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#1
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Dammit Telin you money grubber!
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#2
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The attachments are updated, and I linked to them at the very beginning to make it easy. Sorry for the delay.
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#3
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Can the levelup spell effect be altered/removed with your process?
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#4
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Quote:
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#5
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Quote:
That being said, got these running yesterday, pretty awesome, keep up the good work! | |||
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#6
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Quote:
__________________
Gaviilan, Druid of the 60 circle
Bokeron, Ikky Monk Take a look at my Druid all-in-one guide!! Proud Officer of <Europa> | |||
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#7
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BTW GM's, we should defo sticky this post. The work Telin is doing is simply amazing.
__________________
Gaviilan, Druid of the 60 circle
Bokeron, Ikky Monk Take a look at my Druid all-in-one guide!! Proud Officer of <Europa> | ||
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#8
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Summoning spells ended with the soft wind sound like the cast sound of shields. I tested it on eqmac before changing it. Also u can hear the classic sounds still if u only use spells.eff so I can double check later today.
I know some spells that share the same visual effect may not share the same sound effect. For example self-only teleport spells share the gate and invisibility visual effect but should sound different at the end. The teleport should sound like a portal while the other spells do not. I have that specific fix in for later because it requires editing the spells_us file for them to reference the same effects with the new sounds. | ||
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#9
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Btw 8 people only downloaded half the update. You need both parts for you to see a change. If you only download the particles you won't notice a change and if you only download the spell files then those particles won't exist for the game to use and they'll be invisible.
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#10
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__________________
Realtime auction logger: http://ahungry.com/eqauctions/
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