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  #71  
Old 04-04-2025, 10:51 AM
Snaggles Snaggles is online now
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Originally Posted by kjs86z2 [You must be logged in to view images. Log in or Register.]
if you have to move out because you're gonna die, you're doing 0 dps
Totally. My toon is very Sv heavy so lacking about 500hps over where I might otherwise be. A few whip procs helps avoid getting into blood aggro so quickly.

I was thinking that and a Tunare braid might be a good setup if you have haste elsewhere. The dot rolling is 8dps and 15/21 isn’t a horrible ratio. They are super cheap pickups and double-whip might be the ultimate ranger fashion.
Last edited by Snaggles; 04-04-2025 at 10:55 AM..
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  #72  
Old 04-04-2025, 11:31 AM
kjs86z2 kjs86z2 is offline
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Originally Posted by Snaggles [You must be logged in to view images. Log in or Register.]
Totally. My toon is very Sv heavy so lacking about 500hps over where I might otherwise be. A few whip procs helps avoid getting into blood aggro so quickly.

I was thinking that and a Tunare braid might be a good setup if you have haste elsewhere. The dot rolling is 8dps and 15/21 isn’t a horrible ratio. They are super cheap pickups and double-whip might be the ultimate ranger fashion.
my female ogre warrior rocked skull titties, dildo helm, vyemn whip, and dagarns tail for that bdsm fashion
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  #73  
Old 04-04-2025, 11:58 AM
DeathsSilkyMist DeathsSilkyMist is offline
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Originally Posted by Snaggles [You must be logged in to view images. Log in or Register.]
That said…you could solve this with a calculator.
You are correct, a calculator would be the best for determining which weapons are best given the scenario. That is what I am getting at with this post: https://www.project1999.com/forums/s...5&postcount=32

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Originally Posted by Snaggles [You must be logged in to view images. Log in or Register.]
My test on Bloodmaw demonstrates this point. A 14/24 should not be near a 13/19 on a test against a target who isn’t a pile of jelly. It shouldn’t be 13% behind the fifth best ratio in this current state of the game. They aren’t in the same galaxy…trust me.
I am not saying parsing Corudoth is equivalent to parsing AoW. The point of a Corudoth parse is to show the DPS ceiling of a weapon for a level 60. This means the best possible DPS a weapon can do. That is what you mean when you say:

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Originally Posted by Snaggles [You must be logged in to view images. Log in or Register.]
The Turtle gives far too much credit to ratio and not enough to damage bonus.
If Corudoth is the DPS ceiling of a weapon for a level 60, all encounters harder than Corudoth will do less DPS. Once you know the DPS ceiling of the weapon, you can scale your DPS down to see when one weapon is better than the other. From my current parsing XP mobs seem to take about 55-60% DPS of a Corudoth parse. A raid target should be taking less damage than that.

Using a calculator like this is useful because you can see what weapons are better depending on the situation. A player may want to use 1h weapons while fighting XP mobs if they are similar or better DPS to their 2H weapon for whatever reason. Quite a few people have said Epic Fist + SoS is worse than IFS, but at level 52 Epic Fist + SoS is better than IFS if you don't fistweave. Not everybody likes fistweaving.

We don't need to presume all parsing questions are about which weapons are best against AoW. OP is level 51, and thus is not asking about what weapons are best for AoW.
Last edited by DeathsSilkyMist; 04-04-2025 at 12:05 PM..
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  #74  
Old 04-04-2025, 12:15 PM
Keebz Keebz is offline
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Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
The point of a Corudoth parse is to show the DPS ceiling of a weapon for a level 60. This means the best possible DPS a weapon can do.
... against Corudoth and maybe other level 5s with similar AC.


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Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
If Corudoth is the DPS ceiling of a weapon for a level 60, all encounters harder than Corudoth will do less DPS. Once you know the DPS ceiling of the weapon, you can scale your DPS down to see when one weapon is better than the other.
No you can't, because level differential, AC and defense skills are such a large part of the damage equation. A weapon can easily parse better than another against Corudoth but worse against a real target, exp. mob, raid mob, or otherwise.
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  #75  
Old 04-04-2025, 12:19 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Originally Posted by Keebz [You must be logged in to view images. Log in or Register.]
No you can't, because level differential, AC and defense skills are such a large part of the damage equation. A weapon can easily parse better than another against Corudoth but worse against a real target, exp. mob, raid mob, or otherwise.
Yes you can. That is how a scaling damage formula works. Everquest and P99 use a scaling damage formula. DPS will scale down from the easiest mob (Corudoth) based on level difference, AC, and defense skills to the hardest mob (AoW). Most mobs are somewhere inbetween, and you can figure out roughly where most mobs land with some parsing.

