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  #71  
Old 07-12-2013, 11:40 AM
Tiddlywinks Tiddlywinks is offline
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Quote:
Originally Posted by Barkingturtle [You must be logged in to view images. Log in or Register.]
Remove it or not, there's no fixing the raid scene on this server because no amount of code can fix broken people.
I had missed this until Falkun pointed it out, but yes. This x1000.
  #72  
Old 07-12-2013, 11:42 AM
Nirgon Nirgon is offline
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1) Yes.
2) Do not disagree.
3) If you know Velious, you should know what they go after first.
4) Tween you guys
5/6) It's obviously a terrible system for everyone

You guys also need to think about this much.

If you can't kill Hoshkar here, you should go dragon faction.

I promise, promise, promise you.

The stat gains on the armor make up quite a bit (but not entirely) for the ntov drops. The halls of testing shit is f'king good and will likely not be contested unless another dragon guild pops up (I see this being a 2 raid guild faction server honestly). Regularly killing statue/Vindi for BPs takes care of a large demand for chestplate gems and class needs for plate bps. Clerics can take the class quest bps from sky shrine, shamans can take vindi bps, warriors takes breastplates of eradication.

OR

The other route.

You fight like cats and dogs over armor droppers in ToV, there's Dain engages where people back out, wipe, give him 2x daggers to make him ridiculous, Western Wastes is a total shit show (not tipping any hand related to strategy) spawn variance never goes away -> enjoy your poopsock lives.

Variance came about as a result of fighting over mobs. Go different factions, easy decision!
  #73  
Old 07-12-2013, 11:46 AM
Tiddlywinks Tiddlywinks is offline
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Quote:
Originally Posted by Alarti0001 [You must be logged in to view images. Log in or Register.]
Your implication was pretty clear. You are either stating that TMO or Myself want to change rules to suit our needs. Implying that we are self-serving in nature.

Maybe you are just so used to attacking TMO you don't even realize when you are doing it anymore.

But for the purposes of this thread you seem to not like variance, so lets move on.
I think anyone that purposes any solution other than: "Make it classic" is not here to play in a classic EverQuest sandbox and is most likely out to attempt to shape a server environment that benefits their own needs directly. The players, and the GMs for that matter should have 0 say in creating a raid environment on a classic EverQuest server.

Only the rules that were present during the time period should have any say, and those same rules should be the only ones used today, regardless of the differences between the playerbase, populations, your mother's dog between then and now. Anything else isn't classic.

EDIT: Just for clarification/the record that includes myself. NOBODY should have any say whatsoever. The rules should be as they were, and that should be the end of the story. Any modifications for any purpose, and you're not playing on a server attempting to emulate classic EverQuest.
  #74  
Old 07-12-2013, 11:48 AM
Nirgon Nirgon is offline
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Good post ^
  #75  
Old 07-12-2013, 11:48 AM
xCry0x xCry0x is offline
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What atmosphere are you trying to re-create when you say classic?

To me classic EQ = best guild gets all the best shit.

That is my high level look at what defines classic. If you want to start getting into all the micro aspects then you quickly land on 2+ years of kunark not being classic and all other "wah this isn't classic" arguments are just lumped into that same boat.

That seems to be the way this server is running so it seems to me that the non-classic mechanics did nothing more than keep the server hierarchy running as classic vs being some non classic cluster fuck where random guilds that can't get past idle 3 in sky can ninja FTE on trak and have 20 other guilds assist them in the kill.
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  #76  
Old 07-12-2013, 11:49 AM
falkun falkun is offline
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Quote:
Originally Posted by Alarti0001 [You must be logged in to view images. Log in or Register.]
Your implication was pretty clear. You are either stating that TMO or Myself want to change rules to suit our needs. Implying that we are self-serving in nature.
TMO is self-serving in nature:
Quote:
Originally Posted by Frieza_Prexus [You must be logged in to view images. Log in or Register.]
Rotations are generally created when it is in the rotating guild’s interests to do so. Very rarely, if ever, are they fully motivated by altruism. Each guild will zealously look out for its own interests as it should. TMO needs a lot of teeth still, and this is probably the biggest reason we’re not currently overly interested in a rotation. Notice that TMO only began rotating with IB when it was getting roughly half or slightly more of the Traks.

