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#71
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![]() Melees are ok. With decent gear, a melee will do alright in PvP and is often better for dungeon PvP than casters, and dungeon PvP is what really matters in the long run. What do high-end guilds rely most heavily on? Melee assist trains. A big concern for serious PvP guilds is if too many of their members roll easymode instant-gratification mage and necro so that they lose the important dungeon fights against other guilds who didn't make that mistake. Since a lot of PvP takes place outdoors because it's more convenient and is where you typically meet people alone, casters are in their dominant environment more often than melees are. Both archetypes still have an environment where they're superior, though. Regardless, there will be no buffs to melees, I can pretty much guarantee that. They don't change the core game mechanics for the sake of PvP, just the ruleset and the odd broken peripheral thing that doesn't change the gameplay fundamentals. Itemloot is usually bad for any server, but at least it's just bagloot and not your worn equipment. Melees will be allowed to participate in PvP.
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#72
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#73
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coin loot = definitely item loot = majority strongly against it, minority strongly for it the only way i can see itemloot working is if it is very limited.. like, "non-lore items only" or "bagged loot only" (inventory slots also non-lootable, so ppl could choose to sacrifice an entire bag worth of gear to carry 1 non-lootable item unequipped) in general, 0 item loot is the way to go. but i see why a compromise could be fun, as long as there is very little QQ potential (BTW, manastones arent lore are they..?) to answer specific questions: 1) lower levels non-lootable? better but.. still, when you get to camp good items is 50+, so that is when losing an item matters most. the opposite sounds even better.. levels 1-45 lootable, levels 45+ non-lootable. this would prevent twink PKs from ruling the lower levels. 2+3) flagged item loot wouldnt work. smart ppl would never flag themselves as lootable, it is much more valuable to be able to wear you gear than the chance at ganking someone's FBSS. especially in raid pvp, the important thing is winning, not being able to loot someone's shit. groups will roll out with 1 "loot-flagged" player, trying to get this guy the killshot so he can loot. flagging that shit just wont work. even if it will placate the pro-item-looters, it will not result in long sustainable gameplay for the server 4) negative feedback in general: itemloot promotes random ganking by groupmates (temporary "friends" until you are low health) increases fear of pvp and any unknown player in general, requires ppl to run and bag gear instead of fight against the odds, encourages corpse camping, gives an advantage to insta-bagging MQers, and makes the server environment more hostile than most ppl want to play in. ppl want to wear their gear, not run around fearing their gear they camped for 25 hours camp will be ganked at any moment. hard-core players will play with itemloot in or out. but you will lose many, many ppl with itemloot in, unless item loot is somehow severely restricted. (like, "bagged-non-lore-items-only" restricted..) just look at VZTZ, the population while item loot was in was like 1/3 of what it was when there was no item loot if i were devs and i really wanted to put itemloot in, i would limited it to the above; BAGGED (which means IN A BAG, not just sitting in an inventory slot) non-lore items only. | |||
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#74
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![]() ITEM LOOT IN BAGS
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#75
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I would like to add that no matter what, coin should ALWAYS be lootable. | |||
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#76
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#77
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![]() Item loot where you get to pick anything equpied except for primary/secondary + range. Allso anyone should be able to loot.. so if you get killed a group member or a friend could loot your corpse and "hold" an item for ya =)
That is taking ninjalooting to a new lvl! Ninjas ftw! | ||
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#78
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![]() I'm for coin/bag loot, if that means anything.
I wouldn't mind item loot, but I can tell that 95% of people are against it and that would hurt the population of the server. The only reason why I'm not 'for' item loot would be bagging and naked pvp. Additionally, the only compromise that I see working would be bag loot. The main plus is that no one will carry around extra sets of MR gear. Coin alone seems a little too easy. | ||
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#79
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Everybody would have to decide whether they want to carry extra gear, which grants more power and flexibility, but includes a higher risk. You would also be able to grab stuff that a player just camped and cannot equip, or some valuable gems (e.g. gargoyle eyes while you're low level, or a diamond at higher levels). People will also have to decide whether they want to stay at their camp forever - and risk to have one nice item taken from them - or give their camp up earlier and save the loot. This system would make it attractive to gank people directly at the bank though, that's why the bank areas would have to be really, really safe. If not, I can see people standing on some place the guards cannot attack them and nuke your ass directly in front of the banker. | |||
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#80
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this^^, you have heard all the sides of this argument for months make a decision. i personally think item loot will benefit veteran players more than new to pvpers and will hurt the growth of the server. i also think if you put it in it will be changed shortly upon release. but like i said we have all typed all this nonsense before | |||
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