#71
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A good enc refreshes before it's about to fade (since they cast on themselves to time)....but a bad enc is "please, haste...please.....what? You're oom??? WHY ARE YOU NUKING?! If they are on you, ROOT THEM! .....someone revive the ench....again...." | |||
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#72
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Also, on a more general note, it's interesting that almost all the negative feedback has been in regards to the proposed class balance changes. I can only assume that means most people are in favor of the other changes, which is what I expected. | ||||
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#73
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Wow, when a post is made at 7AM, and by the afternoon it's already reached 8 pages, you know the OP struck a nerve! Good job OP [You must be logged in to view images. Log in or Register.]
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Loramin Frostseer, Oracle of the Tribunal <Anonymous> and Fan of the "Where To Go For XP/For Treasure?" Guides Anyone can improve the wiki! If you are new to the Blue server, you can improve the wiki to earn a "welcome package" of up to 2k+ platinum! Message me for details. | ||
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#74
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It's "everyone trivializing the game content, we should pull their power back". And also cap the level at level 30. Then no matter how powerful you think you are, you aint. Even pet classes get super hit, since their pets are NPC pet levels.....which a player can surpass with equipment easily in being able to hit higher level things. BOOM BOW! Make EQ hard again! | |||
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#75
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I also don't think Monk is super OP until Velious raid gear. Topor is OP, but it's pretty hard to get a hold of, which makes it acceptable somehow. Also there is no reason to nerf soloing, as the hybrids and wizards can actually sorta do that, which is one of their advantages over pure melee. I also don't think you can make all these changes AND also understand how that affects class balance enough to make specific class ability tweaks. For example, no item recharging and no mallets is a huge warrior nerf in itself, and therefore a hybrid buff. | |||
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#76
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Eratani / Cleratani / Eratou / Stabatani / Flopatani / Eratii
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#78
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Only one face unlocks halfling power thats worth nerfing. Maybe add like a unibrow or runny nose boogers to limit the potential easy gains.
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Eratani / Cleratani / Eratou / Stabatani / Flopatani / Eratii
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#79
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So based on the excellent feedback and criticism (much of it quite valid) I would amend the proposal to this:
At this point I think the most contentious change would be making charm a fixed 36 second duration. But as was pointed out, this actually makes charm better and more predictable in certain applications. Highly skilled Enchanters would still got a lot of mileage out of charm. But it definitely makes it harder for JoeBlow_Enchanter_001 to charm for easy XP and massive group DPS. I think it's a good compromise. But I would love to hear more ideas from people on how to balance charm in the spirit of classic. I think it's one of the most important considerations. | ||
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#80
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Charm would be fine if they increased % of chance to break and made it so Enchanters cant charm anything only humanoids.
I actually liked the idea of Clarity to Wizards.
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Kellian Cove (60 Wood Elf Rogue) Parra Doxx (55 Barbarian Shaman) “This man is using his mind as a weapon …and woe be tide the creature who steps into his garden" -Finch | ||
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