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  #71  
Old 04-17-2012, 01:19 AM
Deverell Deverell is offline
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The only serious problem with Everquest is that raid content isn't instanced while PvP is too terribly designed for most people to want it. If raids had been instanced, or if the PvP had been good enough that more than 5% of the population would touch it with a 10ft pole, it would have been great. I sometimes think to myself that this is the one thing where I wouldn't mind P99 deviating from classic. Making the top raid zone instanced would fix so much, make the endgame so much more playable for everyone, and basically wouldn't cost anything. This would be just for VP and for ToV/ST, of course.
  #72  
Old 04-17-2012, 01:21 AM
Autotune Autotune is offline
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Quote:
Originally Posted by Deverell [You must be logged in to view images. Log in or Register.]
The only serious problem with Everquest is that raid content isn't instanced while PvP is too terribly designed for most people to want it. If raids had been instanced, or if the PvP had been good enough that more than 5% of the population would touch it with a 10ft pole, it would have been great. I sometimes think to myself that this is the one thing where I wouldn't mind P99 deviating from classic. Making the top raid zone instanced would fix so much, make the endgame so much more playable for everyone, and basically wouldn't cost anything. This would be just for VP and for ToV/ST, of course.
TMO has VP instanced already...
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  #73  
Old 04-17-2012, 02:42 AM
Ikonoclastia Ikonoclastia is offline
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Quote:
Originally Posted by Deverell [You must be logged in to view images. Log in or Register.]
The only serious problem with Everquest is that raid content isn't instanced while PvP is too terribly designed for most people to want it. If raids had been instanced, or if the PvP had been good enough that more than 5% of the population would touch it with a 10ft pole, it would have been great. I sometimes think to myself that this is the one thing where I wouldn't mind P99 deviating from classic. Making the top raid zone instanced would fix so much, make the endgame so much more playable for everyone, and basically wouldn't cost anything. This would be just for VP and for ToV/ST, of course.
Yeah NO. The reason they made a P1999 was so we could play P1999 without instancing garbage + the rest of the bullcrap they added.

If you want to get your fair share of mobs then I think you need to suggest a P1999 era solution or get more serious about getting your mobs.
  #74  
Old 04-17-2012, 02:53 AM
Splorf22 Splorf22 is offline
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Originally Posted by Frieza_Prexus [You must be logged in to view images. Log in or Register.]
It is my impression that TMO, as a whole, strongly supports patch day spawns. They are extremely fun, and it becomes more about skill than socking/tracking. Right now mobs are dominated by trackers. When you're racing, a single wipe or messed up pull costs you time which loses mobs.
Wait, if TMO wants patch day spawns, all the smaller guilds want patch day spawns, and its classic . . . why hasn't this happened yet?
  #75  
Old 04-17-2012, 03:03 AM
Flunklesnarkin Flunklesnarkin is offline
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Originally Posted by Splorf22 [You must be logged in to view images. Log in or Register.]
Wait, if TMO wants patch day spawns, all the smaller guilds want patch day spawns, and its classic . . . why hasn't this happened yet?
idk.. i suspect its more difficult than just tossing the power switch on the server but who knows.. maybe it is that simple.
  #76  
Old 04-17-2012, 03:14 AM
Gwence Gwence is offline
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SPOILER ALERT


DO NOT READ IT MAY RUIN YOUR FUN
  #77  
Old 04-17-2012, 03:19 AM
Shiftin Shiftin is offline
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Originally Posted by Frieza_Prexus [You must be logged in to view images. Log in or Register.]
I think this is done for the most part. There's been a few notable exceptions here and there, but most guilds are willing to I'd think. As I said earlier, aside from general trolling which can typically be safely ignored, most guilds will take action when presented with strong evidence or proof of a member's misdeeds.
This is pretty hilarious considering your guildleader has personally broken more raid rules than any person playing on this server and it's not even close. Revisionist history FTW!

Anyway, to the OP:

Simulated patch days have been brought up every few months since i started playing here. The case has been made ad nauseum. It would be more classic both in feel and actuality. It would be better for the community because smaller guilds would get a legitimate shot at raid mobs at least once a week, even if it was a fraction of what the big guys at the top get. It would slow down burnout of the raiders because there would be days off from tracking due to naturally occurring days with nothing in window.

It's all been said before, directly to them, in person and over the forums.

If simulated maintenance days wouldn't happen when there was active support from the project admins, they sure aren't happening now that those guys are absentee and splitting focus. It would require actual programming work by rogean or a manual tedious repop or each mob/zone. GL getting that kind of attention with 1.2 out last week.
  #78  
Old 04-17-2012, 03:31 AM
Gwence Gwence is offline
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oh shit 1.2 is out, damn I should log in for a like 2 hours and beat the new op on nightmare, wonder what my new title would be.
  #79  
Old 04-17-2012, 03:42 AM
Deverell Deverell is offline
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Quote:
Originally Posted by Ikonoclastia [You must be logged in to view images. Log in or Register.]
Yeah NO. The reason they made a P1999 was so we could play P1999 without instancing garbage + the rest of the bullcrap they added.

If you want to get your fair share of mobs then I think you need to suggest a P1999 era solution or get more serious about getting your mobs.
It's not about getting the mobs, it's about the fact that there simply aren't enough. Not only does this lead to tidal waves of drama, which can be lived with, but it simply excludes a shitload of people. There isn't enough raid content in Everquest for a top-heavy server. The dash for raid mobs that some people like does not out-weigh the fact that only 20% of the population can really raid at all because there just isn't any more content than that. I didn't demand instancing, I just said it was the one custom feature I wouldn't mind. I'm not a raider, but that's not because I don't like to raid, it's because I don't want to associate with the type of people who tend to populate this server's raid scene due to the nature of it.
  #80  
Old 04-17-2012, 04:00 AM
Ikonoclastia Ikonoclastia is offline
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Quote:
Originally Posted by Deverell [You must be logged in to view images. Log in or Register.]
It's not about getting the mobs, it's about the fact that there simply aren't enough. Not only does this lead to tidal waves of drama, which can be lived with, but it simply excludes a shitload of people. There isn't enough raid content in Everquest for a top-heavy server. The dash for raid mobs that some people like does not out-weigh the fact that only 20% of the population can really raid at all because there just isn't any more content than that. I didn't demand instancing, I just said it was the one custom feature I wouldn't mind. I'm not a raider, but that's not because I don't like to raid, it's because I don't want to associate with the type of people who tend to populate this server's raid scene due to the nature of it.
The spawn variance thing is probably a well intentioned really bad idea. On a classic mob with a proper spawn timer you could arrange for your guild to be on at a certain time prior and you could beat competition by arriving earlier if you were desperate enough. With this variance thing of 24-48 hours its impossible to arrive earlier unless your willing to sit there for 48 hours max, which means it then becomes a sit your tracker, mobilize the raid when it spawns thing and the winner is always going to be the biggest guild because they can mobilize the quickest and kill with the least amount of people.
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