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#1
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![]() Quote:
so they allow software that allows you to set up virtual desktops so you can instantly switch to each window and perform actions on your own. no actions in game are automated only the process of switching to the window you want. or hotkeynet is used to rename the window and you can script a macro to switch to that window by name with single key press. http://www.takproject.net/forums/ind...ynet-101.4369/ is a example of that.
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#2
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#3
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![]() yeah this is a mac client from 2002, hard to get any third party software to work for it.
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Escapegoat / Pharmakos / Madriax
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#4
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![]() This whole split situation with P2002 and TAKP makes me sad. It reminds me of PEQ:TGC. When Titan split off, the community never recovered those numbers. Titan hasn't really grown much, and now both servers are left impoverished.
Open Source is great, but these two situations really exemplify the downsides of it. When I first started looking into the EQMacEmu scene, I thought they were the same server, and started on P2002. Thank goodness, at that time the client was extremely buggy for me and I could barely get it to run in the right resolution- I stopped trying. Recently, I came back to check things out and found that TAKP is actually the original, with more dedication to getting it right than rushing for more content. I now have a lvl 15 trio (Mnk/Shm/Dru) on TAKP. The clumsiness of F9, combined with no tab-targeting, really makes boxing a fun challenge.
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Maern - Enchanter
Cyic - Shaman Shigal - Crapromancer As they ground to make XP holy . . . let us twink to make it free; our EQ marches on! | ||
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#5
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![]() Bazaar* is opening alongside the Nexus tomorrow. It's gonna rock.
Raid window and various fixes to code are going in as well. Alliance chat channel is going to be restored to its former state. Global OOC and auction going off. Chat channels are being stress tested over the next few days to replace them. Now would be a good time to start; tons of cheap gear going in the bazaar in addition to the normal new player handouts. *horses and mage pet merchants not included.
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Engineer of Things and Stuff, Wearer of Many Hats
“Knowing yourself is the beginning of all wisdom.” — Aristotle | ||
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#6
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![]() This server is so awesome. It's really a great community and the gameplay is so much like the way Al'Kabor was. With Bazaar and Nexus opened, lot of places to go, I couldn't ask for more.
The Developers there are outstanding with code fixes as well as database / quest fixes every 2 weeks.. I noticed the Developers are from PEQ / P1999 namely Cavedude and Haynar, a long time veterans of the eqemu community. If you haven't checked out http://www.takproject.net/forums/index.php Now it's the time to try. | ||
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#7
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![]() For those that want to see what is going on over at takp. We have very active code and content development happening.
Here are the notes from the patch last week: Patch 3/09/2016 *** Patch Highlights *** Raid Windows has been implemented, Bazaar and Nexus is now open. *NOTE* Pok books and Stone has been disabled to zones that has Nexus Spires. /ooc and /auction is being disabled to stress test Universal Chat Server. See notes at bottom for Raid Information Code: Cavedude * Moved Nexus portal functionality from lua to server code. This has proven to be faster and more reliable. * The NPCIDs of the various Nexus NPCs (A_Mystic_Voice, The_Norrath_Spires, the Scions, etc.) are all hardcoded in the code, so that we can access them to cast spells or send signals. They cannot be changed in the DB, or the system will break! * Rule Zone:EnableNexusPortals can be used to disable the Nexus portals (defaults to true.) * Zones that use the Nexus portal system will not idle when empty when the rule is enabled. * Player corpses will now retain any illusion the player had on them at the time of death. * Implemented raid XP. * Updated special bind area rules to use coords found in the client. Thanks demonstar55 for the decompile! * Implemented lua methods eq.pause_timer("timername") and eq.resume_timer("timername"). This allows developers to pause and resume the given timer on the current NPC. * Fixed an issue with clicky items using the wrong level for their formulas. * Fixed an issue where some skills could incorrectly appear on a trainer's list. * Shadowknight and Paladin epics will now do bash damage. *** Bazaar Trader rewrite: ~~ Rewrote much of the trader code to work more efficiently and clear up some minor bugs I found. ~~ Moved all functionality from encode/decode to native code. ~~ Fixed a few structs that were a bit off. ~~ Traders will now receive a message in their window when a player browses their wares. (Thanks Haynar for figuring out the struct!) ~~ The buyer's client will now correctly update when a seller changes the price or adds an item. ~~ Added a new rule