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  #831  
Old 12-25-2015, 04:58 PM
KagatobLuvsAnimu KagatobLuvsAnimu is offline
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Join Date: Aug 2014
Location: Gensokyo
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Quote:
Originally Posted by sOurDieSel [You must be logged in to view images. Log in or Register.]
Come join us at TAKP, where you are guilty by association and guilty until proven innocent! We don't care what you did or didn't do but we KNOW you are guilty anyways.

Could TAKP GMs please reign in their devs and players whom have maliciously slandered my outstanding moral character with blatantly false lies and accusations.

Sincerely Yours,
Concerned Everquest Player and Defender of Norrath from the forces of Cultural Marxism.
>Speedz
>Culturally Marxist

Pick one.
  #832  
Old 12-26-2015, 11:59 AM
sOurDieSel sOurDieSel is offline
Sarnak


Join Date: Apr 2010
Location: The Ghetto, USA
Posts: 418
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Naw, Speedz had nuffins to do with this.

Wait, why do you care didn't you get banned from takp already for stealing pixels?
  #833  
Old 12-26-2015, 02:46 PM
KagatobLuvsAnimu KagatobLuvsAnimu is offline
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Join Date: Aug 2014
Location: Gensokyo
Posts: 1,709
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lolno
  #834  
Old 12-28-2015, 02:37 AM
Babayaaga Babayaaga is offline
Aviak

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Join Date: Jul 2013
Posts: 91
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XP Bonus on now through Jan 3rd.
__________________

Blue: (Inactive)
Pinoit Pumpie, Elleyne
<Bregan D'Aerth>

TAKProject: (Inactive)
Marshmallow Staypuffed, Pinoit, Pinot, Piia, Dahria, Freyja, Inaera, Naga, Bhut, Mata

Green: (Inactive)
Echofreya
<Black Lotus>

Formerly:
Babayaaga Danaeis, Ellyn Danaeis
~Xegony
  #835  
Old 12-29-2015, 10:57 PM
Cigarmug Cigarmug is offline
Decaying Skeleton


Join Date: Oct 2014
Posts: 2
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Is this worth playing?
  #836  
Old 12-30-2015, 02:01 AM
Tollen Tollen is offline
Kobold


Join Date: Nov 2009
Posts: 115
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yes!
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Tollen - 22 Bard - P1999
Tollen - 65 Bard - EQmac
Tollen - 60 Bard <Powerslave> - p2002
  #837  
Old 01-05-2016, 07:01 PM
Happy Happy is offline
Sarnak


Join Date: Sep 2011
Posts: 325
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Great place. having a ton of fun here now. Really do recommend it for a genuine EQ circa 2002 experience!
  #838  
Old 01-12-2016, 04:36 PM
ghakim ghakim is offline
Large Bat


Join Date: Apr 2015
Posts: 11
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Takp is a great place to play!

Takp has a very helpful and healthy community. The devs are solid and the community is growing daily.

Having an end goal for the sever being Planes of Power means that on this box you will have plenty of progression goals for a long time.

Being able to 3-box (without any automation) makes the Everquest experience much more enjoyable for me. The whole game world opens up and you have the power to take it on but there is still room to group and raid with other people.

To me having 3-boxes is a perfect compromise for my need to have more to do while playing the game and balance with the over all world.

Playing 1 box is simply boring to me. On a cleric box you: stand, hit complete heal wait 10 seconds, sit, wait, wait, wait, wait, stand, hit complete heal wait 10 seconds. not enough for me to do!!! This is true of any single box for me (especially a cleric though). 3 boxing is much more fun! Lot more buttons to push, lot more things to manage, lot more interaction with the game itself and let's be honest the game portion of EQ is great.

On top of this the community is awesome on takp!

Come try it out!

www.takproject.net
  #839  
Old 01-28-2016, 10:25 AM
Sketched Sketched is offline
Scrawny Gnoll


Join Date: Mar 2014
Posts: 29
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Velious officially started, though no release date yet. The following zones are up on the Dev server; The Warrons, Stonebrunt, Great Divide, Velks. Trakanon was killed for another time, and all epics have been completed. If numbers are important for you, Sunday night was hitting around 120-140 clients. Here are one of the most recent patch notes so people can have idea on the amount of work still being done.

