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#71
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![]() The only serious problem with Everquest is that raid content isn't instanced while PvP is too terribly designed for most people to want it. If raids had been instanced, or if the PvP had been good enough that more than 5% of the population would touch it with a 10ft pole, it would have been great. I sometimes think to myself that this is the one thing where I wouldn't mind P99 deviating from classic. Making the top raid zone instanced would fix so much, make the endgame so much more playable for everyone, and basically wouldn't cost anything. This would be just for VP and for ToV/ST, of course.
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#72
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#73
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If you want to get your fair share of mobs then I think you need to suggest a P1999 era solution or get more serious about getting your mobs. | |||
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#74
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#75
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#76
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#77
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Anyway, to the OP: Simulated patch days have been brought up every few months since i started playing here. The case has been made ad nauseum. It would be more classic both in feel and actuality. It would be better for the community because smaller guilds would get a legitimate shot at raid mobs at least once a week, even if it was a fraction of what the big guys at the top get. It would slow down burnout of the raiders because there would be days off from tracking due to naturally occurring days with nothing in window. It's all been said before, directly to them, in person and over the forums. If simulated maintenance days wouldn't happen when there was active support from the project admins, they sure aren't happening now that those guys are absentee and splitting focus. It would require actual programming work by rogean or a manual tedious repop or each mob/zone. GL getting that kind of attention with 1.2 out last week. | |||
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#78
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![]() oh shit 1.2 is out, damn I should log in for a like 2 hours and beat the new op on nightmare, wonder what my new title would be.
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#79
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#80
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