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View Poll Results: Is variance still needed? | |||
Yes, it promotes "competition" |
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75 | 29.18% |
No, its an unneccesary non-classic time sink |
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182 | 70.82% |
Voters: 257. You may not vote on this poll |
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#881
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![]() One of the reasons why I think a shorter variance is better than no variance is because we have a dedicated population of european/non-western players. I believe on Live they had their own servers, but here we only have one server, so we should accomodate them. It would be unfair if everything spawned at 10PM EST every week, when it's 3 (4?) in the morning for the brits. Window sizes all have the same effect on euro players modulo 24 so there's no reason to have 96 hour windows - 24 hour windows would suffice (though it should probably be even shorter than that).
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Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity> Starman Deluxe, 24 Enchanter Lardna Minch, 18 Warrior Project 1999 (PvP): [50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis | ||
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#882
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#883
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![]() Staff is not paid anyway, they're more here to solve technical issues and could just tell us "Too bad, but I have to go drink beers with friend now, have fun!" (when laughing behind the screen).
But we were speaking of iPhone fans... looks what Apple made to them... [You must be logged in to view images. Log in or Register.] | ||
Last edited by aldred; 09-21-2012 at 01:34 PM..
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#884
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Also, Rogean say's it will never remove variance, he doesn't say he won't shorten it. 96 hours of variance is just silly, especially now. Honestly, there has to be some hidden reason to not change the variance to make it shorter. The reason variance was put in works the exact same with 18 hour windows as it does 96 hour windows, except with the latter people only have time for either raiding or not raiding (you seriously can't do both on p99 *NOT CLASSIC*). The raiding scene is the most un-classic thing ever to be on project1999, so much that once you hit the endgame the classic experience is history (and not because of the lack of rotations either). Nilbog wants to make project 1999 as classic as possible. - They removed the compass and pet windows from the ui to make the game/ui closer to what classic had. - So remove about 78 hours from the 96 hour variance to make it closer to what classic had. Seems logical to me.
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Last edited by Autotune; 09-21-2012 at 02:09 PM..
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#885
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![]() If variance absolutely has to remain then it should stay unchanged. Shortening the variance isnt gonna give smaller guilds any better shot at challenging larger guilds. It will only make the larger guilds have to invest less time. I guess if we could at least get weekly or bi weekly server resets then that would give small guilds a shot still but any repops in between will still pretty much belong to TMO.
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Sweetbaby Jesus - 60 Halfling Cleric Rustytaco - 60 Human Monk Rustymule - EC trader RED Node Red - [ANONYMOUS] Chun Li - [ANONYMOUS] | ||
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#886
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Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity> Starman Deluxe, 24 Enchanter Lardna Minch, 18 Warrior Project 1999 (PvP): [50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis | |||
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#887
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Anyway life is unfair... | |||
Last edited by aldred; 09-21-2012 at 02:04 PM..
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#888
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#889
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![]() You are underestimating TMO then if you think we stand any chance against them with a variance in place. They are built for this we are not. I do see your point though about people being more willing to track in small guild if it were for a shorter amount of time.
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Sweetbaby Jesus - 60 Halfling Cleric Rustytaco - 60 Human Monk Rustymule - EC trader RED Node Red - [ANONYMOUS] Chun Li - [ANONYMOUS] | ||
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#890
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![]() I tracked Sev once. I'll never track another raid mob again.
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