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  #71  
Old 08-24-2010, 02:32 AM
Drasis Drasis is offline
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Quote:
Originally Posted by HippoNipple [You must be logged in to view images. Log in or Register.]
Where is there a pvp server, you mean that crappy run one with 30 people on it at a time? As for making my own I'm not a programmer... I just play games and I don't have the resources to make a p1999. That means I don't get what I want but still what a stupid suggestion, for me to make my own server by myself. If there was only a PvP server I'm sure you would be working on your own PvE server buddy.


Explaining PvP for people who dont understand it and resist it:

It has nothing to do with "victimizing." PvP is an aspect of the game that should be in every roleplaying game from the start. Many argue Everquest is great because of the freedom. You can attack any npc you want or go jump in some lava, unlike many other mmorpgs. Why can't you attack the real player next to you if they are screwing you over somehow? Yes maybe some will use it to grief others but PvP is real, you pay for your actions and reputation on a PvP server. Having true enemies and allies in a rpg is a huge plus for me (but obviously not everything since I still enjoy this server more than other games out there right now). Especially when that enemy is a certain guild or player instead of the game just starting me out on a different side. Everquest PvP allows you to develop your own enemies unlike other games PvP like WoW. The only enemies you have in PvE Everquest is the guild sitting next to you going for a spawn, which is very weak and there is never any satisfying revenge or victory in that type of rivalry. It only results in spending hours and hours camping and bitching/complaining.

The reason it is good isn't just so you can victimize people as you say. The whole ideal behind Everquest being harsh and real compared to other games is an argument for PvP, but unfortunately that is crossing the line for realness and harshness for most players.
This is right on. Personally I never played a blue server until this one, and I find it all very vanilla...very very vanilla. The mentality in PvE seems to be that EQ is just an extension of our comfortable 1st World lives. Everyone works together to achieve shared goals, and all competition between players is very passive aggressive, like we all work for the same company and cant openly rip each others' hearts out, for instance. Aren't your normal lives safe enough? Why shouldn't you have to watch your backs in an RPG?

Don't get me wrong. Everyone here is very nice and helpful, but we're killing orcs with our bare hands at level 1... why can't I lynch any old Troll who comes strolling through my home town? Why can't you be a villain? The only path to infamy is training and KSing, which are both stupid and get you petitioned yadda yadda.

And the whining over camped spawns is making my ears bleed.
  #72  
Old 08-27-2010, 08:27 PM
Thana8088 Thana8088 is offline
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*edit*
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Catterine - 60 Druidess
Kattarina - 60 Shaman
Angellus - 60 Cleric
Pickahippy - 52 Druid
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All priest, all the time.
Last edited by Thana8088; 08-28-2010 at 12:58 AM.. Reason: Reported in other forum. Sorry!
  #73  
Old 08-31-2010, 05:04 PM
Gawain Gawain is offline
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Love.This.Thread. (late as hell)

The graveyard idea really puts an end to griefing and whatnot. To stop people from attacking right at the zone line you could employ random locations where you land when you zone or just having invunerability for say 45 seconds when you zone in. Keep level rectrictions on (I liked 8 levels more than 10 because let's be real someone 8 levels lower usualy didnt stand a chance)

A lot of good points were made about the PvP experience though. I was playing yesterday and remembering what it was like to run in SK on VZ and why I never hunted there often; darkies. There was a general fear or awareness of the dark/ light races. If you saw one in your zone, there was a group of the opposite race trying to get them out of your respective zone so you could level in peace. We always employed a loot and scoot policy; if you lingered and tried to attack again, you faced the consiquences.

There was always a nice fight around Lavastorm and i remember getting dot'ed by necros so many times (forget what that high level dot was splurge or something..) and trying for all of me to use my pally heals to say alivbe and it not happening.

