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  #71  
Old 05-11-2015, 04:14 PM
SamwiseRed SamwiseRed is offline
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rz was pretty blue compared to sz.

sz was more zergy though.

red99 is a combination of the two. zergy and blue but still best server we got atm.
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  #72  
Old 05-11-2015, 05:15 PM
Syft-X Syft-X is offline
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Originally Posted by SamwiseRed [You must be logged in to view images. Log in or Register.]
rz was pretty blue compared to sz.

sz was more zergy though.

red99 is a combination of the two. zergy and blue but still best server we got atm.
Only if you wanted to raid, great thing about Rallos was you didn't have to, you could get rich from killing players and pretty much buy everything you needed.
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  #73  
Old 05-11-2015, 05:35 PM
SamwiseRed SamwiseRed is offline
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Originally Posted by Syft-X [You must be logged in to view images. Log in or Register.]
Only if you wanted to raid, great thing about Rallos was you didn't have to, you could get rich from killing players and pretty much buy everything you needed.
cant argue with you there.
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  #74  
Old 05-11-2015, 05:58 PM
Syft-X Syft-X is offline
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I think everyone who actually pvp'd on Classic agree's that Shock of Lightning, Shock of Blades, Poison Bolt and Chaotic Feedback was never seen to be resisted.

So it should be set the same way here, if we set it to be resisted here that's a custom change that wasn't classic and it impacts PvP by dumbing down the skill of casters to spamming the same spells. Instead of actually paying attention to what the other person is casting and timing interrupts with damage.
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  #75  
Old 05-11-2015, 06:09 PM
Nirgon Nirgon is offline
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no one had 180+ resist like we do outside of raids, you're really stupid
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  #76  
Old 05-11-2015, 06:56 PM
Syft-X Syft-X is offline
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Originally Posted by Nirgon [You must be logged in to view images. Log in or Register.]
no one had 180+ resist like we do outside of raids, you're really stupid
Does it matter?

They set the spells resist lvls beyond what anyone had at the time because they didn't want the spells resisted, that's classic.

Changing them to be resistible simply because people have more gear now is an unclassic change to pvp mechanics.
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  #77  
Old 05-11-2015, 07:31 PM
Grimjaw Grimjaw is offline
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maybe on rallos where you're afraid to equip your BD jewerly so you wore some no drop thurgadin gear instead. On Tallon we were rocking the 180s
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  #78  
Old 05-11-2015, 08:09 PM
Nirgon Nirgon is offline
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Talkin early Velious/late Kunark not late Velious
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  #79  
Old 05-12-2015, 12:04 AM
Syft-X Syft-X is offline
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Originally Posted by Grimjaw [You must be logged in to view images. Log in or Register.]
maybe on rallos where you're afraid to equip your BD jewerly so you wore some no drop thurgadin gear instead. On Tallon we were rocking the 180s
LOL I know enchanters who had over 180 I rocked SOL's thru

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Originally Posted by Nirgon [You must be logged in to view images. Log in or Register.]
Talkin early Velious/late Kunark not late Velious
Kunark Release April 24, 2000
Velious Release December 5, 2000

So after 3+ years of Kunark HERE you want them to set the coding to Velious release lvls on LIVE!. I don't know about you but I play here for the Classic "Feel" of PvP and it would feel a lot less classic for everyone to suddenly resist spells they never would have on live. Especially spells no one EVER saw a resist on in pvp.
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  #80  
Old 05-12-2015, 01:50 AM
pgerman pgerman is offline
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SoL should not be resisted up to 255 MR anyone who ever played everquest knows this


There was a low % chance to resist these type spells, like 1-2% or even lower. Lifetaps, necro dots. SoL .
No one ever knew the exact % of that tho during live.

Current status of red99 is completely wrong, and Nirgon trying to cock block the change based on spite is pretty fun to watch.




Nirgon


lol..........so stupid
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