Project 1999

Go Back   Project 1999 > Blue Community > Blue Server Chat

View Poll Results: Is variance still needed?
Yes, it promotes "competition" 75 29.18%
No, its an unneccesary non-classic time sink 182 70.82%
Voters: 257. You may not vote on this poll

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 10-12-2012, 04:17 PM
Frieza_Prexus Frieza_Prexus is offline
Fire Giant

Frieza_Prexus's Avatar

Join Date: Oct 2010
Location: Houston, TX.
Posts: 749
Default

Slippery,

Please leave the discussion. Your input has been nothing but gems like "care bears thriving" and "bout time you gave all these sub par bluebies something to do besides whine!"

Once your mother has given you your dose of Adderall, you may rejoin the conversation if you believe you can produce comments of merit.

Thank you.
__________________
Xasten <The Mystical Order>
Frieza <Stasis> 1999-2003 Prexus
"I am the way, the truth, and the life: no man cometh unto the Father, but by me." JOHN 14:6
  #2  
Old 10-12-2012, 04:20 PM
BigSlip BigSlip is offline
Banned


Join Date: Jun 2012
Posts: 527
Default

Quote:
Originally Posted by Frieza_Prexus [You must be logged in to view images. Log in or Register.]
Slippery,

Please leave the discussion. Your input has been nothing but gems like "care bears thriving" and "bout time you gave all these sub par bluebies something to do besides whine!"

Once your mother has given you your dose of Adderall, you may rejoin the conversation if you believe you can produce comments of merit.

Thank you.
somebodys mad they have to share pixels with the other care bears.


blues... psh
  #3  
Old 10-12-2012, 04:22 PM
Tarathiel Tarathiel is offline
Banned


Join Date: Mar 2011
Location: northern cali
Posts: 640
Default

Quote:
Originally Posted by BigSlip [You must be logged in to view images. Log in or Register.]
somebodys mad they have to share pixels with the other care bears.


blues... psh
actually his posts have all been well spoken and well thought out, unlike the drivel you spew forth on a daily basis
  #4  
Old 02-05-2013, 06:42 AM
Nogdar Nogdar is offline
Kobold


Join Date: Mar 2012
Posts: 185
Default

I didnt read the 100 pages but this right here if doable is BRILLIANT, in my opinion :

Quote:
1) Multi-spawns. Set up naggy / voxx etc to respawn every 24 hours, but break out bans for any person / guild that kills it more than once every 7 days. You could set up database development to handle the monitoring of this by adding tracking factions to the raid mobs and keep change logs on these factions on a per character / guild / ip basis to ensure that each person / guild only gets one shot at loot each week.

It would be a little bit of development work up front, but it can't be more than babysitting the guilds every week. Also this would allow up and coming guilds shots to learn and enjoy these encounters without impeding vet raiders. Also would allow for more friendly competition where the guilds can track their kills every week on a kill board or whatever.
__________________
Dagorn - 60 Ogre SK
<Europa>
  #5  
Old 02-05-2013, 07:09 AM
Morgander Morgander is offline
Kobold


Join Date: Dec 2010
Posts: 195
Default

Some reasons why the above post quote is bad:

1. Over-saturation of loot. If Nag drops a CoF every other kill on average, and spawns once every 7 days, that's one new CoF on the server every 14 days. If Nag spawns 7 times a week, that's approximately 3.5 cloaks every week. That's not double, not even triple, but over triple item saturation. That just brings the price down and ensures that everyone has a CoF, or two.

2. You can't track IP's and ban them for going after multiple raid mobs. My brother plays with me and he isn't in the same guild I am. He can't raid if I do this week and his guild goes after that mob the following day? Bull.

3. Not tracking IP's means I'm just going to make a second guild and second character to raid with, or a third or even a fourth if I'm that "leet".

I had an idea at one time for this; change the current HP rates of raid mobs from 32K, to 320K. Most guilds wouldn't be able to down Trak if they couldn't throw 40+ overequipped players at him to drop him in seconds from sheer dps before his aoe's trash em.

Most raid mobs are only easy because they have no health and die faster than the mobs second AoE.
  #6  
Old 02-05-2013, 07:41 AM
Kagatob Kagatob is offline
Banned


Join Date: Jan 2013
Location: Gensokyo
Posts: 792
Default

Periodic server resets with a variance that respawn every mob on the server outside of VP.

End of story. This is classic because it mimics server patches which did happen on live. It also has a secondary benefit of kicking AFK people and reducing server load in that respect.
  #7  
Old 10-12-2012, 04:11 PM
Spitty Spitty is offline
Fire Giant

Spitty's Avatar

Join Date: May 2011
Posts: 705
Default

This...is awesome. Yes, yes please.
  #8  
Old 10-12-2012, 04:16 PM
Tarathiel Tarathiel is offline
Banned


Join Date: Mar 2011
Location: northern cali
Posts: 640
Default

damn, the staff is really going out on a limb with this one and pretty much implementing everything people have been asking for and yet some people are still choosing to turn it into a pissing match. ffs cant you people learn to just get along already.
  #9  
Old 10-12-2012, 04:24 PM
Pringles Pringles is offline
Planar Protector


Join Date: Nov 2010
Posts: 1,982
Default

Quote:
Originally Posted by Tarathiel [You must be logged in to view images. Log in or Register.]
ffs cant you people learn to just get along already.
What do you mean "you people"

HUH?!?!?!

http://www.youtube.com/watch?feature...s0Qh72kY#t=40s
  #10  
Old 01-24-2013, 09:25 PM
myxomatosii myxomatosii is offline
Fire Giant

myxomatosii's Avatar

Join Date: May 2011
Location: FoB
Posts: 955
Default

Thread summary: DER TEKIN ER MERBSSSSSS

/curtain
__________________
Blue : Bookmedder, Unkiller, Being, Useful, Stembolt, Computer
Green : Pending
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 08:51 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.