Project 1999

Go Back   Project 1999 > Green Community > Green Server Chat

Closed Thread
 
Thread Tools Display Modes
  #71  
Old 10-17-2019, 06:41 PM
Tecmos Deception Tecmos Deception is offline
Planar Protector

Tecmos Deception's Avatar

Join Date: Jun 2012
Posts: 5,785
Default

Quote:
Originally Posted by skorge [You must be logged in to view images. Log in or Register.]
The research was compiled by Dolalin over a week ago and made into a bug report already. The devs know about it but nothing has been done or said as of yet.

Default Magician pets should not cast spells until May 1999 patch era

Magician pets should not dual wield, or equip weapons before January 2000 patch era

Necro pets should not lifetap until January 2000 patch era
So, again, like I already said, why THIS thread? If these are the issues you're concerned about, why not bump the bug report or accumulate more evidence or something?

Complaining that 6 pets with awesome damage shields and some melee damage can wear down EE via chain summoning... something that will be just as possible even if the changes you are talking about get put in (level 16 pets will get 99% or more resists with spells against a level 30+ mob anyway, level 16 pets aren't dual wielding even if you try to give them two weapons, necro pets are irrelevant to mages killing EE)... I mean maybe I'm just not seeing your angle here. But I doubt it.
  #72  
Old 10-17-2019, 07:19 PM
turbosilk turbosilk is offline
Sarnak


Join Date: Jun 2016
Posts: 494
Default

Quote:
Originally Posted by skorge [You must be logged in to view images. Log in or Register.]
You totally miss the point. The point is mage pets are still casting spells. They are not in their true form right now on Green. There has been patch notes provided in the Bugs forum to prove this 100%. Nobody is even saying anything about this! It disgusts me quite frankly. People will rather have a broke launch on Green to get a head start for a few pixels that won't even matter due to the /list function.



It completely baffles me. I feel like I am lone ranger here for wanting the server to emulate how it was on classic launch. Pets were no where near as good as they are here on blue and now green. It's a HUGE deal. It completely changes things and makes things unclassic.

If the launch needs to be delayed, then so be it. It would be well worth it. Heck right now Kunark items are dropping...there are a TON of bugs being reported.
Doesn't matter if earth pets can't cast. You're going to see an army of lowbies *raiding* higher level mobs.
Last edited by turbosilk; 10-17-2019 at 07:19 PM.. Reason: Typo
  #73  
Old 10-17-2019, 07:22 PM
Jibartik Jibartik is offline
Planar Protector


Join Date: May 2015
Posts: 16,899
Default

Quote:
Originally Posted by Tecmos Deception [You must be logged in to view images. Log in or Register.]
The EE in lguk is over level 30, so even lifetaps from the necros aren't going to stick (with blue's resist code anyway), and their pets lack a damage shield and the necros can't cast a damage shield. So they'd be a lot worse at it than mages would be.
Makes sense, thanks!
  #74  
Old 10-17-2019, 07:22 PM
turbosilk turbosilk is offline
Sarnak


Join Date: Jun 2016
Posts: 494
Default

Quote:
Originally Posted by Tecmos Deception [You must be logged in to view images. Log in or Register.]
So, again, like I already said, why THIS thread? If these are the issues you're concerned about, why not bump the bug report or accumulate more evidence or something?

Complaining that 6 pets with awesome damage shields and some melee damage can wear down EE via chain summoning... something that will be just as possible even if the changes you are talking about get put in (level 16 pets will get 99% or more resists with spells against a level 30+ mob anyway, level 16 pets aren't dual wielding even if you try to give them two weapons, necro pets are irrelevant to mages killing EE)... I mean maybe I'm just not seeing your angle here. But I doubt it.
6 16 fire pets would get quickly annihilated by the EE. I noticed the OP didn't say they were successful for a reason. Recommend moving to RNF.
  #75  
Old 10-17-2019, 07:25 PM
Jibartik Jibartik is offline
Planar Protector


Join Date: May 2015
Posts: 16,899
Default

lol is the story true? I would like to know who it was so I could admire their power.
  #76  
Old 10-17-2019, 08:11 PM
Vizax_Xaziv Vizax_Xaziv is offline
Fire Giant


Join Date: Aug 2018
Posts: 719
Default

Quote:
Originally Posted by the_only_jake [You must be logged in to view images. Log in or Register.]
I would guess the group of level 16 mages all used a fire pet , all sent pets in and didn't cast any aggro causing spells at the mob. Same way we would Duo phiny with 2 mages on blue. with 6 mages the mob would have to cycle between killing all the pets 1 by 1 and eating the pets innate DS with each hit , between 6 of them they would have time to at least cast a new pet when their's died as the mob would have 5 other targets to kill. It's something that you can't put the Genie back in the bottle type of thing that after 20 years people have learned how to min max their powers. I doubt the fire pets landed any of their spells on the mob , but their damage shield is just like it always was , same as any other classes damage shield.
Yup they wouldn't even have to land any melee hits either and DS are unresistable.
  #77  
Old 10-17-2019, 08:35 PM
Aaramis Aaramis is offline
Sarnak


Join Date: Nov 2014
Posts: 297
Default

Except a mob that suicides on a DS doesn't leave a corpse due to it being neutral damage.
They'd need to do at least 1 damage. Somehow.

Also, chain summoning pets at 16 is crazy mana-intensive. Wouldn't be able to keep that up very long.

I'm skeptical.
  #78  
Old 10-17-2019, 08:39 PM
turbosilk turbosilk is offline
Sarnak


Join Date: Jun 2016
Posts: 494
Default

I recommend playing with friends vs solo as groups can kill faster and higher level mobs. Game design is for grouping not solo.
  #79  
Old 10-17-2019, 08:41 PM
Fammaden Fammaden is offline
Planar Protector


Join Date: Jun 2018
Posts: 1,464
Default

Quote:
Originally Posted by Aaramis [You must be logged in to view images. Log in or Register.]
Except a mob that suicides on a DS doesn't leave a corpse due to it being neutral damage.
They'd need to do at least 1 damage. Somehow.

Also, chain summoning pets at 16 is crazy mana-intensive. Wouldn't be able to keep that up very long.

I'm skeptical.
I mean there was this post right here in the thread that everyone seems to be ignoring......

Quote:
Originally Posted by zames180 [You must be logged in to view images. Log in or Register.]
As the level 48 mage in the GUK group the OP is talking about, I think he is being a bit over dramatic about everything. The group was 2 mages, a warrior. Shaman, Druid and bard... someone made a thread about some BS they know nothing about and now it’s vlown up...
  #80  
Old 10-17-2019, 08:43 PM
bubur bubur is offline
Planar Protector

bubur's Avatar

Join Date: Dec 2012
Posts: 1,474
Default

been playing more beta than a cool and normal person would, but i didn't play today

if 6 lv 16 mages did EE then I missed it, not sure if it happened

but that fatty boi does a pretty big aoe nuke so if it did happen, they got pretty lucky. anyway not that big a deal if they did. good for them

edit: wait a minute i may have even been in the group that the op is talking about? im a lv 48 druid. this is a weird thread. if you wanna be mad about something, i soloed the EE as lv 38 druid (and took a screenshot). EE is like a lv 30 or something wizard with zero adds in camp, and good races can walk right up to it without agroing anything except 2 mobs at liveside entrance that can be pulled away. it's an easy kill and will be surprised if it is not achieved on day 3 at the latest
Last edited by bubur; 10-17-2019 at 08:52 PM..
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 01:39 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.