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View Poll Results: Reset the server after someone completes Velious? | |||
Yes. |
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89 | 44.95% |
No, muh pixels. |
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46 | 23.23% |
No, make a new classic timeline server. |
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63 | 31.82% |
Voters: 198. You may not vote on this poll |
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#71
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![]() PoP was epic!
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#72
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![]() Kerafyrm wasn't killed until after LDoN was released, not classic.
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#73
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![]() Quote:
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#74
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![]() http://www.project1999.com/forums/sh...ad.php?t=16490
I suppose it couldn't have been during Velious erra, if the toons in the screenshots are wearing Luclin models eh? Oh.. I dont know the diff between waking and killing tho, sorry. | ||
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#75
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![]() One thing is for certain, he's getting an early alarm call on this box.
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#76
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![]() Quote:
edit: found website that lists some of the dates for WAKING Kerafyrm: http://www.albrandes.com/skden/articles/sleeper.asp Luclin was released in December of 2001. The dates on that page are pre-luclin. What dates you are referring to in your post (http://www.project1999.com/forums/sh...ad.php?t=16490) is the killing of Kerafyrm. These dates are clearly Luclin (as you point out, easy to tell by Luclin models in screen shots). As I was saying, killing and waking not the same thing; not sure if you busting balls or really didn't know the difference...but i'm really posting it for others who might not actually know the dates/difference. | |||
Last edited by fastboy21; 07-01-2014 at 04:42 PM..
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#77
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![]() Wipes make more of a difference on pvp.
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#78
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![]() So when the sleeper gets woken up a week or two into velious or whatever, no one will ever be able to fight him again for the rest of the life of the server?
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Blue: Seniksin | Jarshale Red: Sieg | Cazissa | ||
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#79
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![]() Wait... are you're asking if after 5 years and all that hard work to get Velious live, you're suggesting to time lock its access for 2 years?
seems like, maybe not the best idea... but I could be misunderstanding the question. | ||
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#80
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![]() Quote:
not only does the "sleeping" kerafyrm wake and not go back to sleep the whole zone changes (including the available loot). there was supposed to be a post-sleeper ST (which did eventually get working--and the loot/quests for it were pretty cool), but on live during velious it hadn't been implemented yet...so there are some real questions about how devs will implement it here. on servers where the sleeper stayed sleeping for years, it was because of player agreements to rotate without ever killing all four warders at once. on most servers, this agreement was never reached successfully and the number 1 guild farmed ST until the number 2 guild got enough keys. in order to maintain their advantage the number 1 guild often woke the sleeper to keep the number 2 guild from getting some of the best loot in the game from the warders. | |||
Last edited by fastboy21; 07-02-2014 at 01:04 AM..
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