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#801
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![]() I think the main thing they need to get right is what EQ1 was based on. That was survival by grouping and requiring certain classes skills. When everybody started EQ, and you needed to locate your corpse, you had to find someone to do that. If you wanted to get from Point A to point B quickly, you needed to find someone to do that.
Want to be able to do deep, hard content? You need a mezzer. Needed a tank? you need to get a warrior. Every class had their niche (some fulfilled it better than others). You needed to rely on teamwork and diversity to succeed. If the social aspect is not good, the game will fail. The keys I see for success are: #1 - Good social apspect #2 - Balance between hardcore and casual Everything else would be secondary | ||
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#802
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MMOs are not designed to be for casual players. They are meant for people who can devote 40 hours a week to them. Anything other than WoW will fail because why bother going to a WoW clone? How did SWTOR do? It failed and went FTP. So if you are going to make a casual MMO, you may as well save your money. | |||
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#803
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It's that weird sense of "everyone is special and everyone gets a trophy and you're all winners" mentality that breeds terrible people. | |||
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#804
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#805
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The game showed explosive population growth from 2004-2009, then halted, then went into rapid decline. For reference, 2009 was the point at which Blizzard decided that all players should be able to access raids without work or effort. Given the current rate of decline, EVE will overtake WoW as most popular western mmo in about 2-3 years. ERGO: A casual basis doesn't actually make a game more successful. It does the exact opposite. | |||
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#806
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![]() It will be a game for casuals. The fact that each player is able to break through the planet's crust is very telling.
__________________
"Pleasure writes fewer good songs..."
Red99 | ||
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#807
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![]() I agree with pingu
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#808
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#809
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![]() Such a shame they botched it, you know they did to...such a dam shame.
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#810
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