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| View Poll Results: Is variance still needed? | |||
| Yes, it promotes "competition" |
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75 | 29.18% |
| No, its an unneccesary non-classic time sink |
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182 | 70.82% |
| Voters: 257. You may not vote on this poll | |||
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#1
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Slippery,
Please leave the discussion. Your input has been nothing but gems like "care bears thriving" and "bout time you gave all these sub par bluebies something to do besides whine!" Once your mother has given you your dose of Adderall, you may rejoin the conversation if you believe you can produce comments of merit. Thank you.
__________________
Xasten <The Mystical Order>
Frieza <Stasis> 1999-2003 Prexus "I am the way, the truth, and the life: no man cometh unto the Father, but by me." JOHN 14:6 | ||
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#2
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Quote:
blues... psh | |||
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#3
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Quote:
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#4
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I didnt read the 100 pages but this right here if doable is BRILLIANT, in my opinion :
Quote:
__________________
Dagorn - 60 Ogre SK
<Europa> | |||
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#5
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Some reasons why the above post quote is bad:
1. Over-saturation of loot. If Nag drops a CoF every other kill on average, and spawns once every 7 days, that's one new CoF on the server every 14 days. If Nag spawns 7 times a week, that's approximately 3.5 cloaks every week. That's not double, not even triple, but over triple item saturation. That just brings the price down and ensures that everyone has a CoF, or two. 2. You can't track IP's and ban them for going after multiple raid mobs. My brother plays with me and he isn't in the same guild I am. He can't raid if I do this week and his guild goes after that mob the following day? Bull. 3. Not tracking IP's means I'm just going to make a second guild and second character to raid with, or a third or even a fourth if I'm that "leet". I had an idea at one time for this; change the current HP rates of raid mobs from 32K, to 320K. Most guilds wouldn't be able to down Trak if they couldn't throw 40+ overequipped players at him to drop him in seconds from sheer dps before his aoe's trash em. Most raid mobs are only easy because they have no health and die faster than the mobs second AoE. | ||
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#6
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Periodic server resets with a variance that respawn every mob on the server outside of VP.
End of story. This is classic because it mimics server patches which did happen on live. It also has a secondary benefit of kicking AFK people and reducing server load in that respect. | ||
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#7
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This...is awesome. Yes, yes please.
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#8
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damn, the staff is really going out on a limb with this one and pretty much implementing everything people have been asking for and yet some people are still choosing to turn it into a pissing match. ffs cant you people learn to just get along already.
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#9
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Quote:
HUH?!?!?! http://www.youtube.com/watch?feature...s0Qh72kY#t=40s | |||
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#10
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Thread summary: DER TEKIN ER MERBSSSSSS
/curtain
__________________
Blue : Bookmedder, Unkiller, Being, Useful, Stembolt, Computer
Green : Pending | ||
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