You can test this yourself.
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  #76  
Old 04-04-2025, 12:48 PM
Snaggles Snaggles is online now
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Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
Yes you can. That is how a scaling damage formula works. Everquest and P99 use a scaling damage formula. DPS will scale down from the easiest mob (Corudoth) based on level difference, AC, and defense skills to the hardest mob (AoW). Most mobs are somewhere inbetween, and you can figure out roughly where most mobs land with some parsing.

You can test this yourself.
The alternative is just to raid, parse, keep track of results, and opine based on that data which are typically better combinations.

What you are providing is basically an engine dyno before it’s bolted into a chassis. It’s the least functional way to measure real power as there are no drain factors (AC, defensive skills, level range). Those drain factors result in how fast the car ends up being (actual dps).

TBH, I don’t know why we are talking about monks for pages and pages. I don’t even do this when I beat them on a parse…
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  #77  
Old 04-04-2025, 01:02 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Originally Posted by Snaggles [You must be logged in to view images. Log in or Register.]
The alternative is just to raid, parse, keep track of results, and opine based on that data which are typically better combinations.

What you are providing is basically an engine dyno before it’s bolted into a chassis. It’s the least functional way to measure real power as there are no drain factors (AC, defensive skills, level range). Those drain factors result in how fast the car ends up being (actual dps).

TBH, I don’t know why we are talking about monks for pages and pages. I don’t even do this when I beat them on a parse…
We are talking about weapon DPS, which is what OP asked about. OP wanted to know which weapons are better for their scenario. The damage formula works the same for all melee classes, different classes just have different skill caps and weapon options. You can use data from other melee classes as long as you adjust for skill values accordingly. I haven't been "talking about Monks for pages and pages" at all. I am talking about weapon DPS and the damage formula.

Most people don't have every weapon in the game to parse on every mob in the game. That's the point of a calculator. You can figure out what weapons are better without needing to have them. This helps you figure out if you want a weapon or not.
Last edited by DeathsSilkyMist; 04-04-2025 at 01:11 PM..
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  #78  
Old 04-04-2025, 01:57 PM
kjs86z2 kjs86z2 is offline
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uh hello, human resources?!?!?! theres nerds here getting sweaty over nothing

vulak was killed in kunark gear boys
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  #79  
Old 04-04-2025, 02:02 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Originally Posted by kjs86z2 [You must be logged in to view images. Log in or Register.]
uh hello, human resources?!?!?! theres nerds here getting sweaty over nothing

vulak was killed in kunark gear boys
And yet people still kill Vulak to get Vulak loot years later. Clearly people enjoy the loot part of the game, even if it isn't necessary to clear content. Also sometimes being over geared for an encounter allows you to do it with a lower player count than normal, or solo.
Last edited by DeathsSilkyMist; 04-04-2025 at 02:04 PM..
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  #80  
Old 04-04-2025, 03:10 PM
bcbrown bcbrown is offline
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Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
We don't need to presume all parsing questions are about which weapons are best against AoW. OP is level 51, and thus is not asking about what weapons are best for AoW.
DPS performance against raid targets is in-scope for this discussion.

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Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
We are talking about weapon DPS, which is what OP asked about. OP wanted to know which weapons are better for their scenario. The damage formula works the same for all melee classes, different classes just have different skill caps and weapon options. You can use data from other melee classes as long as you adjust for skill values accordingly. I haven't been "talking about Monks for pages and pages" at all. I am talking about weapon DPS and the damage formula.
You've been talking a lot about your damage formula but you haven't done anything to answer the original question: which of those five weapons should I be using? The question has been answered to my satisfaction (keep using the Woodsman's Staff), but if you want to talk about your formula, you should explain how it answers my question.
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