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View Poll Results: If a new p99 server opened with forced raid target rotations would you switch?
Yes 71 32.27%
Yes, only if I could transfer my toons 67 30.45%
No 82 37.27%
Voters: 220. You may not vote on this poll

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  #71  
Old 06-27-2012, 06:45 PM
Flunklesnarkin Flunklesnarkin is offline
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Originally Posted by Silentone [You must be logged in to view images. Log in or Register.]
with the picture you have painted of TMO we would join as well, and make 10 guilds of 10 people in each and take up 10 slots in your rotation. Enjoy
again showing the TMO attitude toward the community.


you would do everything you can to cock block others. you are a blight on classic everquest using non-classic raiding techniques and non classic variance to maintain your position.


If all you wanted was to play the game you would be happy with the current server you dominate and not try to harass / undermine a new server dedicated for "carebares" should one ever occur.
  #72  
Old 06-27-2012, 06:46 PM
Asher Asher is offline
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Originally Posted by Silentone [You must be logged in to view images. Log in or Register.]
with the picture you have painted of TMO we would join as well, and make 10 guilds of 10 people in each and take up 10 slots in your rotation. Enjoy
Should a situation arise where some asshats decide something like this I am sure the community/Guides/GM could easily track this down and deal with it.

I have not painted any picture of TMO. I am stated what has been demonstrated. I have no problems with TMO or what they do. They are within their rights to do so on this server. I was just curious what other peoples thoughts were.

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  #73  
Old 06-27-2012, 06:50 PM
Flunklesnarkin Flunklesnarkin is offline
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Originally Posted by Swish [You must be logged in to view images. Log in or Register.]
The point of these poll threads is usually... "Hey guys, I've got this great idea to improve my P99 experience".

Opening a new server with "raid condition X" is still splitting a quiet server population to two quieter server populations. You might be happy climbing the ladder to raid, but many of us who play socially and struggle to find a group (group dependant classes such as rogues etc) will have the carpet pulled out from under us. I've made a bunch of characters and only made it as high as 43 in two years - if all the new starters are on Server 2, my characters are going to struggle even further to group. But hey, who cares right...? Gief new server!

The point I'm making is there's relevant consequences behind any change like this that you're overlooking.

The population would increase overall if another server was made although I would prefer some solution to the raid scene be worked out on this one server.

It doesn't seem possible with TMO's attitude toward the community so it may be better to leave the bad apples to their own "competitive" server.


The entire argument of can't do this or that because it isn't classic doesn't even make sense to me at the moment either because the current raid scene isn't classic with variance.
  #74  
Old 06-27-2012, 06:52 PM
Asher Asher is offline
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Originally Posted by Swish [You must be logged in to view images. Log in or Register.]
The point of these poll threads is usually... "Hey guys, I've got this great idea to improve my P99 experience".

Opening a new server with "raid condition X" is still splitting a quiet server population to two quieter server populations. You might be happy climbing the ladder to raid, but many of us who play socially and struggle to find a group (group dependant classes such as rogues etc) will have the carpet pulled out from under us. I've made a bunch of characters and only made it as high as 43 in two years - if all the new starters are on Server 2, my characters are going to struggle even further to group. But hey, who cares right...? Gief new server!

The point I'm making is there's relevant consequences behind any change like this that you're overlooking.
I would be willing to deal with any of these consquences you have mentioned. I think 200 to 300 people is more than enough to have fun on a server. We don't need 1000 people all fighting over a limited number of spawns to have "fun".

Some people like to "compete" and others just like to kill dragons with their group of friends.

No one would be making you do anything. If you are happy on P99 the way it is than I am happy for you. I am glad you are enjoying yourself. I am also having fun but my experience, and I believe the experience of many others could be greatly increased and that was the reason for my poll.

It would also resolve the biggest problem the GMs/Guides have. How many have we lost due to the BS that goes on between guilds?

Just my thoughts.

Asher
  #75  
Old 06-27-2012, 07:05 PM
Autotune Autotune is offline
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why wouldn't guilds split and make smaller guilds to gear faster with force rotation. That is exactly what would happen.

Why sit in a guild and wait behind 50 people when you can split into another guild with 15 others and not have to wait behind those people.

Take the amount of guilds capable on p99 and then triple it. That would be a general idea of how many guilds would end up being on a rotation.

Dumbest idea ever.
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  #76  
Old 06-27-2012, 07:15 PM
Flunklesnarkin Flunklesnarkin is offline
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Originally Posted by Autotune [You must be logged in to view images. Log in or Register.]
why wouldn't guilds split and make smaller guilds to gear faster with force rotation. That is exactly what would happen.

Why sit in a guild and wait behind 50 people when you can split into another guild with 15 others and not have to wait behind those people.

Take the amount of guilds capable on p99 and then triple it. That would be a general idea of how many guilds would end up being on a rotation.

