. | |||
Last edited by Triiz; 05-16-2018 at 01:56 PM..
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#735
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Last edited by VII; 05-16-2018 at 02:13 PM..
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#736
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VII, I suggest that you copy and paste the code to make it easier for others to make the changes if they want too.
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#737
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Scroll all the way to the bottom of the file and change the follow values: <!--<Pieces>PIW_Pet_HPLabel</Pieces> <Pieces>PIW_Pet_HPPercLabel</Pieces>--> to: <Pieces>PIW_Pet_HPLabel</Pieces> <!--<Pieces>PIW_Pet_HPPercLabel</Pieces>--> | |||
#738
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new issue
So i ran into a new issue with my placement of the health. Works great for shorter pet names, however if i charm a mob with a longer name like polar bears, the name will clip into the hp.
as shown in the attachment. is there a way to shorten the viewable area of the pet's name? like where the label would cut the name off, to leave room for the HP number on the far right? | ||
#739
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It's hard to duplicate this issue cause I'm not in the polar bear pits but I believe you would need to make the box itself bigger. I checked the "EQUI_PetInfoWindow" file and I believe this is the information but make sure you backup the file first. You would want to make the box more horizontal.
<Ui2DAnimation item="PetBlueIconBackground"> <Cycle>true</Cycle> <Frames> <Texture>window_pieces06.tga</Texture> <Location> <X>208</X> <Y>200</Y> </Location> <Size> <CX>8</CX> <CY>8</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <Ui2DAnimation item="PetRedIconBackground"> <Cycle>true</Cycle> <Frames> <Texture>window_pieces06.tga</Texture> <Location> <X>200</X> <Y>200</Y> </Location> <Size> <CX>8</CX> <CY>8</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> | ||
#740
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Vii, I suggest moving all the buttons down slightly and placing the HP number in between the gauge and the attack button. Here's what the relevant part of mine looks like. [You must be logged in to view images. Log in or Register.] | |||
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