Notice the challenging method of attributing code to their specific coders!
Quote:
Code:
Haynar
* Changed attempting to pick up duplicate lore items, to totally block the client from picking it up. Added prevention of picking up bags which contain lore items you already possess.
* Fixed an issue with Race 63 (Vah Shir beastlord pets) z_offset, which is calculated different than other mobs. This will fix the problem with them bouncing.
* Pets guarding will only send position updates now, when their heading changes. They were sending some unneeded updates.
* Vah Shir Beastlord pets, will no longer bounce rapidly when guarding.
* Updated Z_Offsets.
* Shaman pets and Barbarian Beastlord pets, will no longer jump while guarding.
* Updated bestz when a pet is set to guard, so it will not bounce. This happened if pet was set to guard, right where it was spawned.
* Fixed an item desync issue associated with forage.
* Adjusted fizzle rate to lower fizzle chances.
* Fixed a potential item desync, associated with summoning items utilizing spells
* Reduced fizzle chance for hybrids.
* Added message handling to give the proper trade request reply, when someone has their client set to accept trades from nobody, or only accepting trades from their group.
* Updated mob position updates at a distance to help with data spikes and LDs. Sorry this messes up tracking distance sorts, but will have to do until I put something better in place.
* Added more adjustments to ranged attacks.
* Updated Z calculations for mobs while pathing, and when they reach nodes, using their z-offsets.
* Changed some logic in pathing, where sometimes a node could be reached, but it would not update position to that node.
* Updated min z range for mob updates, to use a minimum value of 200.
* Updated pathing code to work better for kedge.
* Fixed an issue where spell gems would flicker after a spell is finished, causing spells to sometimes be interrupted or certain spell gems to end up getting locked out for longer durations.
* Added additional commands to allow better management of doors associated with pathing node neighbors.
* Fixed a possible item loss associated with spells that summon items. This prevents items being consumed, such as during gem imbues, or enchanting ore, but not giving you the end result item.
* Moved LoS checks server side before the fizzle checks.
* Fixed an issue with checks for items cast from inventory slots, to be treated the same as procs for applying hate. The check was being performed too early, causing unexpected results.
* The Greenmist Recourse from Greenmist should now work correctly.
Cavedude
* Weaponshield will now correctly last 20 seconds (Thanks Torven for confirming with logs!) instead of 15.
* Corrected an issue with looting 2H items.
Surron
* Beneficial str buffs will now say 'your spell did not hold' instead of landing without a buff icon on targets affected by rez effects
* str spells wont stack with rez if the str modifier is in slot 1
* fixed bug where HOWLERS (seb/HS portals) would not allow subsequent clients to click using keyring
* doors with opentype 58 were not being closed, now they are... no longer have to specify name = 'HOWLER' like previous commit

Database:
Robregen
* Readjust Epic Mage pet size.
* changed the respawntime for bloodgill maruader to 8 hours in lake of ill omen
* changed the respawntime for an ancient jarsath to 8 hours in FV.
* fixed shroud of undeath to proc the appropiate lifetap instead of a root.
* spectral type NPC and Failed Crypt Raider in Kaesora should now flee at low health.
* Thunder Salmon should be fishable at lower skills.
* The Storm Mistriss in plane of sky is now disabled until later expansion.
* Hate mini boss will now spawn instantly at server reset.
* fixed recipe for Bag Of Shark Remains to use correct shark skin component for the banacle BP quest (Thanks Harakari from eqc)

  #840  
Old 01-28-2016, 04:13 PM
KagatobLuvsAnimu KagatobLuvsAnimu is offline
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Join Date: Aug 2014
Location: Gensokyo
Posts: 1,709
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Quote:
Originally Posted by Sketched [You must be logged in to view images. Log in or Register.]
all epics have been completed.
Bard not done yet.
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