AlKabor:AllowPriceIncWhileBrowsing. When false, a trader cannot increase the price of an item while another player is browsing their wares. (Defaults to true.) ~~ Updated the bazaar.map. PVP will now work in the arena area (DB change also made for this fix.) ~~ Removed bazaar.path as it is meant for the newer version of the zone. ~~ Bazaar traders can now be used by multiple players simultaneously. ~~ Trader mode will now end if the trader goes LD. Haynar * Added support for raids. (see bottom of this note for functionality) * Using guildmotd by itself will return the current guild motd. * The guild motd will only be sent when intially logging in, not every time you zone. * Fixed an issue where players will move slightly on logging in, when their x or y coordinates are negative. * Changed how zoneinpacket_timer is handled. Changes are to prevent skipping spawn packets, between sending of bulk spawns and completion of client connecting process. This will help ensure spawn packets are all sent, before mob position updates start. * Fixed a minor pathing issue, used for culling end of route, when target moves closer. The end node to be culled, was not being trimmed correctly. * Fixed an issue where moving mobs would pause and warp forward. * Improved some of the mob movement code by removing some redundanct code pieces and sending through a common function. * Reduced the bulk packets sent when zoning in for npc movements. Robregen/Speedz * removed an extra safe_delete that was crashing queryserv Database: Robregen * removed charges from summoned: wisp stone * reduced the max hit on wraithbone champion in Dreadland. * add Sarnak Courier to another spawngroup so to give better chance to spawn. * reduced the spawntimer to the standard 6 minutes to the area near the ruins where Sarnak Courier and its PH spawns. * Shovel of Ponz should be clickable (reclaim energy) from inventory by any classes. Script: Robregen * fixed the faction requirement for Shaman Epic for those are doing in order. Hakarri * Furtog Ogrebane: Fixed Faction Rewards for Ogre War Maul, Randomized Coin Reward * Garuc Anehm: Fix message trigger * Added missing dialogs for the following NPC: Brohan Ironforge, Belyea K'Jartan, Dren Ironforge, Haggle Baron Klok, Hurrieta Ironforge, Lanhern Firepride, * Ratraz, Svenia Ironforge, Ton Firepride, Suuspa Clanim, Joffrey Clay, Crow, Shenro Kazpur * Mare X'Lottl: Added missing turn in quest * Guard Weleth / Lieutenant Dagarok / Nesiff Tallaherd: Reduced XP Reward for Crate Quest because it was too high. Additionally, the Quest now requires at least indifferent faction * Chesgard Sydwen: Lowered XP Reward for Bandit Sash Quest * Gharin: Reduced XP Gain from turn in * Hanns Krieghor: Added correct turnin message for Stanos Head and correct Faction Rewards * Added missing dialog regarding donation quest for the following NPCs: Largon Welsh, Danaria Hollin, Solani Dayadil, Gahna Salbeen, Moran Smith, Bassanio Weekin, Barthal, Rabley Trumend, Ton Firepride, Iala Lenard, Cassius Messus, Bait Masterson, Gerault Takenmaul, Rodgar the Tall * Lashun Novashine: Added missing dialogs, Fixed spell being cast when turning in gold, Fixed spell being cast when turning in bone chips, Now requires at least 2 bone chips to complete * Serna Tasknon: Fixed Faction Reward for Shark Powder Quest * Tonmerk Plorsin: Added missing Dialogs, Added faction check to start shark powder quest, and Fixed Faction Rewards for shark powder quest * Chesgard Sydwen: Added missing dialogs and Added missing faction checks for blanket quest * Daedet Losaren: Added missing dialogs, Added missing faction checks for specific trigger messages, and Added Cash Reward for Beetle Eye Chest Quest * Priestress Caulria: Fixed Faction Rewards for Rabid Grizzlies and Fleshy Orbs Quest * Lempeck Hargrin: Added alternate quest ending for turning in a bad Prime Healer Potion and Added missing dialogs * Astaed Wemor: Added missing faction checks for trigger messages, Added missing dialog, and Added possibility to return a bad cure for Lempeck Hargrin * Whysia Flock: Added Quest and Dialog for "Recharging" the Shining Star of Life * Cassius Messus: Added missing faction check for starting Lisera Lute Quest and Added missing dialog * Flynn Merrington & Moodoro Finharn: Added missing dialog trigger * Anson McBale: Adjusted Faction Check to spawn Stanos and Made sure Stanos is a unique spawn upon handing in the pouch * Lomarc: Added missing Quest Package from Lomarc * Renux Herkanor: Added missing Quest Package from Lomarc and Added missing message triggers * Den Magason: Added missing Quest Ghil's Package and Fixed Faction rewards for Package for Den turn in * Ghil Starn: Added missing Quest Ghil's Package and Added faction checks for starting Package of Dan Quest * Raz The Rat Misk: Added faction checks for turnin Quests * Phin Esrinap: Fixed message dialogs regarding Konem and Fixed Faction Reward for Note from Konem * Konem Matse: Fixed faction rewards for Phin's Message and Added Dialog * Seta Bakindo: Added faction check for starting Tomer Quest Quote:
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Haynar <Millennial Snowflake Utopia>
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#8
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![]() Here's the latest:
