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#71
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Changing the variability to be longer doesn't solve one of the greatest problems right now, which almost everyone will agree, is variability. Variability doesn't take away socking. It has simply moved to tracker alarms and sms lists instead of actually sitting in zone. You will have no change going to a 52 schedule - if anything it will be worse after a 2 week wait and everyone is in a frenzy.
Raid contesting is the last thing you want to do on regular full server repop. If you get into a CR/Train war with another guild, the rest of the server is going to clean-up all other content in the meantime. If you show up at Trak and someone beat you, hoof it to the next. Change to replicate exact spawn times from classic, along with simulated downtimes every 10-14 days and a lot of your problems will melt away. Sorry to be bold, but the above is true for this server now. It may not be perfect but I guarantee it will be better than it is now. Get rid of Unemployed Edition. | ||
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#72
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Quote:
Predictable timing of the spawn is what makes the top tier guilds have to think hard about where they want to head first. CT may not be up in 30 minutes if they decide to go after Trak and/or VS first, etc. The smaller more casual guilds simply can't mobilize at random times during the work day with big enough numbers to tackle big targets... but easily can if they know in advance when they need to be on. | |||
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Last edited by Ruenaros; 02-23-2012 at 05:05 PM..
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#73
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My favorite proposal was a mixture of planned-in-advance repops and unscheduled repops. For example, if we kept the current system but also had a server reboot on the first of every month and one sometime during the third week that would already be a massive improvement I think.
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#74
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Quote:
__________________
Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity> Starman Deluxe, 24 Enchanter Lardna Minch, 18 Warrior Project 1999 (PvP): [50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis | |||
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#75
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Maintenance days were every Tuesday. There was unscheduled outages and emergency patches that would cause pops as well, that random element was obviously most welcome too!
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#76
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Quote:
This experiment was already done in the wild during classic: Trak - no variance - no one ever alarm clocked Trak down 30 mins after pop in classic. Ragefire - variance - almost universally agreed to be one of the worst parts of the trilogy. | |||
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Last edited by messiah_b; 02-23-2012 at 05:32 PM..
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#77
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Quote:
__________________
Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity> Starman Deluxe, 24 Enchanter Lardna Minch, 18 Warrior Project 1999 (PvP): [50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis | |||
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#78
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Every Tuesday there was a server restart for maintenance whether there was a patch or not so would last between 1 hour and however long the patch took.
Any outage or emergency patch would also re-pop everything. | ||
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#79
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Heres the thing. VP and Trak was already on rotation. People were fine with it. It worked. Why not apply it to the rest of the server and implement a strategy for up coming guilds to join it. (eg. Must kill trak without a wipe. Three wipes in a row and your out)
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#80
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Quote:
__________________
Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity> Starman Deluxe, 24 Enchanter Lardna Minch, 18 Warrior Project 1999 (PvP): [50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis | |||
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