It’s decision theory. That said, eventually TMO would probably agree to a rotation when it appears in the guild’s interests. TMO is, overall, interested in being a reasonable and valuable portion of the community. But, the first responsibility is to the membership. While I appreciate the idea of an open slot on the rotation, accepting that when so many members still need teeth and other drops, would violate the duty the guild owes its members.
Is it wrong to be self-serving? No, no one has your interests in mind as well as you do.

Quote:
Originally Posted by Alarti0001 [You must be logged in to view images. Log in or Register.]
Maybe you are just so used to attacking TMO you don't even realize when you are doing it anymore.
I didn't mention paragraph #1 in my response. Paragraph #1 calls you out for the veil you are posting this from behind. Tiddlywinks puts it better:
Quote:
Originally Posted by Tiddlywinks [You must be logged in to view images. Log in or Register.]
And honestly, Alarti, the only reason you created this thread is because you know TMO isn't going to want to sit on their ass and track double the content they now do, while at the same giving up on past gains.
Quote:
Originally Posted by Alarti0001 [You must be logged in to view images. Log in or Register.]
But for the purposes of this thread you seem to not like variance, so lets move on.
Sounds good.
  #77  
Old 07-12-2013, 11:49 AM
xCry0x xCry0x is offline
Sarnak


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Quote:
Originally Posted by Tiddlywinks [You must be logged in to view images. Log in or Register.]
I think anyone that purposes any solution other than: "Make it classic" is not here to play in a classic EverQuest sandbox and is most likely out to attempt to shape a server environment that benefits their own needs directly. The players, and the GMs for that matter should have 0 say in creating a raid environment on a classic EverQuest server.

Only the rules that were present during the time period should have any say, and those same rules should be the only ones used today, regardless of the differences between the playerbase, populations, your mother's dog between then and now. Anything else isn't classic.

EDIT: Just for clarification/the record that includes myself. NOBODY should have any say whatsoever. The rules should be as they were, and that should be the end of the story. Any modifications for any purpose, and you're not playing on a server attempting to emulate classic EverQuest.

Then when Velious comes out this server should be blown up and restarted on classic time line.

Problem solved.
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  #78  
Old 07-12-2013, 11:51 AM
falkun falkun is offline
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I agree with Tiddlywinks. Make it Classic.
  #79  
Old 07-12-2013, 11:54 AM
Tiddlywinks Tiddlywinks is offline
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Quote:
Originally Posted by xCry0x [You must be logged in to view images. Log in or Register.]
What atmosphere are you trying to re-create when you say classic?

To me classic EQ = best guild gets all the best shit.

That is my high level look at what defines classic. If you want to start getting into all the micro aspects then you quickly land on 2+ years of kunark not being classic and all other "wah this isn't classic" arguments are just lumped into that same boat.

That seems to be the way this server is running so it seems to me that the non-classic mechanics did nothing more than keep the server hierarchy running as classic vs being some non classic cluster fuck where random guilds that can't get past idle 3 in sky can ninja FTE on trak and have 20 other guilds assist them in the kill.
There shouldn't be rules in place to create a classic hierarchy.

The rules themselves should be classic, and the non-classic aspects (players) decide for themselves what the new hierarchy looks like.

Rules should not be in place to create a classic atmosphere, because it's never going to happen with a modern playerbase. Only a time-machine can achieve this.

The way it works now is completely backwards.
  #80  
Old 07-12-2013, 11:54 AM
xCry0x xCry0x is offline
Sarnak


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Quote:
Originally Posted by falkun [You must be logged in to view images. Log in or Register.]
I agree with Tiddlywinks. Make it Classic.
You cannot make it classic without restarting the server on the proper expansion timeline because that is exactly what is causing the high end congestion in the first place.

Saying "make it classic" is like telling people in bumper to bumper traffic to "drive faster". Yea, doesn't solve anything.
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