Code: Cavedude * Greatly increased the hail range. This should help with hailing scions and other NPCs in general. * Lowered the say and emote range slightly to reduce spam. * Added IsUnTargetable() method to Mob, and changed several places to use that. * Changes to the Nexus transport system to be more accurate visually. * Fixed the issue causing NPCs to sometimes flee when they shouldn't. * Players will now be stripped of levitation spells when entering trader mode. Levitation spells will now also be blocked when cast on a Trader. * Fixed an erroneous double packet sent when a player buys an item from a trader. * Fixed an issue with damage shield stacking between a spell and a song. * Made the character creation process a bit cleaner and cleaned up the world logs a bit. * Added encounter column to npc_types. This forces the NPC to skip the internal check done when an item is handed to them and either eats the item, or lets lua handle it.This column should be set to 1 for any NPC that accepts a hand-in as part of an encounter script. It is not needed for normal quest NPCs. Haynar * Fixed an issue with raids, where if a person leaves a group, the raid is not updated correctly. * Fixed an issue with re-assigning raid group leaders, if they leave the raid. * Removed some extra messages (not all) when changes are made to raids. * Fixed an issue with someone leaving a group, that required in sending extra packets to the client, to allow them to be invited to other groups. * Added support for /makeleader in raids, so group leaders can be changed. * Raid group leaders can no longer ungroup people from different groups within their raid. * Summon spells will no longer say you are distracted if you have an item on the cursor. The client cursor will not allow summoning multiple items that are the same, so mana and any needed reagents will be consumed. You have been warned. * Bard Group songs in a raid, will now have a range check to group members. * Pathing fix for mobs cutting corners. Robregen * Removed mail related code from UCS since client don't use it. Database: Robregen * Enabled Pok stone and books that has zone with Spires. * Enabled levitation for Nexus and Bazaar. * Enabled binding for Nexus and Bazaar. * Fixed world containters (Forge, Ovens, Looms, Pottery) in Bazaar. * Fixed recipe for potion of greater rejuvenation. * Skeletal Crusader should now drop one of the main loots. * Added a missing NPC "a pickclaw visionary" to highkeep. * Adjust spawnrates for warriors and raiders room in Highkeep. * Adjust loottables for fine steel and bronze armors from warriors and raiders in highkeep. | ||
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#9
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![]() New patch update. Lots of great netcode and bazaar work in this one. Major velious quests are being implemented, such as Coldain Ring 1-8 and Shawls 1-6 currently completed.
The following zones are open on the dev server; The Warrens, Stonebrunt Mountain, The Great Divide, Velketor's Labyrinth, Thurgadin, Icewell Keep, Eastern Wastes, Crystal Caverns, and Iceclad. No giveaways or gimmicks, just a solid well maintained server. Remember to join the /alliance channel now that serverwide /ooc is no more. Code: Cavedude * Rewrote how trader items are loaded. Changed the logic performed in the initial loop and added some additional sanity checks. This should help to prevent bogus or no drop items from being added to a trader's item list erroneously especially in the last couple of slots. This will also help to keep better track of items when they are moved around in the satchel while the trader window is up. * Traders will no longer need to price all their items or remove no drop items from their satchels before starting trader mode. The server will simply skip over those items, if the client sends them. * Fixed an issue that would sometimes cause the item in the last slot to not show to buyers, or to display as a bogus item. * Rewrote the logic for adding a item while trader mode is running. This was required since we no longer require all items to have a price beforehand. This also fixed a bug that would allow a trader to put a no drop or bogus item up for sale. * Replaced references of SerialNumber which our client doesn't use with inventory SlotID. This will help to ensure the proper item is being worked with across the board in the bazaar system, particularly stackable items. * Changed the item number variable to int16 in bazaar searches, in case a buyer has more than 255 of a given stackable item. * Fixed an issue where the bazaaar search would occasional "split" a stackable item into several items. * Lots of general cleanup and adding/changes to bazaar logging. * Fixed a bug with moving items to a corpse that created issues with soulbound bags. (GM only) * Changed the error handling of the above situation to attempt to correct the problem on the fly, instead of giving up. (GM only) * NPCs will now try to flee at regular intervals once they are below the HP threshold. * Bazaar search for All Effects, Haste, and Flowing Thought will now work properly. * +mana items will no longer update current mana when equipped or removed. Haynar * Fixed the range check for bard group spells in raids. * Netcode updates. * Added special handling to prevent going into packet loss. * Rewrote how resend of dropped packets are handled. * Changed arq responses to use a moving window for deleting ack'd packets. * Netcode updates to limit burst packet data rate sent. * Fixed pathing in HHK and Unrest basement. Database: Robregen * Change Quillmane spawn mechanic in South Karana removing the need for scripting. * Change Brother Qwinn and Grizzleknot spawn mechanic. * change respawntimer on sister island to 6 minutes. * added Wans undead frogloks in with Zols types near Frenzy room in lower guk. * Bazaar is now an outdoor zone. * wolf form should now be kos in FV. Robregen/Torven * Add a missing spell proc to "The Golem Master" in The Howling Stone. | ||
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