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#1
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Hill Giants were sort of a big deal for Wizards, and I kited a bunch of them. In classic/Kunark, they shared a whole bunch of random spawnpoints with lizardmen, basilisks, and several similar lower-level "trash" mobs, so if you got there and there weren't any HG's, you could kill off some trash mobs and they'd spawn like gangbusters.
That being said, the random outdoor spawning was really weird in EQ, and things tended to happen in clusters. There were several places that were "more likely" to spawn hill giants. The wider valley on one side of HG Hill seemed like such a spot, as were three distinct areas on the top of HG Hill, plus right at the northernmost tip where the two valleys meet. People used to camp those spots because they generated more HG's. | ||
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#2
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Since I played on test server, a server that often only had 100 people during primetime, many times I went to rathe mountains on my druid to kill some HGs like I could do on fennin or rallos. However. on test server often what would happpen is one person would pass through and just kill the HGs that were up and then leave. When i would get there the zone would be completely deviod of HGs. That's because their non HG spawns had popped and were never cleared. The hill giants had several PHs like basilisks and cyclops and only had a moderate chance of spawning. I'm guessing if there were three things that could pop, each would have a 1/3 chance of popping after being killed.
Long story short, there are actually too many HGs on p99 if what people here are saying is true. | ||
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#3
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Quote:
If you go check out the thread titled "a question about hill giant population" (or something similar) that I posted, Dolanin posted proof that we have FAR FAR to FEW giants spawning. The hill giants should be tied to the place holders as you yourself have said, and many others, and NOT how they spawn on p99 (7 static spawn locations with no place holders). Dolanin also had a post showing number of spawns in rathe mountains, with there being 15? hill giants at the time that zone parse was done. If you consider how many bears, drakes, lizards, giant skellys and cyclops that can and do spawn on and around the hill here....each of those having a chance to spawn a hill giant, regardless of how low that number is means there could easily be (on the super rare chance) in theory 30 or 40 hill giants up at once, if not more. Someone would have to actually count how many of them path on / around the hill (static mobs aren't on same spawn table), you can easily see how many there would be a possibility of being up at once. | |||
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#4
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I'd be very careful questioning someone else's reading comprehension of I were you. There were 4 full groups camping the HHK goblins back in the day. There were full groups camping single enchanter pets. It means nothing. Quote:
Ok, listen very carefully, what he posted showed a theoretical maximum amount of HGs in rathe mountains. That means if you killed all the Phs and AND all HGs spawned you get 12(i think it was 12). The chance to spawn from a PH is not the same thing as a static spawn that always pops. Even if we gave a completely unlikely 50% chance for a HG to spawn after a PH or HG is killed, it would still be less than having 7 always spawning HGs. There is zero evidence that there were more than 12 that has been shown. Even with that said I can't even fully trust the data he posted because of errors I pointed out in already. It's double counting some NPCs for some reason. | ||||
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#5
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There used to be 3 full groups on live in the pond area/canyon where those red dots are: [You must be logged in to view images. Log in or Register.] lol we couldnt hack the hardcore EQ on p99 and had to split the server [You must be logged in to view images. Log in or Register.] we're all casual down here. [You must be logged in to view images. Log in or Register.] [You must be logged in to view images. Log in or Register.] | |||
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Last edited by shovelquest; 01-30-2020 at 09:37 PM..
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#6
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#7
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While that may be the case that there were no HGs up, I never saw that on live in 2000 when I was killing them. Verant often times made ninja changes to spawns and it's quite possible that what happened on test server was different than live in 1999 and then changed again in 2000, etc.
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#8
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And there was no secret code on the test server. the test server just patched to the "next major patch" ahead of normal servers. | |||
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#9
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Just to throw my two cents in, I played on Fennin Ro during Kunark/Velious on a druid and I distinctly remember seeing people complain in OOC that no one was killing the PHs to make HGs spawn.
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#10
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if there are only 7 static HG's in rathe something isn't right... I do remember that place being loaded with giants at some point... 7 tho that's barely 2 kites...
as well as low lvl mobs being ph's for spawns | ||
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