Dumbest idea ever.

Your lack of imagination is astounding.


and you are just nitpicking details of an idea that hasn't even been considered fully yet.


There are multiple ways to manage the issues that you bring up.. and it being a carebear server wouldn't have room for complaints because the competitive server would still be up too.


A few ideas.. would include.

*minimum guild size
*skill requirements (beat a certain boss or survive a certain encounter with limitations like no haste buffs or no hp buffs)
*IP check on characters.. one account one guild

I could go on but those are all details to be debated if the idea gained traction.


It would require more heavy handed enforcement on GM's part.. but I think thats what the carebears are calling for


and before you start nitpicking the ideas i tossed out to limit guild monopolization and try to work out loopholes in them.. I do realize you are trying to derail this thread into ambiguity and fine print.
  #77  
Old 06-27-2012, 07:20 PM
Asher Asher is offline
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Originally Posted by Autotune [You must be logged in to view images. Log in or Register.]
why wouldn't guilds split and make smaller guilds to gear faster with force rotation. That is exactly what would happen.

Why sit in a guild and wait behind 50 people when you can split into another guild with 15 others and not have to wait behind those people.

Take the amount of guilds capable on p99 and then triple it. That would be a general idea of how many guilds would end up being on a rotation.

Dumbest idea ever.
I think Funkle said pretty much was I was going to say and as has been mentioned earlier the split would divide the p99 people so we would have less people on our server right? I think 200 to 300 people could comfortably share the content Kunark has to offer and definitely Velious.

It is a dumb idea if you like to "compete" like TMO does. If you are not about competition and are just looking to have fun with your group of friends (Guild) then it is a great idea.

I am sure P99 in its current form will still have some people for TMO to e-peen wave with.

Asher
  #78  
Old 06-27-2012, 07:22 PM
Autotune Autotune is offline
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Quote:
Originally Posted by Flunklesnarkin [You must be logged in to view images. Log in or Register.]
Your lack of imagination is astounding.


and you are just nitpicking details of an idea that hasn't even been considered fully yet.


There are multiple ways to manage the issues that you bring up.. and it being a carebear server wouldn't have room for complaints because the competitive server would still be up too.


A few ideas.. would include.

*minimum guild size
*skill requirements (beat a certain boss or survive a certain encounter with limitations like no haste buffs or no hp buffs)
*IP check on characters.. one account one guild

I could go on but those are all details to be debated if the idea gained traction.


It would require more heavy handed enforcement on GM's part.. but I think thats what the carebears are calling for


and before you start nitpicking the ideas i tossed out to limit guild monopolization and try to work out loopholes in them.. I do realize you are trying to derail this thread into ambiguity and fine print.
So more GM involvement is your answer. (aside from the skill part, but very few targets require numbers especially if given hours to engage)

I'm not trying to derail anything, I am flat out saying the rotation idea is stupid and not only because the server staff already said it wouldn't happen.
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  #79  
Old 06-27-2012, 07:27 PM
Flunklesnarkin Flunklesnarkin is offline
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Originally Posted by Autotune [You must be logged in to view images. Log in or Register.]
So more GM involvement is your answer. (aside from the skill part, but very few targets require numbers especially if given hours to engage)

I'm not trying to derail anything, I am flat out saying the rotation idea is stupid and not only because the server staff already said it wouldn't happen.
More GM involvement would make sense to me.


the competitive "TMO" server can have no gm involvement beyond hacking / exploits enforcement


and the carebear server can enforce rainbows and unicorns rules


I don't see the problem with that.. instead of "competitive" raid guilds complaining about the inconsistent GM rulings they could have the free for all they claim to want


and the casuals can be happy seeing endgame content with an enforced progression that is monitored by the guilds involved.

I'm not saying GM's have to watch every kill.. i'm sure casual friendly guilds are capable of policing themselves.. and reporting violations of clearcut progression rules to be handled if the issue arises.
  #80  
Old 06-27-2012, 07:31 PM
Autotune Autotune is offline
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Originally Posted by Flunklesnarkin [You must be logged in to view images. Log in or Register.]
More GM involvement would make sense to me.



I don't see the problem with that..
and the casuals can be happy seeing endgame content with an enforced progression that is monitored by the guilds involved.

I'm not saying GM's have to watch every kill.. i'm sure casual friendly guilds are capable of policing themselves.. and reporting violations of clearcut progression rules to be handled if the issue arises.
So now you have around 10-20 guilds that have 15-30 members each that need all of their members IP checked across all the other guilds. Not to mention that each new member would also need to be cross referenced.

Each guild would also have to be counted for members by GMs and checked periodically.

Then you as a player base would have to watch guilds for buffs to test a guild's "skill"? Or would you require a GM to do this for you as well?

Seems like you guys want someone else to solve all your problems.
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