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View Poll Results: Which changes would you like to see?
Xasten-style Bag Limit 69 25.84%
Sloan-style Delays 119 44.57%
No Poopsocking 117 43.82%
Petition for repops 93 34.83%
Petition for variance reduction 95 35.58%
Bush knocked down the towers/Loraen is my hero/I always check the 'retard' option on polls 37 13.86%
Multiple Choice Poll. Voters: 267. You may not vote on this poll

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  #71  
Old 12-22-2013, 09:08 PM
kotton05 kotton05 is offline
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What would be best way to come up with a point system? Should we make a new thread and put all ideas on the best way to come up with that, I'd like to see it elaborated on more.

As it stands bi weekly repops , lower variance , or Sloan style are my favorites but I'm willing to look more into a pt system cause I dont fully understand it and how complex it could be.
  #72  
Old 12-22-2013, 09:08 PM
Frieza_Prexus Frieza_Prexus is offline
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Quote:
Originally Posted by Splorf22 [You must be logged in to view images. Log in or Register.]
Again, I don't even care so much about winning. I just don't want the form of competition to be tracking/poopsocking/camping out characters/otherwise spending huge amounts of time semi afk at the computer.

I think people just forget that the content itself is plenty challenging if you bring 20 people instead of 40.
I say "protecting" because we've seen FE and TMO clean sweep full repops with frightening efficiency. It's still not a situation that lends itself to sating those with RL time constraints in a reasonable way. The rule "protecting" the spawns can be just about anything. If your guild has killed X number of mobs in the last week, if your guild voluntarily gives up, if you guild is told by the GM's to stop, etc. etc.

The idea is that there needs to be more than just "REPOP GO!" Maybe not much more, but I think experience clearly shows that unfettered repops are torn through by the power guilds like a little kid through Christmas presents.
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  #73  
Old 12-22-2013, 09:09 PM
Elements Elements is offline
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Originally Posted by Yinikren [You must be logged in to view images. Log in or Register.]
That right there implies that casuals only get to raid once a month on a certain day, though.
Variance prevents all mobs from spawning on the same day all the time. the first spawn for any give mob of the month could be day one to day 7 of the month.
  #74  
Old 12-22-2013, 09:09 PM
kotton05 kotton05 is offline
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Originally Posted by Versus [You must be logged in to view images. Log in or Register.]
For a Classic server, all these ideas are quite anti-Classic [You must be logged in to view images. Log in or Register.] Point values...WTF?!
We are so far from classic dude it's rediculous.
  #75  
Old 12-22-2013, 09:10 PM
Frieza_Prexus Frieza_Prexus is offline
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I think point-values have some merit, but I have a hang-up in how they will be determined, and whether or not they'll ever change.

For example, TMO loves Faydedar for the dragon shields, but we don't need it that much. Other guilds who have no druid epics might consider Faydedar to be a HUGE target. From which viewpoint shall the value be assigned? I'm not certain a consensus could be arrived at.

I think the best solutions are the ones that run themselves.
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  #76  
Old 12-22-2013, 09:11 PM
Splorf22 Splorf22 is offline
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Quote:
Originally Posted by Versus [You must be logged in to view images. Log in or Register.]
For a Classic server, all these ideas are quite anti-Classic [You must be logged in to view images. Log in or Register.] Point values...WTF?!
No idea what you are smoking Phisting. Repops are classic; huge variance is not classic; player made agreements are classic.
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  #77  
Old 12-22-2013, 09:12 PM
Yinikren Yinikren is offline
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As far as point values go, I don't think it would be hard to come together as a group between guilds and agree on a set-upon price per mob. Maybe we could even get a seperate raid forums section where there is a posting of each mob and everyone's reasons for a certain price now that we are working together for the betterment of the server?
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  #78  
Old 12-22-2013, 09:12 PM
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Originally Posted by Splorf22 [You must be logged in to view images. Log in or Register.]
No idea what you are smoking Phisting. Repops are classic; huge variance is not classic; player made agreements are classic.
GMs keep asking the players to sort it out on our own. I don't think we can realistically expect any server/code changes to happen.
  #79  
Old 12-22-2013, 09:14 PM
Autotune Autotune is offline
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Quote:
Originally Posted by kotton05 [You must be logged in to view images. Log in or Register.]
We are so far from classic dude it's rediculous.
idk man, I played classic and i can definitely say people were tracking for hundreds of hours per week to raid...

/sarcasm

Obviously Classic doesn't work here or the Staff would make it classic and obviously what we had before wasn't working or staff wouldn't say it needed to change.

So either look elsewhere or close your eyes, but either way people need to stop crying about change.
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  #80  
Old 12-22-2013, 09:14 PM
kotton05 kotton05 is offline
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Quote:
Originally Posted by Splorf22 [You must be logged in to view images. Log in or Register.]
No idea what you are smoking Phisting. Repops are classic; huge variance is not classic; player made agreements are classic.
When velious drops nerf donals bp or just wipe the server
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