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#71
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Make mobs randomly have a 0-2 week variance for when they spawn, and they can spawn at any time in that timeframe, 3 days to 2 weeks.
Problem with simulated repops is they all spawn at once, and you know they're all up when it happens. You can't stop the batphone, but you can make it harder and more physically exhausting to the point where it isn't worth keeping a tracker in the zone for up to 2 weeks doing nothing but looking at track.
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Engineer of Things and Stuff, Wearer of Many Hats
“Knowing yourself is the beginning of all wisdom.” — Aristotle | ||
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#72
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Pint
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#73
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Quote:
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Another witty, informative, and/or retarded post by:
![]() "You know you done fucked up when Yendor gives you raid commentary." - Tiggles | |||
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#74
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#75
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#76
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Plus, Korben is right here. There is no bottom to some of the socks here. | |||
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#77
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We already are talking about unclassic mechanics with the extended variance, why not just spawn the mobs every day +- 4 hours variance but with reduced loot tables
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#78
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Im all for sim repop every week and everything FFA with bag limits. Nothing in my experiance is more fun than a good old earthquake. That makes the game feel the most classic to me. But hey thats me! [You must be logged in to view images. Log in or Register.]
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#79
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#80
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Raid scene is fine the way it is, why people trying to fix what isn't broken?
You think its bad now then you must have not been around for what raiding was before. You people won't ever be happy, just go play on a GM server so you can do whatever you want in the pixels you want, and summon any content you want to kill. Obviously p99 isn't the experience some of you are seeking.
__________________
-Aftermath-
Tasslehof - 60 Druid Barlow - 60 monk Blueberrii - 60 Mage Gigglepurr - 60 Shaman Kids - 60 Rogue Fornfamnad - 60 Cleric | ||
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