Project 1999

Go Back   Project 1999 > Blue Community > Blue Server Chat

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 12-09-2013, 04:21 PM
Hawala Hawala is offline
Sarnak

Hawala's Avatar

Join Date: Apr 2013
Location: El Paso
Posts: 228
Default

Dammit Telin you money grubber!
  #2  
Old 12-09-2013, 08:39 PM
Telin Telin is offline
Developer

Telin's Avatar

Join Date: Oct 2012
Location: Boca Raton
Posts: 1,598
Default

The attachments are updated, and I linked to them at the very beginning to make it easy. Sorry for the delay.
  #3  
Old 12-09-2013, 10:57 PM
happyhappy happyhappy is offline
Sarnak


Join Date: Jun 2011
Posts: 482
Default

Can the levelup spell effect be altered/removed with your process?
__________________
Quote:
Originally Posted by kanras View Post
Fixed, pending update.
  #4  
Old 12-09-2013, 11:05 PM
Telin Telin is offline
Developer

Telin's Avatar

Join Date: Oct 2012
Location: Boca Raton
Posts: 1,598
Default

Quote:
Originally Posted by happyhappy [You must be logged in to view images. Log in or Register.]
Can the levelup spell effect be altered/removed with your process?
I'm able to manipulate quite a bit. It's probably doable. Do the majority of players want it removed?
  #5  
Old 12-10-2013, 01:59 PM
happyhappy happyhappy is offline
Sarnak


Join Date: Jun 2011
Posts: 482
Default

Quote:
Originally Posted by Telin [You must be logged in to view images. Log in or Register.]
I'm able to manipulate quite a bit. It's probably doable. Do the majority of players want it removed?
I thought the point of the classic spell particles was to make it classic? The level up effect weren't implemented until post-luclin.

That being said, got these running yesterday, pretty awesome, keep up the good work!
__________________
Quote:
Originally Posted by kanras View Post
Fixed, pending update.
  #6  
Old 12-10-2013, 07:59 AM
rafaone rafaone is offline
Sarnak

rafaone's Avatar

Join Date: Sep 2010
Location: Spain
Posts: 326
Default

Quote:
'm able to manipulate quite a bit. It's probably doable. Do the majority of players want it removed?
No lol, let it be.
__________________
  #7  
Old 12-10-2013, 08:00 AM
rafaone rafaone is offline
Sarnak

rafaone's Avatar

Join Date: Sep 2010
Location: Spain
Posts: 326
Default

BTW GM's, we should defo sticky this post. The work Telin is doing is simply amazing.
__________________
  #8  
Old 12-10-2013, 12:39 PM
Telin Telin is offline
Developer

Telin's Avatar

Join Date: Oct 2012
Location: Boca Raton
Posts: 1,598
Default

Summoning spells ended with the soft wind sound like the cast sound of shields. I tested it on eqmac before changing it. Also u can hear the classic sounds still if u only use spells.eff so I can double check later today.

I know some spells that share the same visual effect may not share the same sound effect. For example self-only teleport spells share the gate and invisibility visual effect but should sound different at the end. The teleport should sound like a portal while the other spells do not. I have that specific fix in for later because it requires editing the spells_us file for them to reference the same effects with the new sounds.
  #9  
Old 12-10-2013, 12:42 PM
Telin Telin is offline
Developer

Telin's Avatar

Join Date: Oct 2012
Location: Boca Raton
Posts: 1,598
Default

Btw 8 people only downloaded half the update. You need both parts for you to see a change. If you only download the particles you won't notice a change and if you only download the spell files then those particles won't exist for the game to use and they'll be invisible.
  #10  
Old 12-10-2013, 02:16 PM
tristantio tristantio is offline
Fire Giant

tristantio's Avatar

Join Date: Nov 2010
Posts: 888
Default

Mirror up at:

http://ahungry.com/p99-classic-spells.7z

It contains both directories.
__________________
Realtime auction logger: http://ahungry.com/eqauctions/
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 03:14 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.