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  #71  
Old 07-19-2024, 02:21 PM
Zuranthium Zuranthium is offline
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Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
A level 52 Cleric has enough mana to CH Chardok Royals.
No. They. Don't.

As already talked about, and which you continually ignore, that was done (barely) with ENCHANTERS - the most powerful class in the game. Look at the title of the thread.

There are plenty of other encounters where the Cleric is going to be needed too. We don't have to list them for you. That's your own lack of experience if you don't know and it's pointless to talk about since you are not qualified to discuss it.

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Originally Posted by Rimitto [You must be logged in to view images. Log in or Register.]
Cleric with ranger and bard has solid synergy, not only in the fact that it's protected by some good defensive and HP buffs, but also superior healing, as well as bard buffs to further reinforce the hardyness and dps of the party, as well as mana for cleric.
Definitely agree that Bard + Cleric is the necessary setup to beat the hardest encounters, but Monk is better than Ranger. Monk tanks better and does more DPS and has FD pulling.

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Originally Posted by Vexenu [You must be logged in to view images. Log in or Register.]
Best trio was literally settled in the OP by unanimous consensus
No it wasn't. Necro/Monk/Shaman is strong, probably the easiest trio, but not the absolute best.
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  #72  
Old 07-19-2024, 02:23 PM
Toxigen Toxigen is offline
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Originally Posted by Rimitto [You must be logged in to view images. Log in or Register.]
I'm not trying to downplay your shaman, necro strats, but there's just not that much actual synergy or options between it.
Necro has 1 buff, DMF.. and 1 mana regen "twitch" which only the shaman can benefit from. It's jenky.
holy shit you're bad at eq

before torpor the necro is the main healer with the shaman there for emergency burst heals
Last edited by Toxigen; 07-19-2024 at 02:31 PM..
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  #73  
Old 07-19-2024, 02:26 PM
Vivitron Vivitron is online now
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Originally Posted by Jimjam [You must be logged in to view images. Log in or Register.]
Can also Midnight Mallet? 3 toons to hold charges on emergencies! Don't forget pocket toon for recharges *dodges rotten fruit*
Before Tox said no pockets I was going to suggest that we should assume the standard "pants rule" -- each player gets two main pockets, two back pockets (bank mules), and one weird little pocket. You've solved the mystery of the purpose of the weird little pocket -- it's the charger pocket.
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  #74  
Old 07-19-2024, 02:28 PM
Toxigen Toxigen is offline
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and one pocket pussy
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  #75  
Old 07-19-2024, 02:37 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
No. They. Don't.
Yes they do. Unless you are claiming PatChapp is lying. I've done CH duty on sub 60 pocket clerics too.

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Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
There are plenty of other encounters where the Cleric is going to be needed too. We don't have to list them for you. That's your own lack of experience if you don't know and it's pointless to talk about since you are not qualified to discuss it.
In other words, you can't name the camps where a level 52 cleric couldn't do it, but a level 60 cleric could do it in the context of a trio. If you were "qualified", you'd be able to list them instead of dodging the question and attacking me instead.
Last edited by DeathsSilkyMist; 07-19-2024 at 02:40 PM..
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  #76  
Old 07-19-2024, 02:49 PM
Toxigen Toxigen is offline
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Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
Yes they do. Unless you are claiming PatChapp is lying. I've done CH duty on sub 60 pocket clerics too.
he said he did it, but also said it was dicey AF

and hes a very good enchanter

id be willing to bet he would agree that having a 60 cleric would increase rate of success by quite a bit
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  #77  
Old 07-19-2024, 02:57 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Originally Posted by Toxigen [You must be logged in to view images. Log in or Register.]
he said he did it, but also said it was dicey AF

and hes a very good enchanter

id be willing to bet he would agree that having a 60 cleric would increase rate of success by quite a bit
Sure. Nobody said a 60 Cleric is bad. At the end of the day a skilled group can do it with a sub 60 Cleric. That is why people make pocket Clerics. It's less time, effort, and money to main an Enchanter or Shaman, and then pocket a 52 Cleric.
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  #78  
Old 07-19-2024, 02:57 PM
plzrelax plzrelax is offline
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Bard and a couple wizards for leveling
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  #79  
Old 07-19-2024, 02:58 PM
Vexenu Vexenu is offline
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Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
No it wasn't. Necro/Monk/Shaman is strong, probably the easiest trio, but not the absolute best.
What do you rank above it?
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  #80  
Old 07-19-2024, 03:52 PM
Vear99 Vear99 is offline
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Originally Posted by Toxigen [You must be logged in to view images. Log in or Register.]
theres no way this trio out performs shaman / monk / necro at any stage of the game
I agree, but a thread with only '+1' would be boring! And I think that at 60, and with a lot of raid gear, WAR/CLR/MAG isn't that far off. Leveling untwinked it's not close unless you make a huge friends list of enchanters.

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Originally Posted by Penish [You must be logged in to view images. Log in or Register.]
vear is dsm, btw
dude

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Originally Posted by Vexenu [You must be logged in to view images. Log in or Register.]
but I think the best you can say about it is that it would be an easy way to level two very in-demand raid classes and a CoTH bot at the same time.
This made me laugh, but when I wrote this I was thinking about how I used to sell demon fangs MQs by fighting Xenevorash straight up (no guard cheese) with Warrior/Cleric. It was always a rush because the heals had to be extremely well timed. I think Kunark dragons or General V'ghera might be a possibility too. On TAKP someone 3-boxed Telkorenar and Vindi WAR/CLR/CLR in Luclin.

Another interesting area might be Siren's Grotto; any group without a cleric would really struggle with the huge damage shield on the icy servants, and they could be easily slowed with a truncheon. The problem would definitely be pulls, but you can try some crazy shenanigans like casting AOE stun and then running back with whatever resists, getting a COH, and trying to tag the back end of the train if it doesn't look too bad. The Sirens themselves barely do any damage to a well geared melee; I used to solo them on my monk or duo them non-stop with a Druid. I think you could do the spore king with this trio as well, although for sure it would be a million times smoother with MNK/SHM/NEC.
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