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  #71  
Old 11-27-2009, 05:37 AM
Widan Widan is offline
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Yes, because saying play a different class or change your real life schedule around for an emu is advice. [You must be logged in to view images. Log in or Register.]
  #72  
Old 11-27-2009, 05:53 AM
Reiker Reiker is offline
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there's no magical different solution we're not telling you. you're not gaining exp at a rate which you are ok with. the options are reroll, move, or change time schedule. that's it. nothing else. end thread.
  #73  
Old 11-27-2009, 06:03 AM
karsten karsten is offline
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or just play better (tm-- knoxx)
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  #74  
Old 11-27-2009, 06:08 AM
stormlord stormlord is offline
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Quote:
Originally Posted by Bubbles [You must be logged in to view images. Log in or Register.]
Welcome to Project 1999. The land of lacking foresight and knee-jerk reactions.

In all seriousness though, from day one this server swelled far and beyond what anyone forecast. An admirable job has been done along the way to keep this place functionally and slightly resembling the state of EQ in 1999.

By the time this 'problem' comes to fruition, there will be a zillion iksar monks and shaman running around to form the basis of groups for all the stragglers. It should fix itself splendidly. Believe me when i say not everyone has a mage/cleric duo or druid that is going to gleefully follow them form 1-50 on their alts.

No matter what way you slice it, those coming up in the next gen of this server are going to have it easier: better geared groupmates, xp resses, high level buffs, almost classic potions and poisons, FIXED quests, a boatload of beta-tested content, and a ecnomy that sells the stuff they need to level for pennies on the dollar.

It will all be okay. Anyone who's struggling mightily should probably head back to WoW and hit that loot pinata a few more times and solo to their hearts content. We all know this game is difficult and heartbreaking going into it. If you roll a group-needing, gear-dependant class, you should know going in your are making life difficult on yourself. [You must be logged in to view images. Log in or Register.]
I kind of agree. I don't think many people here realize that the economy is going to get so full of items (over time) that their price will go down. It will be trivial (compared to today) to get items that're now expensive. Few (or none) of them are no drop (in modern eq almost everything is attunable or no drop). They can be traded. This will make things easier. As you say, there will be high level shamans/clerics/druids buffing people. I've already seen it happen. In modern EQ we don't see these kinds of mechanics because high levels can't buff low levels and items aren't trade-able once worn. For people new to this set of circumstances, it'll be a journey (with pitfalls/treasure).

People who play now are the explorers, the path finders, the builders. You're setting the groundwork for tomorrow. You're getting the economic engine going. Your job is to fill the economy with loot and your own generosity. I honestly believe that people here are underestimating the points I've made about items being tradeable and more people with high level shaman/druid/enchanter/cleric alts. The reason they're doing this is simple enough. It takes time for this to happen. They want results now. They fail to realize there're people who will play in these conditions and enjoy it. They're the builders. They'll play no matter how hard it's. Besides, my viewpoint is that whether or not new players in the future can survive well is not really important. What's important is that this is faithful to classic. This is a memoir of classic eq. If it dies, maybe that's a good thing, eh? It could always restart, or maybe we'd just move on. So what.

I would rather the server stay classic, and not increasingly mudflate to survive. If it dies, at least it dies with dignity. (Keep in mind that when kunark gets released, that by itself is a dose of mudflation. We already have high levels of mudflation due to all of the eq veterans and the internet. We have it hard, but if we mudflate as much as modern EQ did in the past, then we're going to end up with the exact same circumstances that made us come here (death w/o dignity?). If we can't find some other way to work this out, without mudflating project1999 every step of the way, then we're going to feel like all this time was wasted repeating past mistakes.)

Death with dignity. This is about classic. Pay your respects to its memory. Leave, if you have to. Or change how you play.

