![]() |
|
#71
|
||||
|
Quote:
| |||
|
|
||||
|
#72
|
||||
|
Quote:
I'll check out that interview you are referring to. | |||
|
|
||||
|
#73
|
|||
|
It's always good to promote stuff on the big mainstream gaming sites which have forums. And also Fires of Heaven. I would do it myself but I'm not sure of the legality of this server yet.
| ||
|
|
|||
|
#74
|
||||
|
Quote:
__________________
| |||
|
|
||||
|
#75
|
|||
|
The legality:
http://www.tentonhammer.com/node/83055/page/4 If Sony could approve of this server, the population would be through the roof!! | ||
|
|
|||
|
#76
|
||||
|
Quote:
__________________
| |||
|
|
||||
|
#77
|
||||
|
Quote:
I have had my disagreements with some decisions since the changes seemed needless and introduced problems which were later admitted to by Verant/SOE on live and fixed (racial / class XP penalties for example). In the end though, I do realize that these changes are in line with the clearly stated vision for the server and grudgingly accept that the change is here to stay. Perhaps someone will make a classic style EQ server with the fixes and enhancements and changes to fit his or her vision of how EQ classic should have been but it's not going to be on P1999.
__________________
-----------------------
Fearstalker - Enchanter Guild Leader of <Taken> ----------------------- | |||
|
|
||||
|
#78
|
|||||
|
Quote:
- new guilds will appear > more competition. Isn't it what TMo wants? - casual / semi-casual players who enjoyed a classic server which had rotations will relive their memeories. What's bad with that really? Oh yeah: "you want it without no effort". Well as I stated few times already, the current commitment some players are willing to enforce on the server is by no way classic form any of us, and the decision isn't theirs in the end. Quote:
- recharge prices much higher than it was on live. - respawn variation - new restrictions on FD/invis pulls. You're wrong if you believe that not tuning the mechanics will allow for a classic experience. Fact is, with full knowledge of game items / mechanics, you can totally trivialize content. Most powerful items will be available to a degree that is totally imbalanced. Sony removed/nerfed some of them as they became an issue. If you allow the server to farm such items 100 times more than they were back on live, you'll end up with a totally different game experience. It's definitly possible to tune things a bit to reflect how it was on live. Item recharge price is a very good example. It was unknown / super rare back then, it is still the same on this server, and it's fine. Otherwise any boss would be killed by enough people clicking their hoops as fast as possible ... so classic yeah.
__________________
Retired
Daimadoshi, Arch Magician <Divinity> Kurth, Warlock <Divinity> Kaska, Phantasmist <Divinity> Fuam, Druid 57 <Divinity> Willo, Cleric 54 <Divinity> | ||||
|
Last edited by finalgrunt; 05-17-2012 at 11:18 AM..
|
|
||||
|
#79
|
||||
|
Quote:
__________________
| |||
|
|
||||
|
#80
|
|||||
|
Quote:
The easier dragons in HoT and NToV will die the first week too, the tougher ones may live for a cycle or two while gear is farmed from the easier ones. But within a month it'll all have been killed, leaving "Who's going to be the asshole that wakes the Sleeper" the only new flavor of drama. ST keys are a whole lot easier to get than VP keys. It will be good times having two or more guilds in there fighting over pixels because they aren't mature enough to hold talks about sharing their toys. Quote:
| ||||
|
|
|||||
![]() |
|
|