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			#76  
			
			
			
			
			
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 Now we all have our take on why the server didnt grow and in fact shriveled up to what it is now after a while. You all know mine, that xp loss in pvp was helping Zergs and griefers have their way on the server, while massively toning down the quantity of pvp to be had on the way up and even at 50, where people dont pvp because of the xp loss sting. This made the server boring compared to what people can remember from the constant pvp happening on Rallos in 2001-02. Im still thinking of playing again on red99, but not unless what ive been talking about forever is taken seriously. This is not a threat, like "If you dont do what i say, i wont play on your server" its a reflection that i wont be investing any more hours into a game that demands it, if I know that the end result will be a dead server. We all know the end result will be a dead server, but it could last for a long time if done right. Once again, heres what i think the server needs: - Either removing xp loss in PVP or that the xp is fast enough that you can die 20 times a day and not care too much about the PVE consequences. Yes, surprise surprise, people play a PVP server to PVP. Wether you devs get or not that "a FPS style server" is what made Rallos great will probably determine if the server ever resurrects or not. This is not Eve online. Zone control is boring the way its done right now. There is not enough complexity in EQ1 to warrant having to gauge for an hour if you should engage a group or not, such as what is needed in eve online. Some balance is needed on PVP time and strategic time but i think it is way off. - Put in item loot. 1 item per death. Patch in No drop gear from Halloween 2001 style events so that noobs stand a chance against twinks. Maybe patch in a lowbie tier, a mid tier and a top tier no drop item set so that Item loss is not the "OMG PEOPLE WILL QUIT" scarecrow people say it will be. It can actually make the server alot more interesting and engaging than it is right now.It will give noobs something to look forward to when they can at least stand a chance against twinks when not 4v1. This will create an economy on lower tiered items, and will make noobs anticipate a juicy kill when they gang up on that annoying twink 4v1 and finally kill him. - Hire a person who is down to create events such as the Halloween 2001 event. It doesnt have to be that complex. Just something to get all the levels together in one zone, where noobs can get buffed, get gear, and all the while people are killing event mobs and PVPing for them. These kinds of events will make the server way more fun than a 5v5 event, no offense to Amelinda who's been trying. It creates an organic style of pvp where anticipation builds up as people send each other tells like "Hey somethings going on in South Karana, named Cyclops are spawning". Kunark will not change anything. More zones for less people. Some people will login for a while, new blood will be booted off the server by the twinks dominating the new starting zones and it will be back to low pop again. | |||
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						Last edited by Tradesonred; 06-24-2012 at 02:40 PM..
					
					
				
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 There are several hundred level 50s on this server, who easily reached 50 with pvp exp loss, and to whom exp loss presently means nothing. If exp loss is the main issue, why aren't they playing when exp doesn't matter? Logic obviously flawed. I do agree however, though it certainly isn't in the "top 10" things that hurt the server. More so than now, pvp exp loss would be bad for the server in kunark with the grind to 60 (3% in 51-60 is an hour as opposed to a few minutes). If you really think about it though, item loot you claim to be in favor of would represent far more time lost than those 10-20 minutes of exp you claim to be of such importance from one pvp exp death. The argument just doesn't hold water. 
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			#79  
			
			
			
			
			
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 I guess for a hardcore PVEer like yourself, who has no intention whatsoever to spend entire sessions pvping, xp loss in pvp is a non-issue. For a noob rolling on the server, thinking hell do some fun pvping on the way up, taking his time with good long sessions of pvp along the way, it will matter. Its not just about you. Even if hes a hardcore blubie like you and doesnt wanna pvp, xp loss will annoy the fuck out of him cuz hes not already on top and got nothing to twink his character with. Item loss would make the server more interesting COUPLED WITH SETS OF NO DROP SETS. Important difference. You could also GAIN items by running around naked ganking twinks 4v1. As i explained. The thing is, as some non-trolls will readily admit, i am not the best player (Ecoli the Shaman) but im not exactly the worst either. I may not kill that much, but ive done more than a few good escapes where i got triple my numbers on my ass and i escape. Even though I dont die that much, even as someone who did 80% pvp and 20% leveling on Rallos, dying a couple of times a day and having to regrind that shit gets old real quick. This is not about me, me, me. Its about repopulating the server. I already got my shit. Ive played eve online and dealt with stuff that is 10X worse than xp loss on red99. With kunark, ill be able to camp the best items in the game alone and twink myself to hell. The point is im thinking about whats best for the server, what will make a newbie look around on the server and not log off after 2 days. Its certainly not getting ganked over and over in field of bones for the lulz by a twink who has no gear on the line on his griefing alt and with his PL buddy who will make him gain that lost xp back in no time, unlike the noobs hes griefing. Also the problem with this server is the shitty ass trolling community and people who think only of their (Griefing, MY PRECIOUS(pixels)!) fun and have no long term care about the health of the server. AKA no xp loss in pvp = more challenge to our PVE pixels, no hardcore griefing noobs out of the server. Unfortunatly, thats something devs have no control over. They do have control on the xp loss mechanic though, which im hoping they will come around to eventually. Most proponents of xp loss in pvp are usually people who already know the game in and out, like Founding Fathers/Holocaust who like to get their lols griefing noobs off the server or PVEers who couldnt pvp themselves out of a wet paper bag to save their lives and do not want to let go of their number advantage. I think i might have been so fucking annoying with this though that theres a chance they wont implement it to not let me "win" lol. Im like a pitbull they say | |||
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						Last edited by Tradesonred; 06-24-2012 at 07:05 PM..
					
					
				
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			#80  
			
			
			
			
			
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 |   Strange that a bluebie like me has only played pvp/fps games for over a decade. I'd gladly log in a pvp every day. Sad we can't find worthy opponents who can suck it up and log back on after they lose. Also, when I pvp I don't die all the time like you. I can count the people who have 1v1 kills against me since lvl 50 on 1 hand, and it was usually done with lots of help from clickies. 
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