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  #71  
Old 10-26-2017, 02:13 PM
Triiz Triiz is offline
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Quote:
Originally Posted by Izmael [You must be logged in to view images. Log in or Register.]
Lvl 4 mez is a 24 seconds stun and costs 20 mana, how is whirl till you hurl better? Honest question.
It's not now, Whirl Till You Hurl is nearly useless. Back in the day on Live (and apparently here?) it was a guaranteed 12 second stun with a 6.5 second recast time and a 2.5 second cast time. An Enchanter could keep a mob stun-locked from a distance starting at level 12. It got super nerfed on Live relatively quickly because it was so OP.
  #72  
Old 10-26-2017, 03:32 PM
REMEZ REMEZ is offline
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Enchanters are OP.

9 out of 10 groups you are the group.
  #73  
Old 10-26-2017, 04:44 PM
Diogene Diogene is offline
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Everybody seems to agree chanters are capable to solo stupid high lvl camps. While it may be true, only the greatest (and they are very few on this server) are able to do so. The difference between a good chanter and a great one is self control. When you just spent 2h setting up a Drusella kill, you really have to be calm and not loose control. I admire people like Tecmos, Nybras and co. These guys show so much assurance, its almost unreal.
  #74  
Old 10-26-2017, 05:20 PM
Dulu Dulu is offline
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Quote:
Originally Posted by Troxx [You must be logged in to view images. Log in or Register.]
I would imagine charisma is more important

That's all most people in this thread are doing.

Imagining.

Meanwhile, playing with my 85 Charisma Enchanter right now and feeling literally no difference.
  #75  
Old 10-26-2017, 08:33 PM
Diogene Diogene is offline
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Quote:
Originally Posted by Dulu [You must be logged in to view images. Log in or Register.]
That's all most people in this thread are doing.

Imagining.

Meanwhile, playing with my 85 Charisma Enchanter right now and feeling literally no difference.
Imagining and feeling belong to the same category : subjective perspectives
  #76  
Old 10-28-2017, 03:53 PM
shuklak shuklak is offline
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Subject to rl results that is!
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"if the rules are all you use to determine what you should or shouldn't do, you're probably an a-hole" -soup

Hooden • Xegony enchanter '00 - '02 • <Aeternus> from SoD '06 - '07
  #77  
Old 10-29-2017, 05:22 AM
Troxx Troxx is offline
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Quote:
Originally Posted by Dulu [You must be logged in to view images. Log in or Register.]
That's all most people in this thread are doing.

Imagining.

Meanwhile, playing with my 85 Charisma Enchanter right now and feeling literally no difference.
On a subject like this where we have 18 years of people's practical experience and player-run tests (albeit short with regards to what has been referenced within this thread) that back up said experiences/knowledge/opinion ...

Sorry, but if you want to change people's minds you're going to have to definitively prove it. Until then, the general consensus/wisdom of the community stands. The word of a single ench willfully choosing to rock 85 charisma while charming is insufficient.
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  #78  
Old 10-31-2017, 12:29 PM
Dulu Dulu is offline
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Quote:
Originally Posted by Troxx [You must be logged in to view images. Log in or Register.]
On a subject like this where we have 18 years of people's practical experience and player-run tests (albeit short with regards to what has been referenced within this thread) that back up said experiences/knowledge/opinion ...

Sorry, but if you want to change people's minds you're going to have to definitively prove it. Until then, the general consensus/wisdom of the community stands. The word of a single ench willfully choosing to rock 85 charisma while charming is insufficient.
One of the laziest, drug-addicted communities.

World of Warcraft, Dark Age of Camelot, RIFT, League, etc.. people have this stuff mapped out with math from day 1.
  #79  
Old 11-01-2017, 09:44 AM
Sethius Marlowe Sethius Marlowe is offline
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Quote:
Originally Posted by Dulu [You must be logged in to view images. Log in or Register.]
One of the laziest, drug-addicted communities.

World of Warcraft, Dark Age of Camelot, RIFT, League, etc.. people have this stuff mapped out with math from day 1.
Cool. Looking forward to your math.
  #80  
Old 11-09-2017, 09:11 AM
Ikon Ikon is offline
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On live CHA had no effect on charm duration until 50 after which it has a 4%, 8%, 16%, 32% and 64% chance of saving the charm on a break roll for ever 50 CHA you have.

The code was set:

ChanceToBreak = if(Level > 50, ((50/CHA)*4%), 4%+(4% * (YourLevel - MobLevel))) + 3

That was then converted with a still secret formula into an ASCII character and sent to the mob and if the ASCII character was not a smiley the charm would break.

I have proof but I'm not your researcher so I won't post it.
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