I don't really understand how there would be many opponets to this though because if you don't like it, don't do it.. It still kind of shiver when I grp with orges trolls and dark elves and whatnot.
  #74  
Old 08-31-2010, 05:10 PM
azxten azxten is offline
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I doubt this is ever going to happen. I don't think the devs really care about PvP enough to take the time to code something like this in. Who knows though.. maybe after Velious is released they'll have time for this kind of thing.
  #75  
Old 08-31-2010, 05:55 PM
HippoNipple HippoNipple is offline
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Another way to solve the problem with people zoning away from the pvp zone to get away is rooting or fearing. The classes that can't do this cant pvp anyways so who cares about them or they could just make a pvp friend.
  #76  
Old 08-31-2010, 06:27 PM
lauremore lauremore is offline
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I'd love an RZ style classic server that had this much attention. Perhaps we should get together and find a way?
  #77  
Old 08-31-2010, 06:30 PM
cured cured is offline
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I still say guild-enabled PvP is the easiest option. What good is a single zone that will be camped at the line and what kind of a coding nightmare would it be for the devs to concoct something like that? Guild PvP would keep you on your toes all the time and would create real rivalries. Heck, I think the upper level guilds would find this useful when it comes to who can claim spawns in the planes.
  #78  
Old 08-31-2010, 07:02 PM
Gawain Gawain is offline
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Hell, fighting for a kill is what we did every night once I got into a raiding guild. It was pretty awesome actually. The top 4 or 5 guilds on the server at the time didn't like each other one bit, but they usually played pretty fair as far as when it came down to giving up the mob if you lost... really my pvp exp was amazing despite a couple of select experiences.. Then again I was near the top of the food chain when it was happening too.
  #79  
Old 09-01-2010, 10:38 AM
mark1178 mark1178 is offline
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I would like to see some pvp here since the reason I played live EQ back in the day was because of the pvp, and being on the evil side, it was a challenge since every other race was targetting you. But, as a true pvp'er we followed certain player made rules (no attacking someone while they're on a mob, no corpse camping, Loot and Scoot -which was followed in the early days of Vallon Zek) which many players abided by.

What ruins that whole dynamic is the fact that there are those idiots who think themselves as pvp'ers when all they do is cheapen the "fair fight" aspect of pvp and wait for you to get your health really low and gank you or attack you while you have mobs on you...which I really HATE.

A true showing of how respect worked in pvp was when my old guild Infectus on Vallon Zek was raiding KD, we were midway through the castle and the top guild on the server, Defiant, showed up. Of course we were ready for them even though we knew we would lose due to them being the best guild and having all races, and we just having the Evil races with no rangers/druids/gaybards. But, as we pulled one more mob, they were around the corner, and just waited. They sat there and waited until we killed the mob and right when it was close to dead one of them shouted "Are you ready?" and our guild leader shouted back "One sec, rezzing a few" and they replied "Ok". And once everyone was ready and buffed up, we yelled out "Lets do this!" and had the best pvp match ever. Yes we lost due to them having the best gear in game, but that was a true showing on how it used to be when people followed the player made rules and respected one another. Not like now where more and more people zone/corpse camp, wait for you to get low on health, hack, it all sickens me. The only time you could corpse camp was when the player you killed didnt Loot and Scoot, but that was up to you, Ive let many people stay there and do as they wished as long as they left me alone.

Yes I'd love pvp on this server since I loved the pre-PoP days more (I love boat rides to OT, gives me time to make a sandwich and play gems) but it can prove to be a double edged sword. One side, you have people like me who pvp for roleplays sake and honor the rules. On the other, you have people who all they do is pvp. And there's that one side where the "pvp'er" is a hacker, ganker, corpse/zone camper and all around tool.

It would be nice but it just really depends on how many "true roleplayers" there are over "morons". I do miss those Nek forest/EC wars though. Lighties on EC, and Darkies on Nek and waiting for someone to pass through.
  #80  
Old 09-01-2010, 10:49 AM
HippoNipple HippoNipple is offline
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I'm all for the pvp at all times but maybe it was because I was on an item loot server. With pp loot only I understand being more honorable with the fights because killing someone is more about the honor and doesn't involve you just wanting something they have.

One thing that would suck about introducing PvP on this server, this late, would be the people who are already geared out. PvP servers are a lot harder to progress then on blue servers, and you would be handing it to all of the old players. It's always tougher for new people to join a pvp server later on, and this would be magnified by allowing the starting people to be blue for so long.

I for one don't mind starting out as a huge underdog but most do, so it won't happen here. If PvP does happen on this server it wouldn't be server wide, it would have many limitations.
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