Project 1999

Go Back   Project 1999 > Red Community > Red Guild Discussion

Closed Thread
 
Thread Tools Display Modes
  #851  
Old 05-30-2016, 01:41 AM
Lasher Lasher is offline
Fire Giant

Lasher's Avatar

Join Date: Aug 2010
Posts: 953
Default

Quote:
Originally Posted by heartbrand [You must be logged in to view images. Log in or Register.]
I think DKP works great in a game like EQ with an incredibly low skill bar and almost no gear checks on any progression other than how many bodies you can bring. If people are truly "afk in walls" collecting dkp and buying top shelf items, then the problem isn't dkp but rather the guild that allows those people to be tagged.

Tempest isn't hitting walls because someone's monk alt has a dain belt, but rather because of the sheer number requirement the top targets require.
I bet no one 100% afks during the entire raid. THey afk until the mobs is about to come in. if you boot the chronic afks then when the mob comes in you wont have enough heals dps or tanks.

Raids seem to kind of fall on the shoulders of a few people leading the raid and a few classes to make it happen. On a server that doesnt have a surplus of people or any particular class then you have to kind of take what you can get and cant say well just boot those 10 people who afk until the raid mob comes.

If empire did straight dkp I feel like the 4 main warriors would have gotten less gear and we would not have killed as many mobs/progressed as we did but I could be wrong. I know vymm gave us trouble until we got like 3 tanks decently geared.

You also have people offering different levels of contribution to a guild. If the loot counsel is pretty fair I think thats the best way to go while tracking attendance. You have some monks who do all the pulling and some monks who just want to FD until the mob gets there. Warrior is a pretty easy job but there were good amount through out empire that just didnt know stuff. I was not perfect by any means but we had warriors not hit defensive, or pull the raid mob onto the healers, some warriors never got mallets and always needed to be handed them. Rogs, gaping pretty much always topped the dps charts and never got aggro then we had Anime with like 100% RA dieing to every mob because he never evaded. So if that vulak dagger drops who would you want to to give it to?

Just my opinion. I definitely did better off with LC/RA vs straight DKP so I am baised
Last edited by Lasher; 05-30-2016 at 01:47 AM..
  #852  
Old 05-30-2016, 02:03 AM
Uuruk Uuruk is offline
Planar Protector

Uuruk's Avatar

Join Date: May 2014
Location: Dover, Delaware
Posts: 2,648
Send a message via ICQ to Uuruk Send a message via AIM to Uuruk Send a message via MSN to Uuruk Send a message via Yahoo to Uuruk
Default

Quote:
Originally Posted by Buhbuh [You must be logged in to view images. Log in or Register.]
we all know my pet was the MVP
Yes it was. Good times.

Wait according to everyone i should be super salty you removed me from an elf sim guild.
__________________
Gobble?
  #853  
Old 05-30-2016, 02:46 AM
Smedy Smedy is offline
Planar Protector

Smedy's Avatar

Join Date: Mar 2011
Posts: 4,578
Default

Quote:
Originally Posted by Lasher [You must be logged in to view images. Log in or Register.]
I bet no one 100% afks during the entire raid.
i bet you haven't raided with me
__________________
Quote:
Originally Posted by Slathar View Post
you clean plaque off peoples teeth for a living and are only able to do that because your daddy hired you. your waist is also wider than your shoulders and you’re 5’2.
Videos
Wipe it clean.
  #854  
Old 05-30-2016, 02:49 AM
Buhbuh Buhbuh is offline
Planar Protector


Join Date: Jul 2010
Posts: 1,638
Default

ya except empire harbored even the truly afk/ worthless on raids, too

sort of depends on what you value more. i'd frankly rather struggle to do content with lower numbers than have no standards and allow any dipshit into the guild

i even said to officers day 1 of holocaust that if any of the questionables (particularly retti and tity) or future questionables got in my way, at any time, ever, that they'd be gone in a heartbeat

still follow that principle
  #855  
Old 05-30-2016, 05:18 AM
Lasher Lasher is offline
Fire Giant

Lasher's Avatar

Join Date: Aug 2010
Posts: 953
Default

yeah true
  #856  
Old 05-30-2016, 07:58 AM
syztem syztem is offline
Fire Giant


Join Date: Oct 2015
Posts: 964
Default

Don't worry, if certain people feel you didn't contribute enough on a raid or a boss you won't find yourself added to the dkp for that kill. Even if you go to another to get it fixed with proof you were there, it gets removed again.
  #857  
Old 05-30-2016, 08:14 AM
silo32 silo32 is offline
Banned


Join Date: Jun 2014
Posts: 1,206
Default

Quote:
Originally Posted by HippoNipple [You must be logged in to view images. Log in or Register.]
DKP promotes putting gear on shit alts, people afking in walls, retards wasting loot on crap classes that delays guild progression, etc.

