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#71
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Complaining that 6 pets with awesome damage shields and some melee damage can wear down EE via chain summoning... something that will be just as possible even if the changes you are talking about get put in (level 16 pets will get 99% or more resists with spells against a level 30+ mob anyway, level 16 pets aren't dual wielding even if you try to give them two weapons, necro pets are irrelevant to mages killing EE)... I mean maybe I'm just not seeing your angle here. But I doubt it. | |||
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#72
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Last edited by turbosilk; 10-17-2019 at 07:19 PM..
Reason: Typo
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#73
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#74
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#75
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lol is the story true? I would like to know who it was so I could admire their power.
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#76
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#77
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Except a mob that suicides on a DS doesn't leave a corpse due to it being neutral damage.
They'd need to do at least 1 damage. Somehow. Also, chain summoning pets at 16 is crazy mana-intensive. Wouldn't be able to keep that up very long. I'm skeptical. | ||
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#78
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I recommend playing with friends vs solo as groups can kill faster and higher level mobs. Game design is for grouping not solo.
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#79
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#80
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been playing more beta than a cool and normal person would, but i didn't play today
if 6 lv 16 mages did EE then I missed it, not sure if it happened but that fatty boi does a pretty big aoe nuke so if it did happen, they got pretty lucky. anyway not that big a deal if they did. good for them edit: wait a minute i may have even been in the group that the op is talking about? im a lv 48 druid. this is a weird thread. if you wanna be mad about something, i soloed the EE as lv 38 druid (and took a screenshot). EE is like a lv 30 or something wizard with zero adds in camp, and good races can walk right up to it without agroing anything except 2 mobs at liveside entrance that can be pulled away. it's an easy kill and will be surprised if it is not achieved on day 3 at the latest | ||
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Last edited by bubur; 10-17-2019 at 08:52 PM..
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