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#1
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This argument is silly because EQ was always a social game and was NEVER ABOUT SOLOING. You are meant to depend on others and work together and thats what sets it apart from the new trend of "mmorpgs" like WoW that allow everyone to solo to max. | |||
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#2
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plesae, if you are going to attempt to belittle me, change up your insults..3 posts now all saying the same thing "lil boy, small pennor, head up ass".... atleast be original -.- if i knew i would have to expect the same shit with no actual argument or counter-points i wouldnt of started shit...i dont like to argue with nitwits (classic 90's insult...going retro this afternoon!!)
But here, I will blow you out of the water again [You must be logged in to view images. Log in or Register.] You did threaten to quit, you are blind if you dont see how "IM NOT PLAYING UNLESS ITS FIXED" is not a threat to quit.... and honestly if you cant see that then i might as well ask you to not contiune reading what is below this line ----------------------------------------------------- You still with me? Because you realized i am right or because you are too dumb to just stop reading? Because listen honey...it might get more complicated now... here we go, hold on to your helment [You must be logged in to view images. Log in or Register.] I am an extremely open person when the topics and points are actually logical. Afk leveling and blindless soloing are easy mode, and this is not an easy mode server...If you want free levels or fast levels, go play EZ Mode Server....I dont care if people want to solo, i honestly wish a paladin could solo effectively...what I do care is people afk leveling and then thinking they are good because of it.. Afk leveling is a blatant flaw that should be fixed. Argue that all you want, but you are just making yourself look more foolish than you already do. Now, I do think the 50% xp thing is alittle ridiculous as it does discourage soloing. But, i am also smart enough to read what the GM's post in regard to the patch. I understand that people will only deal with this thing for a little bit of time until the next patch, and the reason for doing this so quickly was because it was OBVIOUSLY a last minute thing (we had just talked about it the day before) since the patch was due for today (nice big list of fixes..go go HHK!!) and so no one had time to discuss a more logical solution. This was because dumbass wooly made a huge ass of himself, demanded for a clear rule, and this is what we got. If you yourself werent so blinded by greed of fast leveling and not having to talk to people (which from what we've seen is probablly a good thing...you seem like a prick TBH [You must be logged in to view images. Log in or Register.]) you would be able to see past the inital change and recognize the purpose behind it and wait for a more suitable solution. If you want to contiune arguing, pleaes...send me a message. I enjoy drama as much as the next guy (especially when its so easy to fuck with ya), but I rather keep it in messages so we dont disturb the people who actually want to have an intelligent discussion over this change | ||
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Last edited by Virtuosos; 02-18-2010 at 03:50 PM..
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#3
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This is pretty unfortuante for me. I play a level 7 necro, and I am not some sort of AFK leveler or (clearly not) an exlpoiting enchanter. This was not how it was in live, as I was just linked to the pet rules a few days ago (can't find it now...figures) from classic and the game mechanics were like they were before this patch. I do not have the spells to overpower my pet at this point and have any mana left after the fight. This is affecting people who just want to play the game as intended. I, like many others, have obligations at peak times and can only pop in for an hour or two to level. This, combined with the fact that they don't have a substantial exp modifier, is why I chose necro.
This isn't affecting AFK leveling in the least because now they will just sit AFK for twice the time. This is screwing over anyone who just rolled ench. The people who are supporting this are completely unaffected and do not understand that there are people like me who just started and can't play every weekend for twelve hours at a time. You would think you could just go into the code and go if(AFK > 30 mins) you can no longer gain exp. TLDR: This sucks for me. | ||
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#4
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#5
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I'm not sure if anyone has touched on this or not since I don't feel like reading pages and pages of whiny people who don't remember what it really was like. But I recall an xp penalty existing quite similar to the one they just implemented. EQ was designed to be a game of grouping. Of banding together to overcome, one of the reasons it was great. Very few classes, mainly necro and mage, had the ability to solo fairly efficiently but to keep things in a harmonious balance there was a pet xp penalty. I recall groups back in the day having second thoughts about having necros and mages because the penalty applied to the group as well. so this 50/50 split isnt that bad. It makes things closer to classic, which is what, at least, a few of us want. BTW on live I played a necro to 50 99-2000 and a mage to 60 2001+. That is why almost all classes have such hard times soloing. the game isnt designed for it. At least not classic. If you want to play by yourself all the time go play WoW.
/2cents | ||
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#6
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i have a lvl 12 necro, i know what its like to solo and have a pet...so it does affect people like me who have an open opinion on the matter
the only thing i can say to help you out alreadyhome, is that they realize this and are working on coming up with a more viable solution. if you want, when you log in message me...ill switch to my lvl 10 druid and group with ya so you can atleast get decent xp still :/ but aside from that, patience will go along ways | ||
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#7
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For those saying that this was the norm in classic, I would only ask for some sources. I would be cool with it if they implemented this in 1999, but I feel like this didn't come around untill at least Kunark/Velious. Edit 1: Slayde, I think you have valid points but ridiculing people like me who enjoy a good solo camp spot is not really in the spirit of Everquest, which you are so vehemently defending. I love groups and grouping but they don't love me coming for 45 minutes and then having to camp because I have to work/need sleep/have exams. Edit 2: Someone in the Enchanter thread on this is claiming that this is a feature that was not implemented until Planes of Power. | |||
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Last edited by alreadyhome; 02-18-2010 at 04:54 PM..
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#8
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#10
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Comparing apples to oranges.
No one cares what the other classes have to suffer in comparison. I'm also playing a Paladin as my main now, too. It doesn't make sense to nerf something else because of something ENTIRELY unrelated. Faulty logic. This is all moot anyways because it was already fixed. Thanks to Rogean and co. | ||
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