![]() |
#71
|
||||
|
![]() Quote:
TL;DR get ~200ac if you plan on getting hit then YOLO. | |||
#72
|
||||
|
![]() Quote:
It's easy enough to get with EC gear in Velious. If the EQEMU softcap numbers are correct, 200 worn AC is the softcap for Rangers. With a 17% return for Rangers, 400 worn AC would amount to only 234 worn AC after the softcap is applied. I have a hunch those EQEMU numbers are correct, as you figured out the 200 number yourself, and many Rangers feel like AC doesn't do much.
__________________
| |||
#73
|
|||
|
![]() That last pair of parses certainly shows that shield AC has an effect when overcapped at level 5. I would urge you to start posting predictions in this thread before each future experiment. That way you can compare the actual results with your hypothesis.
| ||
#74
|
||||||
|
![]() Quote:
Quote:
https://www.project1999.com/forums/s...6&postcount=58 Quote:
https://www.project1999.com/forums/s...2&postcount=61 The last set of parses was post 68: https://www.project1999.com/forums/s...8&postcount=68
__________________
| |||||
Last edited by DeathsSilkyMist; 10-09-2025 at 09:17 PM..
|
#75
|
|||
|
![]() I've heard it said a few times that spell AC is like shield AC in that it ignores the softcap. Have you tested that at all?
| ||
#76
|
||||
|
![]() Quote:
| |||
#77
|
|||
|
![]() im really impressed that people take this as serious as they do
| ||
#78
|
||||
|
![]() Quote:
| |||
#79
|
||||
|
![]() Quote:
__________________
| |||
#80
|
|||||
|
![]() Quote:
One hypothesis would be "There's gonna be a difference somewhere when you use a shield". Another could be "The average damage per hit will be lower with a shield". Or "adding 12 shield AC will be equivalent to adding 2 AC to an otherwise capped toon". This has several benefits. For one, it gives any results that match your expectations greater credibility. Kind of like "calling your shot". It also forces you to think through exactly what question you're trying to answer, and making sure whatever experiment you run will help answer that question. Spending a moment on experiment design can help avoid wasting time on experiments that give inconclusive results. It can also help by forcing you to spend time thinking about what you're trying to measure and what metrics do you want to calculate. For example, I was looking at the ratio of min-hit to max-hit, while you seem to be more interested in total damage or damage per hit. So what I'm suggesting is a practice that I think leads to good mental self discipline and better designed experiments that lead to easier analysis and more defensible conclusions. It's at the heart of the cycle of the scientific method: * First you do exploratory experiments. You cannot draw any conclusions from these, but you can generate interesting questions and hypotheses * Next you generate a testable hypothesis. This is a specific prediction that can be either confirmed or rejected, something measureable * Next you design an experiment to test the hypothesis. Part of this (in our case) will be determining how many samples to parse for each side, and what metric to calculate. After all that then you can run the experiment and report the results. Now, I'm not saying you have to go through all that process. But I do think taking steps towards that ideal will be helpful and productive. Just a simple "call your shot" before running an experiment. For example: "I'm going to measure average damage per hit with 178 AC, with and without a 12 AC shield. I'll take 1000+ hits per side. I expect the damage per hit to be lower with the 12 AC shield. This is because x, y z." Another example: the evidence suggests that at level 5 there's a 45ac softcap, and a shield provides a couple AC above that. what's the softcap at level 6? One hypothesis is that the formula is 4*level+25 which would suggest a 49 ac softcap. So there's a couple experiments that you could run to test that hypothesis. And if shield AC provides some bonus with some multiplier value like 0.2 you can run some experiments to try to determine what that multiplier value is. But to sum up: Quote:
| ||||
![]() |
|
|