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#71
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#72
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The one main thing I would truly love to see in EQ is Rogues as a playable class for Iksars... With so many iksar bandits and such spread across Kunark, and them having their own faction "The Forsaken" which ties in to the iksar way of life / culture i think they really should have made Rogues a class iksars could choose... Iksars are already hated everywhere, have rogue iksars a step further and hated even inside cabilis. They could have a rogue GM in the caves close to shore in FoB and a few quests for them but not much else.
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#73
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1. breeze implemented pre kunark
2. allow warriors to AE taunt prior to AA's 3. allow mages to invis and keep their pet 4. increase HP regeneration when sitting and non aggrod 5. remove the spell book view when meditating prior to expansions 6. implement a loot distribution window that allows you to NEED GREED PASS. NEED > GREED > PASS ie Vanguard 7. implement /wherecorpse which will work like when a fellow PC "yells for help" providing the direction to that person. 8. (preface - I play a mage) absolutely do not allow chain casting pets, i just find this absurd. I don't think the solution is in increasing reagent prices, but I think pet spells should literally cost if not ALL of your mana, at least 80% of it. 9. implement a /kickwizard command for groups who realize their lazy ass wizard has been casting 1 nuke per minute and is full mana. edit: apologies as the thread asks for ONE thing [You must be logged in to view images. Log in or Register.] | ||
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Last edited by azeth; 06-30-2010 at 08:52 AM..
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#74
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Know WHY the EQ community is so much different? In WoW - you can solo to max level, pretty much any class - AND get gear along the way. In EQ2 - you can solo to max level, pretty much any class - AND get gear along the way. In LOTRO - you can solo to max level, pretty much any class - AND get gear along the way. Etc, etc, etc - it's really even true of Vanguard. In EQ - good luck. You can kite mobs around the Karanas or whatnot if you are a druid/necro. But - by and large - in original EQ - people NEEDED each other - like it or not [You must be logged in to view images. Log in or Register.] - Solo, while 'effective' was slow and your chance at a 'rare' item - was there, but not nearly as common as it was for a group digging through Runnyeye, or whatever. That's what is so different between EQ classic and other MMOs. Socially, people need to interact for a 'full game experience'. In other games - maybe... a bit at end game, but that's about it. No one to say, "hey remember when we were newbs and you... " etc.. [You must be logged in to view images. Log in or Register.] But there's one other big thing that occurred to me - just about any class in EQ would end up 'in trouble' at some point. Sometimes - someone would bail you out, or you would bail them out. In classic - you know how many people I continued to talk to after that? [You must be logged in to view images. Log in or Register.] "Wow, thanks man, you saved my tail!!" "NP, I was looking to do these too - need another?" - Go see how often than happens in other MMOs. | |||
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#75
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*Loot All Button
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#77
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One new feature that I'd forgotten: The Task System that was implemented. I really liked the way that it was handled vs the quest system in Warcraft. You still had a typing interaction with the NPC which lends more the RPG side of it (for me at least) and didn't directly detract from immersion.
-Would simplify epics. -When you pickup random items throughout the world it could "task" you to go see soandso about it if it was involved in a quest & you'd previously encountered them (Hailed or checked merchant inventory). -Could be tied to crafting and allow for less carpal tunnel inducing skill ups. Out of every non-classic feature out there, this is about the only one that I have to give Sony an Attaboy for.
__________________
I have walked my way since the beginning of time. Sometimes I give, sometimes I take & it is mine to know which and when.
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#78
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The rise and fall of EQIM.
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#80
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__________________
Jorg Shaman
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