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  #801  
Old 08-09-2013, 02:32 PM
Rust1d? Rust1d? is offline
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I think the main thing they need to get right is what EQ1 was based on. That was survival by grouping and requiring certain classes skills. When everybody started EQ, and you needed to locate your corpse, you had to find someone to do that. If you wanted to get from Point A to point B quickly, you needed to find someone to do that.

Want to be able to do deep, hard content? You need a mezzer. Needed a tank? you need to get a warrior.

Every class had their niche (some fulfilled it better than others). You needed to rely on teamwork and diversity to succeed. If the social aspect is not good, the game will fail.

The keys I see for success are:

#1 - Good social apspect
#2 - Balance between hardcore and casual

Everything else would be secondary
  #802  
Old 08-09-2013, 04:04 PM
Rust1d? Rust1d? is offline
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Originally Posted by square [You must be logged in to view images. Log in or Register.]
If that's the key to success, why do no companies follow that model anymore? Please answer that.

Limiting game access by requiring players of a certain type (or any other way), doesn't bode well anymore. If I only have 1-2 hours a day to play a video game, I should be able to play it, not sit around hoping to find the right class to venture forward. If you want a community the size of P1999, then it may work, but it's a terrible business model for a new game/company. If you target a tiny market, your revenue generated will be...tiny. Businesses exist to make money, not to make us old EQ players happy. Adapt or leave.
If you want success in terms of $$, then yes, casual is the way to go. I meant if the game itself is to be successful, i.e., fun, than it needs balance. But if the game is all about $$, why not just make games like Candy Crush or something like that?

MMOs are not designed to be for casual players. They are meant for people who can devote 40 hours a week to them. Anything other than WoW will fail because why bother going to a WoW clone? How did SWTOR do? It failed and went FTP. So if you are going to make a casual MMO, you may as well save your money.
  #803  
Old 08-10-2013, 12:12 AM
liveitup1216 liveitup1216 is offline
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Quote:
Originally Posted by square [You must be logged in to view images. Log in or Register.]
Limiting game access by requiring players of a certain type (or any other way), doesn't bode well anymore. If I only have 1-2 hours a day to play a video game, I should be able to play it, not sit around hoping to find the right class to venture forward.
Those games already exist. If you only have 1-2 hours to play, that's your problem. You're not entitled to anything just because you're playing the game. That line of thinking is why games like SWTOR and World of Warcraft don't hold my interest. (I initially wrote these games suck, but yes for profit they are fantastic games. For substance and challenge and community, they're awful.)

It's that weird sense of "everyone is special and everyone gets a trophy and you're all winners" mentality that breeds terrible people.
  #804  
Old 08-10-2013, 12:52 AM
Kika Maslyaka Kika Maslyaka is offline
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Quote:
Originally Posted by Rust1d? [You must be logged in to view images. Log in or Register.]

MMOs are not designed to be for casual players. They are meant for people who can devote 40 hours a week to them. Anything other than WoW will fail because why bother going to a WoW clone? How did SWTOR do? It failed and went FTP. So if you are going to make a casual MMO, you may as well save your money.
you contradicting yourself [You must be logged in to view images. Log in or Register.] WoW is the ULTIMATE example of MMO for casuals [You must be logged in to view images. Log in or Register.]
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The people who invented the first space ships were brilliant. That doesn't mean anybody should actually want to use them 200 years later. Ideas are limited by means of execution. Everquest has amazing ideas that need to be completely reworked in their execution, in order for classic Everquest as it was envisioned to actually exist and continue to be relevant as things have evolved.
  #805  
Old 08-10-2013, 09:42 AM
Ellouelle Ellouelle is offline
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Quote:
Originally Posted by liveitup1216 [You must be logged in to view images. Log in or Register.]
That line of thinking is why games like SWTOR and World of Warcraft don't hold my interest. (I initially wrote these games suck, but yes for profit they are fantastic games. For substance and challenge and community, they're awful.)
RE: World of warcraft, if you look at the actual quarterly subscription reports--

The game showed explosive population growth from 2004-2009, then halted, then went into rapid decline. For reference, 2009 was the point at which Blizzard decided that all players should be able to access raids without work or effort. Given the current rate of decline, EVE will overtake WoW as most popular western mmo in about 2-3 years.

ERGO: A casual basis doesn't actually make a game more successful. It does the exact opposite.
  #806  
Old 08-10-2013, 12:49 PM
Faerie Faerie is offline
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It will be a game for casuals. The fact that each player is able to break through the planet's crust is very telling.
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  #807  
Old 08-10-2013, 12:54 PM
mtb tripper mtb tripper is offline
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I agree with pingu
  #808  
Old 08-10-2013, 03:46 PM
Ephirith Ephirith is offline
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Quote:
Originally Posted by square [You must be logged in to view images. Log in or Register.]
You clearly have 0 real world business knowledge. How will a company survive without "$$"? I'm sure investors will jump at the chance to invest into a game that targets a tiny audience. How did vanguard do? Why was EQ2 built more casual friendly? You're the minority whether you accept it or not. Facts > you.

If MMOs are not designed for casuals, why are all the big MMOs focused towards casuals? Please explain.




That's my problem, sure, and it's your problem the games you want don't exist anymore. You're agreeing with me, and disagreeing with yourself based on facts, great community college logic. You may have an OPINION on those games, but if they're profitable, they're successful. You can't grow without success and MONEY.

How about you invest all of your money and time into the game you want? Just some advice though, you'll be losing money each and every quarter. For your sake, I hope you're Mark Cuban. (jk he wouldn't be dumb enough to invest in such a bad idea)
lol
  #809  
Old 08-10-2013, 04:46 PM
Richard Dunn Richard Dunn is offline
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Such a shame they botched it, you know they did to...such a dam shame.
  #810  
Old 08-10-2013, 05:51 PM
Bodeanicus Bodeanicus is offline
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Quote:
Originally Posted by webrunner5 [You must be logged in to view images. Log in or Register.]
We are talking Sony here. Did you even go to the damn EQn Homepage?? Bottom of the page.


"Free to Play. Your Way.®

Our philosophy is simple. Free games. No commitment. And if you want to buy, it's on your terms."

Do you even have a CLUE what that means??
It means the game will be almost unplayable without spending real money. I hate the F2P model. Gimped games that bleed you to death with micro transactions. Just charge for the fucking thing, but come down off the magic "$14.99 per month" price model.
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