Mudflation:
http://www.project1999.org/forums/sh...76&postcount=7
Last edited by stormlord; 11-27-2009 at 06:47 AM..
  #75  
Old 11-27-2009, 06:38 AM
Elerion Elerion is offline
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First off, playing an untwinked warrior or rogue in EQ is hard, no way around it. It's a terrible choice for a casual gamer. "Switch classes" is a perfectly valid argument. There's no coincidence that the server is heavy on non-gear dependent classes that can solo if necessary, or at the very least be useful in most random duos/trios.

Second, if you want groups, you have to go where groups are. I played a lot at off-peak times this week on my wizard and went from level 1 to 14. After level 5, I soloed probably for an hour, the rest was spent grouping, mostly in full groups. How, you ask? I did a "/who all x y", sent tells to people in my level range, and went to where people were (misty-ec-nro-oasis in my case). I formed my own groups by finding 1-2 people and filling up as we went. By the looks of it, this would be easy to do until the 30s at least, it seemed a bit less populated in the final 20 level stretch.

Work to get groups. It's not impossible, but you may have to move to a different part of the world. And if you're not a masochist, choose a class that can at least solo for some xp while you wait for that group. There are no classes in classic EQ that can solo untwinked for better xp than a decent group anyway, so all you have to do is find those people in your level range and meet up with them.
  #76  
Old 11-27-2009, 06:53 AM
stormlord stormlord is offline
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Quote:
Originally Posted by Elerion [You must be logged in to view images. Log in or Register.]
First off, playing an untwinked warrior or rogue in EQ is hard, no way around it. It's a terrible choice for a casual gamer. "Switch classes" is a perfectly valid argument. There's no coincidence that the server is heavy on non-gear dependent classes that can solo if necessary, or at the very least be useful in most random duos/trios.

Second, if you want groups, you have to go where groups are. I played a lot at off-peak times this week on my wizard and went from level 1 to 14. After level 5, I soloed probably for an hour, the rest was spent grouping, mostly in full groups. How, you ask? I did a "/who all x y", sent tells to people in my level range, and went to where people were (misty-ec-nro-oasis in my case). I formed my own groups by finding 1-2 people and filling up as we went. By the looks of it, this would be easy to do until the 30s at least, it seemed a bit less populated in the final 20 level stretch.

Work to get groups. It's not impossible, but you may have to move to a different part of the world. And if you're not a masochist, choose a class that can at least solo for some xp while you wait for that group. There are no classes in classic EQ that can solo untwinked for better xp than a decent group anyway, so all you have to do is find those people in your level range and meet up with them.
Anybody playing right now is probably a masochist in one way or another. I think we're here because of EQ's memory. Most of us will play no matter how tough it gets. Just being in qeynos and breathing the air feels rejuvenating. It makes me think about what I really want to see in mmorpgs. To sum it up, I want to see less combat and less UI (user interface). I'm fine with detail, I love it. I like things to be complicated. What I really want to see, though, is progression that's unrelated to combat. I want more things to do that don't involve me killing something. I want to progress things that don't (necessarily) progress my level, but yet can be used to define me as a distinct person in the game world. It's the emotions that I hold onto, those are the things that mean something to me. My level is of no consequence. Even my gear matters little to me, if I can't have a meaningful identity to seperate myself from the faceless crowd.

In other words, if you're a masochist, you don't let your level or gear define your mood. That's why you can take punishment.
Last edited by stormlord; 11-27-2009 at 06:58 AM..
  #77  
Old 11-27-2009, 08:25 AM
Halladar Halladar is offline
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Quote:
Originally Posted by Reiker [You must be logged in to view images. Log in or Register.]
there's no magical different solution we're not telling you. you're not gaining exp at a rate which you are ok with. the options are reroll, move, or change time schedule. that's it. nothing else. end thread.
No one complaining in this thread seems to be obsessed with how quickly they gain experience, Sir Bob.

That's all you dog.

I guess if all you got is a hammer, everything is a nail.

Bubbles, you bring up the mudflation angle. Without a bazaar, I'm not sure that will happen. At least not in the way you seem to be predicting.

I think probably people will just give stuff away.