The only reason DKP is more favorable is if you have officers and leaders you can't trust. The only downside is if you have DKP with officers and leaders you can't trust they are also the ones in control of the DKP. If you have to rely on DKP because you can't trust them, odds are they are cheating the system anyways, assigning extra DKP to people, making fake raids up on a whim, etc.

DKP is a system that helps casuals feel secure but in this guilds case it is cheating and manipulating them. Only people benefiting are hardcore players and people like $ektors.

I hope this helps.
^ this guy has never raided on red or blue...

I don't even know why this is a topic

ive seen both systems abused, ive seen loot council rewarded cock suckers and ive seen guilds bypass dkp and say "oh we need to give this one to him even thou you have a higher dkp and RA because we wanna keep the pixels evenly spread"

guy that gets pixel quits a week later, have seen this on red
  #858  
Old 05-30-2016, 12:29 PM
Colgate Colgate is offline
Banned


Join Date: Mar 2013
Posts: 6,145
Default

tell me more about how emulated everquest item distribution haunts you
  #859  
Old 05-31-2016, 12:17 AM
HippoNipple HippoNipple is offline
Banned


Join Date: Jun 2010
Posts: 4,095
Default

Quote:
Originally Posted by silo32 [You must be logged in to view images. Log in or Register.]
^ this guy has never raided on red or blue...

I don't even know why this is a topic

ive seen both systems abused, ive seen loot council rewarded cock suckers and ive seen guilds bypass dkp and say "oh we need to give this one to him even thou you have a higher dkp and RA because we wanna keep the pixels evenly spread"

guy that gets pixel quits a week later, have seen this on red
This guy just wrote about watching loot council rewarding cock suckers at 7 am after a 3 day binge leveling alts to 60 4 years into server opening. This is what a gay autistic unemployed sounds like after sleep exhaustion.
  #860  
Old 05-31-2016, 12:23 AM
HippoNipple HippoNipple is offline
Banned


Join Date: Jun 2010
Posts: 4,095
Default

Quote:
Originally Posted by heartbrand [You must be logged in to view images. Log in or Register.]
I think DKP works great in a game like EQ with an incredibly low skill bar and almost no gear checks on any progression other than how many bodies you can bring. If people are truly "afk in walls" collecting dkp and buying top shelf items, then the problem isn't dkp but rather the guild that allows those people to be tagged.

Tempest isn't hitting walls because someone's monk alt has a dain belt, but rather because of the sheer number requirement the top targets require. The dirty secret is plus hp and stat gear is rather meaningless in pve for non tanks. The only items that matter are your weapons and your clerics mana pool, and even the mana pool becomes irrelevant depending on numbers. Arguing about the best way to award a shiny metallic gloves is laughable.

This isn't WoW where each ilvl upgrade is a tangible increase to your raids DPS. We killed vulak with 90 kunark geared players, and could have prolly done it with 55. It's about class composition and numbers. The items don't really matter. They are a participation trophy to adorn your character with and feel as though you accomplished something.

Rant over
You are right with all the mechanics but you have to take care of the few players that actually make things happen. There will be 5-10 guys that actually make a guild what it is. If they keep busting their ass and no names are getting loot shit unravels like it did with Agatha/Jupe. The officers/leaders couldn't figure out how to keep them happy without allowing them to be corrupt. It shouldn't be that tough to make them feel appreciated without having to actually trust them.

I guess you just gotta have a balance of keeping the casuals and the hardcore players happy. I would think a priority would be keeping the hard core players happy since there is only one guild and casuals have no where else to go. If the population was 400 and two competing guilds were fighting for 75+ members logged in at once keeping casuals happy might make more sense.
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 10:34 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.