My guess is the low level population is going to be healthy all this weekend, then back to 'normal' next week.

We'll see how this plays out in the long run.
  #78  
Old 11-27-2009, 09:37 AM
karsten karsten is offline
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did you basically just say "i guess you guys are right until you're wrong?"




btw, halladar, you're a shaman, one of the best soloing classes in the game
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  #79  
Old 11-27-2009, 09:45 AM
Danth Danth is offline
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"I think we're here because of EQ's memory."

That may be true for you, Stormlord, but not for me. I don't care about the nostalgia. I'm here because I like the combat pacing (button pushes per minute) and the dungeon design. Those two aspects of old EQ simply have not been improved upon in newer MMOG's. I suspect that or similar reasons hold true for most of the people here. Nostalgia may have peaked interest in the server, but the folks who stay do so because they genuinely like this game. Plenty of people who *only* wanted the nostalgia quit by level 10 or 15.

Non-solo melee classes undeniably have a hard time here relative to a populated server. However, you knew that at class creation. You're not going to see me complaining about Paladins' lack of raid utility--although I often did back in the day--for the same reason. The people playing here have the benefit of hindsight. We know what we're getting ourselves in to. Frankly, if I didn't have my wife with me, I'd likely have quit by now.

While that's an individual player's perspective, from a more global perspective the request for bind wound to work to 100% health seems reasonable. It would help out Warriors, Rogues, and Monks while harming nobody. Look at it this way folks, perhaps it'd stave off the introduction of two-boxing for some additional months. As such I support the motion.

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  #80  
Old 11-27-2009, 10:08 AM
Halladar Halladar is offline
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Karsten I said what I said. Let's see how it plays out.

To be truthful, I think I have a more accurate idea of how things are going to develop than you do.

Edit: I just happened to think. Maybe we have the same idea of what it is going to stabilize at. Only thing is I think it is a bug, not a feature. Maybe what we want from this game is too different for us to have meaningful communication.

I believe I have logic and the weight of having seen at least one other server that had a roughly similar rule set and population. Eerily it also had a very experienced population base too. That was test server, as I have mentioned previously.

As I said I think I'm right about a prediction I'll spell out here. You are going to have a clump of people at the top end. The little low level activity there will be, will be alts of people who are maxxed level. It won't be a friendly place or even fun to level up.

I guess it will be a regular eq server, just with a low population. Which makes a lot of things harder. Basically you are going to see the same old people over and over, just with different faces.

There won't be much of an economy. Or even reason to have one for the most part. One smith could take care of the whole servers needs honestly. Or one tailor (well maybe not if cultural was in with velious).

On the up side, eventually it will probably get to the point where someone makes a shadowknight and you pass them in the bank and say "wow you are level 1? hey I have a moss in the bank, and it would be a shame to vendor it. here ya go." Then the sk will go out all by himself and bash stuff till he gets enough levels to play with everyone else. They still won't be easy levels.

And as for playing a shaman? Well I believe what I am saying of course. About how frustrating it is, and will be to play a melee (until advanced mudflation which might be a year or so down the road).

BTW, shamans are good at "dick waving" soloing. Practically mages, necros, wizzies (when they get snare at 29), enchanters and bards if charm or swarm kiting or whatever isn't broken this week, and of course druids are all better at "practical" soloing. Necros definitely have a bigger "boner" than shamans. And sometimes enchanters and bards can make a shaman look like he needs viagra of the wolf.

I picked shaman because it is group friendly and can solo. A druid would have been a better pick for me honestly, but there are just too damn many.

I would play my sk, but other than fool around with him in qeynos I'm not going to do much with him. And if there is a hybrid penalty I probably never will do much with him. (funny thing though, I got level 3 with him, human sk bertoxxulus, and it sure doesn't feel like he has an exp penalty at all)

Anyway that is all I got on this topic. Time will tell. And if I get bored, I can always just not log in. And I'm getting pretty close to being bored now.
Last edited by Halladar; 11-27-2009 at 10:13 AM..
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